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Mastereaglezzz

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Everything posted by Mastereaglezzz

  1. I like it, I think ill join! And yeah you are a dark person to make this... But sounds fun anyways!
  2. Hello, I dont know how complicated this may be but I want to know how to make .keyframe files. If someone can help me with that i would be very thankful. Because I want to turn this run cycle into a .keyframe in a folder. Can someone tell me how to do this?
  3. Ok thanks. Sorry to bother again, but I have the rig installed and it works fine but i cant quite figure out how to get the weapons and armor to show. (I don't know why but I have a feeling skibzz's skin is just giving me the death stare...XD)
  4. Skibbz what version do I need i have mineimator 1.0.2 am I outdated? because when i try to import the rig it says that i have an outdated version and that the project was made in a newer version of mineimator. Where can i download the version required to use this rig?
  5. I feel like i've seen you somewhere before.... You seem kinda familliar.
  6. Just a quick question viewers. Do you know where to find some guns? I need them for an animation. I can't use it if it's outdated (it needs to be current mineimator version). So the file needs a .mproj in it. Otherwise mineimator won't use it. If anybody has any place of where I can get guns for the animation lemme know in the comments. I will accept any shotgun, sniper rifle, or automatic weapon. If you have a rig for grenade I could use that to. Even 1 will help me out alot. Thanks for taking your time to read.
  7. I have a question. When I download these MineImator cant use it because there is no .mproj file. Do the files need to be updated or is this outdated and I need to find different weapons?
  8. Ok, I thought this was a normal glitch. But this keeps happening everyday and im sick of it now. So im reporting it. 7:27:31 PM gm_version: 1.4.1514 7:27:31 PM build date: 11/7/2015 11:55:33 AM 7:27:31 PM YYC: yes 7:27:31 PM OS: Windows_NT 7:27:31 PM USERDOMAIN: Nick-PC 7:27:31 PM USERNAME: Nick 7:27:31 PM USERPROFILE: C:\Users\Nick 7:27:31 PM APPDATA: C:\Users\Nick\AppData\Roaming 7:27:31 PM video_adapter_0_name: Intel(R) G41 Express Chipset 7:27:31 PM video_adapter_0_driver_version_high: 524303 7:27:31 PM video_adapter_0_device_name: \\.\DISPLAY1 7:27:31 PM video_adapter_0_driver_version_low: 658229 7:27:31 PM os_version: 393217 7:27:31 PM os_is_network_connected: yes 7:27:31 PM os_get_language: en 7:27:31 PM os_get_region: US 7:27:31 PM working_directory: C:\Users\Nick\Mine-imator\ 7:27:31 PM file_directory: C:\Users\Nick\AppData\Roaming\Mine_imator\ 7:27:31 PM DLL init 7:27:31 PM file.dll 7:27:31 PM gzunzip.dll 7:27:31 PM movie.dll 7:27:31 PM Movie init 7:27:31 PM window.dll 7:27:31 PM texture.dll 7:27:31 PM Texture init 7:27:31 PM exe_directory: C:\Users\Nick\Mine-imator\ 7:27:31 PM Trying to save files 7:27:31 PM Files saved 7:27:31 PM Shader init 7:27:31 PM shaders_are_supported: yes 7:27:31 PM shader_high_ssao_blur compiled: yes 7:27:31 PM shader_high_ssao compiled: yes 7:27:31 PM shader_high_ssao_depth_normal compiled: yes 7:27:31 PM shader_high_light_apply compiled: yes 7:27:31 PM shader_high_light_night compiled: yes 7:27:31 PM shader_high_light_point