Jump to content

Marllon_Animacoes

Members
  • Posts

    12
  • Joined

  • Last visited

  • Posts

    12
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    Marllon_Animacoes reacted to LordKillo in 2.0 Render   
    I really really like this update, thank you David and Nimi for all these years, here's one of much more renders that will come from this INSANE update, I really want to see this community at full power now!!   This render was made using a fake height map trick along with a pbr texture, hope you like it!  
    I'll be leaving the download for the project if you want to uhhhhhhhh see how it works, here it is!
  2. Upvote
    Marllon_Animacoes reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  3. Upvote
    Marllon_Animacoes reacted to niam in Fleetwood Bounder 1986 RV [DEMO]   
    A 32ft "Class A" recreational vehicle (RV) and motorhome built by Fleetwood in 1986, also popular as a mobile laboratory in Breaking Bad series.
    Demo version, exterior model only.
    Credit me if used!
    Download
  4. Upvote
    Marllon_Animacoes reacted to david in Apple   
    Nothing much to see here, just Steve and Alex crafting some golden Apples.
  5. Upvote
    Marllon_Animacoes reacted to Chono in Edran A. Ayonoma - Star Adventure   
    The protagonist from Star Adventure! Edran A. Ayonoma showing the big guns...
    Mouth Rig by @anima cryses and huge thanks to @Yugibear Creations!

  6. Upvote
    Marllon_Animacoes reacted to Chono in Robin Viscoll v.2 - Star Adventure   
    Made a new design for my character months ago and forgot to post it here!
    Mouth Rig by AnimaCryses | Fingers by Hozq

    Meet Rob! The engineer!


    Feedback is welcome!
  7. Upvote
    Marllon_Animacoes reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  8. Upvote
    Marllon_Animacoes reacted to niam in Western Star 5700XE | Not Optimus   
    Western Star 5700XE, codename: DynamicWorks HD700 i6
  9. Upvote
    Marllon_Animacoes reacted to niam in Le GTR   
    Hamatsu C500 GT-R "Stryk" | Nissan Skyline R31
  10. Upvote
    Marllon_Animacoes reacted to niam in Le Krasny Pickup   
    Albatross Laysan Class-D pickup
  11. Upvote
    Marllon_Animacoes reacted to niam in Truck drip   
    among trucks
  12. Upvote
    Marllon_Animacoes reacted to niam in Le Angkot   
    Left, I said LEFT!!!
  13. Upvote
    Marllon_Animacoes reacted to niam in Lombargine machine   
    yes, Brazilian Lombargine, Hofstetter Turbo (custom)
  14. Upvote
    Marllon_Animacoes reacted to niam in Roys-roys pickup   
    Dont worry, this pickup will be public.
  15. Upvote
    Marllon_Animacoes reacted to niam in Niam's Garage | My Best Land Vehicles   
    Cars
    Industrials
    Combat Vehicles
    I just bored after finished that Laysan car.
  16. Upvote
    Marllon_Animacoes reacted to Yugibear Creations in Desk (Square&Sphere)   
  17. Upvote
    Marllon_Animacoes reacted to niam in Re DeLorean DMC-12   
    I reworked my DMC-12 rig, and did this "cinematic" render.


    rigs used:
    DeLorean DMC-12 (old version)
    "Realistic" Environment objects
  18. Upvote
    Marllon_Animacoes reacted to niam in Truck Simulator   
    PCSS and shitty "ray tracing" thingy render, featuring Kenworth K100, which still WIP since long ago because I don't really care finishing it.

    another version
     
  19. Upvote
    Marllon_Animacoes reacted to LordKillo in New Oblivion VS Original Oblivion   
    Who would win...

  20. Upvote
    Marllon_Animacoes reacted to LordKillo in Sharpwind's Oblivion Remake!   
    Hello! This is my first post on Mine-Imator Forums, and for today,
    I have an pretty interesting thing for you.
     
    Some time ago, @SharpWind published the Oblivion 6.0 Generation and some people didn't like it so much, so I took almost everything the community said about his rig and remade it! Hope you liked the result, I've been working on it for a few days and I think i did a good job.
    Obviously, I didn't remake his rig to say like: "lol you're bad I can do better", actually my plan was just remake his skin but I liked it so much that I wanted to see how it would look like if i remake the rig too.
     
    Anyway, let's go to the rig. :)
    The new Oblivion is pretty different from the original, all the differences are:
    Default aspect ratio;
    New texture;
    Smooth body bending;
    Bendable wrists and ankles;
    New fingers;
    New non-alpha facerig!
     
    Here is some general view of the rig:
     
    Here are some examples of the non-alpha facerig:
    That's it. I hope you liked this remake, have fun with this new Oblivion! If you find something wrong just tell me.
    Just a quick warning, this rig has many bendable parts so it might cause a huge lag in your pc.
     
    DOWNLOAD HERE
  21. Upvote
    Marllon_Animacoes reacted to Yugibear Creations in Square&Sphere - First Cut   
    Rigs by
    Chono AYS
    Victor from Yugibear Creations (me lmao)
  22. Upvote
    Marllon_Animacoes reacted to Keep on Chucking in 64 Bits   
    I'm definitely not the first one to make one of these, but I thought It'd be fun to mess around with the MI logo 
     
     
  23. Upvote
    Marllon_Animacoes reacted to Nimi in The Diner   
    Made with Mine-imator 1.2.7 in about 3 hours. Audio source in description.
     
  24. Upvote
    Marllon_Animacoes reacted to niam in BUNDESAUTOBAHN - BMW E24   
    1988

    rig: BMW M6 635CSi
  25. Upvote
    Marllon_Animacoes reacted to Yugibear Creations in Super Smash Dylan   
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...