Jump to content

mukhlisin

Members
  • Posts

    32
  • Joined

  • Last visited

  • Posts

    32
  • Joined

  • Last visited

Posts posted by mukhlisin

  1. 31378707_1635596439894987_67751329174053Ask guys how to save miproject to computer? I have save miproject to my computer but when i open,the map or chunck and textur of human are lost how to save miproject with chunck and texture or skin anyway thanks

  2. On Monday, April 16, 2018 at 6:45 PM, Newbie on YT said:

    David can you add the following hotkeys in the next update pps because I am lost without them

    R for rotate(X, Y and Z to specify directions)

    And G for grab.

    Pls add these blender hotkeys and add an option to create keyframes for all parented objects by clicking the parent in one click as it will save a lot of time.

    Agree

  3. 14 minutes ago, -StickyMations- said:

    Make a walking animation, then parent the character to a folder and adjust the said character's position as well as the folder's. Then, use the rotation tools on the folder and there you go, it works just like the camera rotation point. 

    Hey man!! I am making, I need some video tutorial do you have?

  4. On Thursday, December 21, 2017 at 5:14 AM, Nimi said:

    BloomPromo.png

    Hello fellow creators! 

    As many of you may know by now, I'm now a Mine-imator developer. Now to kick things off, I've been planning a big update since I discontinued the Community Build mod, 1.2.0. Now since I stopped a (rather popular) mod of Mine-imator, I didn't want to leave its features hanging and to never be seen by the world again, so I've decided to put them aside for the next major update.

    Now that's not all I have planned, due to a ton of requests for better graphics in Mine-imator, I've decided to make the next update themed around just that. Some things to expect in 1.2.0:

    • Bloom effect for the camera.(Remade completely, look at image above by @Voxy.)
    • Glow effect for various objects.
    • Specular lighting and roughness material for various objects.

    There are some other things I have planned, but that should be enough to reveal about 1.2.0 for now. There is currently no ETA for 1.2.0 as it has not entered development yet. The 1.2.0 update will begin development once David is finished with 1.1.x and Modelbench has been released to the public.

    Now about Modelbench, it will not be released this month. It'll be released sometime after 1.1.3 so it will contain the new bending mechanics as David revealed in part 1 of this dev update.

    So in a nutshell, an update with Community Build features and new graphics is planned and Modelbench will be released sometime after Mine-imator 1.1.3. This update will take awhile due to having to wait till it can be started, and how long it'll take to make so until then, happy animating and happy holidays!

     

    < Part 1

    Halo sir please add bezier transition that is cool tool 

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...