compiled: yes 7:27:31 PM shader_high_light_spot compiled: yes 7:27:31 PM shader_high_light_sun compiled: yes 7:27:31 PM shader_high_fog_apply compiled: yes 7:27:31 PM shader_high_fog compiled: yes 7:27:31 PM shader_high_dof compiled: yes 7:27:31 PM shader_high_aa compiled: yes 7:27:31 PM shader_replace compiled: yes 7:27:31 PM shader_draw_texture compiled: yes 7:27:31 PM shader_depth compiled: yes 7:27:31 PM shader_color_fog_lights compiled: yes 7:27:31 PM shader_color_fog compiled: yes 7:27:31 PM shader_blend_fog compiled: yes 7:27:31 PM shader_blend compiled: yes 7:27:31 PM shader_border compiled: yes 7:27:31 PM Create vertex format 7:27:31 PM Render init 7:27:31 PM Ground model init 7:27:31 PM Character models init 7:27:31 PM Windows init 7:27:31 PM Lists init 7:27:31 PM Load language file: C:\Users\Nick\Mine-imator\Other\Languages\english.txt 7:27:31 PM Make transitions 7:27:31 PM Globals init 7:27:31 PM Opening pack from folder: C:\Users\Nick\Mine-imator\Other\Textures\ 7:27:32 PM Found key_file: C:\Users\Nick\Mine-imator\Other\key.file 7:27:32 PM Loading settings: C:\Users\Nick\Mine-imator\Other\settings.file 7:27:32 PM load_format: 2 7:27:32 PM Load language file: C:\Users\Nick\Mine-imator\Languages\english.txt 7:27:32 PM Adding missing words 7:27:32 PM Loading recent: C:\Users\Nick\Mine-imator\Other\recent.file 7:27:33 PM Loading closed alerts: C:\Users\Nick\Mine-imator\Other\alerts.file 7:27:33 PM Startup OK 7:27:33 PM Resetting project 7:27:33 PM Destroying instances 7:27:33 PM Project resetted 7:27:33 PM Show popup: startup 7:27:56 PM Creating project: C:\Users\Nick\Mine-imator\Projects\Revenge... 7:27:56 PM Resetting project 7:27:56 PM Destroying instances 7:27:56 PM Project resetted 7:27:56 PM Saving project: C:\Users\Nick\Mine-imator\Projects\Revenge...\Revenge....mproj 7:27:56 PM load_folder: C:\Users\Nick\Mine-imator\Projects\Revenge... 7:27:56 PM save_folder: C:\Users\Nick\Mine-imator\Projects\Revenge...
  9. Mastereaglezzz

    F-35

    The glass is pink...
  10. Hello, I have a quick question which a lot of you can proably answer. But, how do I get keyframes from a .zip folder that I downloaded into mineimator? I can't really explain it well but I hope you know what I mean.
  11. Its ok guys I found out my problem! This is solved
  12. Well it took me a while to do it, but I finally figured out how to do facial expressions with the eyes. As shown here: Plz click: https://www.youtube.com/watch?v=pAKI5cKU6jU&feature=youtu.be yay
  13. Ive had trouble with this to. You can only animate so much in this program.
  14. Hey, I have a question for some people. Does anyone know how to make a weapons rig or know where to get one? I need better weapons other than just the ordinary minecraft ones. 1 of these or more would be greatly appreciated. The list is below: Medevil Weapons/Shields Or guns of any type. Thats all I need currently. If you can help let me know. Or if you know who has these let me know and send me a link to the site or thread. Thanks for your time!
  15. Mastereaglezzz

    Block problem

    When ever I spawn in a sign or a wall sign it is just invisible. I cant really explain it though. I just spawned it in and nothing was there. How do I fix this? Do I need the textures for it? I have been confused a bit since the latest update.
  16. Mine-imator log, please paste this into your bug report! No clue what this is... 5:18:53 PM version: 1.0.2 (official 2) 5:18:53 PM gm_version: 1.4.1514 5:18:53 PM build date: 11/7/2015 11:55:33 AM 5:18:53 PM YYC: yes 5:18:53 PM OS: Windows_NT 5:18:53 PM USERDOMAIN: Nick-PC 5:18:53 PM USERNAME: Nick 5:18:53 PM USERPROFILE: C:\Users\Nick 5:18:53 PM APPDATA: C:\Users\Nick\AppData\Roaming 5:18:53 PM video_adapter_0_name: Intel(R) G41 Express Chipset 5:18:53 PM video_adapter_0_driver_version_high: 524303 5:18:53 PM video_adapter_0_device_name: \\.\DISPLAY1 5:18:53 PM video_adapter_0_driver_version_low: 658229 5:18:53 PM os_version: 393217 5:18:53 PM os_is_network_connected: yes 5:18:53 PM os_get_language: en 5:18:53 PM os_get_region: US 5:18:53 PM working_directory: C:\Users\Nick\Mine-imator\ 5:18:53 PM file_directory: C:\Users\Nick\AppData\Roaming\Mine_imator\ 5:18:53 PM DLL init 5:18:53 PM file.dll 5:18:53 PM gzunzip.dll 5:18:54 PM movie.dll 5:18:54 PM Movie init 5:18:54 PM window.dll 5:18:54 PM texture.dll 5:18:54 PM Texture init 5:18:54 PM exe_directory: C:\Users\Nick\Mine-imator\ 5:18:54 PM Trying to save files 5:18:54 PM Files saved 5:18:54 PM Shader init 5:18:54 PM shaders_are_supported: yes 5:18:54 PM shader_high_ssao_blur compiled: yes 5:18:54 PM shader_high_ssao compiled: yes 5:18:54 PM shader_high_ssao_depth_normal compiled: yes 5:18:54 PM shader_high_light_apply compiled: yes 5:18:54 PM shader_high_light_night compiled: yes 5:18:54 PM shader_high_light_point compiled: yes 5:18:54 PM shader_high_light_spot compiled: yes 5:18:54 PM shader_high_light_sun compiled: yes 5:18:54 PM shader_high_fog_apply compiled: yes 5:18:54 PM shader_high_fog compiled: yes 5:18:54 PM shader_high_dof compiled: yes 5:18:54 PM shader_high_aa compiled: yes 5:18:54 PM shader_replace compiled: yes 5:18:54 PM shader_draw_texture compiled: yes 5:18:54 PM shader_depth compiled: yes 5:18:54 PM shader_color_fog_lights compiled: yes 5:18:54 PM shader_color_fog compiled: yes 5:18:54 PM shader_blend_fog compiled: yes 5:18:54 PM shader_blend compiled: yes 5:18:54 PM shader_border compiled: yes 5:18:54 PM Create vertex format 5:18:54 PM Render init 5:18:54 PM Ground model init 5:18:54 PM Character models init 5:18:56 PM Windows init 5:18:56 PM Lists init 5:18:56 PM Load language file: C:\Users\Nick\Mine-imator\Other\Languages\english.txt 5:18:56 PM Make transitions 5:18:57 PM Globals init 5:18:57 PM Opening pack from folder: C:\Users\Nick\Mine-imator\Other\Textures\ 5:19:00 PM Found key_file: C:\Users\Nick\Mine-imator\Other\key.file 5:19:01 PM Loading settings: C:\Users\Nick\Mine-imator\Other\settings.file 5:19:01 PM load_format: 2 5:19:01 PM Load language file: C:\Users\Nick\Mine-imator\Languages\english.txt 5:19:01 PM Adding missing words 5:19:01 PM Loading recent: C:\Users\Nick\Mine-imator\Other\recent.file 5:19:02 PM Loading closed alerts: C:\Users\Nick\Mine-imator\Other\alerts.file 5:19:02 PM Startup OK 5:19:02 PM Resetting project 5:19:02 PM Destroying instances 5:19:02 PM Project resetted 5:19:02 PM Show popup: startup 5:23:06 PM Opening project: C:\Users\Nick\Mine-imator\Projects\Ship wreck\Ship wreck.mproj 5:23:06 PM load_folder: C:\Users\Nick\Mine-imator\Projects\Ship wreck 5:23:06 PM load_format: 10 5:23:06 PM Resetting project 5:23:06 PM Destroying instances 5:23:06 PM Project resetted 5:23:06 PM save_folder: C:\Users\Nick\Mine-imator\Projects\Ship wreck 5:23:06 PM Templates: 6 5:23:06 PM Timelines: 47 5:23:06 PM Resources: 12 5:23:06 PM Get template iids 5:23:06 PM Get particle type iids 5:23:06 PM Get keyframe iids 5:23:06 PM Get timeline iids 5:23:06 PM Update program 5:23:07 PM Project loaded 5:23:07 PM Loading schematic: C:\Users\Nick\Mine-imator\Projects\Ship wreck\Ship1.schematic 5:23:09 PM Loading schematic: C:\Users\Nick\Mine-imator\Projects\Ship wreck\Ship2.schematic 5:23:12 PM Loading schematic: C:\Users\Nick\Mine-imator\Projects\Ship wreck\Ship3.schematic 5:24:20 PM Action: action_tl_select 5:24:21 PM Action: action_tl_select 5:24:22 PM Action: action_tl_extend 5:24:25 PM Action: action_tl_select 5:24:25 PM Action: action_tl_keyframe_create 5:24:26 PM Action: action_tl_select 5:24:26 PM Action: action_tl_select 5:24:27 PM Action: action_tl_keyframe_create 5:24:28 PM Action: action_tl_select 5:24:28 PM Action: action_tl_keyframe_create 5:24:29 PM Action: action_tl_select 5:24:29 PM Action: action_tl_keyframe_create 5:24:30 PM Action: action_tl_select 5:24:30 PM Action: action_tl_keyframe_create 5:24:30 PM Action: action_tl_select 5:24:30 PM Action: action_tl_select 5:24:33 PM Action: action_tl_select 5:24:34 PM Action: action_tl_keyframe_create 5:24:35 PM Action: action_tl_select 5:24:35 PM Action: action_tl_keyframe_create 5:24:36 PM Action: action_tl_select 5:24:36 PM Action: action_tl_keyframe_create 5:24:36 PM Action: action_tl_select 5:24:37 PM Action: action_tl_keyframe_create 5:24:38 PM Action: action_tl_select 5:24:38 PM Action: action_tl_keyframe_create 5:24:39 PM Action: action_tl_select 5:24:39 PM Action: action_tl_keyframe_create 5:24:39 PM Action: action_tl_select 5:24:40 PM Action: action_tl_keyframe_create 5:24:40 PM Action: action_tl_select 5:24:40 PM Action: action_tl_keyframe_create 5:24:41 PM Action: action_tl_select 5:24:41 PM Action: action_tl_keyframe_create 5:24:48 PM Action: action_tl_select 5:24:48 PM Action: action_tl_keyframe_create 5:24:48 PM Action: action_tl_keyframe_select 5:24:49 PM Action: action_tl_keyframes_move_done 5:24:49 PM Action: action_tl_select 5:24:50 PM Action: action_tl_keyframe_create 5:24:50 PM Action: action_tl_select 5:24:50 PM Action: action_tl_keyframe_create 5:24:51 PM Action: action_tl_select 5:24:51 PM Action: action_tl_keyframe_create 5:24:51 PM Action: action_tl_select 5:24:51 PM Action: action_tl_keyframe_create 5:24:52 PM Action: action_tl_select 5:24:52 PM Action: action_tl_keyframe_create 5:24:53 PM Action: action_tl_select 5:24:53 PM Action: action_tl_keyframe_create 5:24:54 PM Action: action_tl_select 5:24:54 PM Action: action_tl_keyframe_create 5:24:54 PM Action: action_tl_select 5:24:55 PM Action: action_tl_keyframe_create 5:24:55 PM Action: action_tl_select 5:24:55 PM Action: action_tl_keyframe_create 5:25:09 PM Action: action_tl_select 5:25:21 PM Action: action_tl_select 5:25:35 PM Action: action_tl_select 5:25:38 PM Action: action_tl_select 5:25:41 PM Action: action_tl_select 5:25:43 PM Action: action_tl_select 5:25:46 PM Action: action_tl_select 5:25:48 PM Action: action_tl_select 5:26:07 PM Action: action_tl_select 5:26:21 PM Action: action_tl_keyframe_select 5:26:21 PM Action: action_tl_keyframes_move_done 5:26:22 PM Action: action_tl_keyframes_remove 5:26:22 PM Action: action_tl_select 5:26:23 PM Action: action_tl_keyframe_create 5:26:51 PM Action: action_tl_select 5:26:54 PM Action: action_tl_select 5:27:18 PM Action: action_tl_select 5:27:27 PM Action: action_tl_deselect_all 5:28:10 PM Action: action_bench_create 5:28:10 PM Created: item 5:28:15 PM Action: action_tl_select 5:28:16 PM Action: action_tl_keyframe_create 5:28:30 PM Action: action_tl_parent 5:28:36 PM Action: action_tl_extend 5:28:40 PM Action: action_tl_extend 5:29:42 PM Action: action_tl_select 5:29:43 PM Action: action_tl_select 5:29:49 PM Action: action_tl_deselect_all 5:30:05 PM Action: action_tl_extend 5:30:23 PM Action: action_tl_select 5:30:24 PM Action: action_tl_keyframe_create 5:30:25 PM Action: action_tl_keyframe_select 5:30:25 PM Action: action_tl_keyframes_move_done 5:30:26 PM Action: action_tl_keyframes_remove 5:30:30 PM Action: action_tl_select 5:30:31 PM Action: action_tl_keyframe_create 5:30:32 PM Action: action_tl_select 5:30:32 PM Action: action_tl_keyframe_create 5:30:47 PM Action: action_tl_select 5:30:49 PM Action: action_tl_select 5:30:49 PM Action: action_tl_keyframe_create 5:30:50 PM Action: action_tl_keyframe_select 5:30:50 PM Action: action_tl_keyframes_move_done 5:30:51 PM Action: action_tl_keyframes_remove 5:30:51 PM Action: action_tl_select 5:30:51 PM Action: action_tl_keyframe_create 5:30:52 PM Action: action_tl_select 5:30:52 PM Action: action_tl_keyframe_create 5:31:08 PM Action: action_tl_select 5:31:38 PM Action: action_tl_deselect_all 5:31:53 PM Action: action_tl_select 5:31:54 PM Action: action_tl_keyframe_create 5:31:55 PM Action: action_tl_select 5:31:55 PM Action: action_tl_keyframe_create 5:31:56 PM Action: action_tl_select 5:31:56 PM Action: action_tl_keyframe_create 5:31:57 PM Action: action_tl_select 5:31:57 PM Action: action_tl_keyframe_create 5:31:57 PM Action: action_tl_select 5:31:57 PM Action: action_tl_keyframe_create 5:32:01 PM Action: action_tl_select 5:32:01 PM Action: action_tl_keyframe_create 5:32:02 PM Action: action_tl_select 5:32:02 PM Action: action_tl_keyframe_create 5:32:07 PM Action: action_tl_select 5:32:07 PM Action: action_tl_keyframe_create 5:32:15 PM Action: action_tl_keyframe_select 5:32:16 PM Action: action_tl_keyframes_move_done 5:32:16 PM Action: action_tl_keyframes_remove 5:32:17 PM Action: action_tl_select 5:32:17 PM Action: action_tl_keyframe_create 5:32:18 PM Action: action_tl_keyframe_select 5:32:18 PM Action: action_tl_keyframes_move_done 5:32:19 PM Action: action_tl_keyframes_remove 5:32:20 PM Action: action_tl_select 5:32:20 PM Action: action_tl_keyframe_select 5:32:20 PM Action: action_tl_keyframes_move_done 5:32:24 PM Action: action_tl_select 5:32:25 PM Action: action_tl_keyframe_create 5:32:25 PM Action: action_tl_keyframe_select 5:32:25 PM Action: action_tl_keyframes_move_done 5:32:27 PM Action: action_tl_select 5:32:27 PM Action: action_tl_keyframe_select 5:32:28 PM Action: action_tl_keyframes_move_done 5:32:30 PM Action: action_tl_import_loop
  17. Ehh... Are you using mineimator 1.0.2? Because I cant find it...
  18. Well! Im trying to do this animation but I cant select a block. All i can select is the "texture". Im trying to get the fire block but idk how... I cant put it to much more detail but if you think you can help lemme know!
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