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jimbo

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About jimbo

  • Rank
    Newbie
    Newbie
  • Birthday 01/04/1999

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  • Gender
    Male
  • Location
    some where over the rainbow
  • Minecraft username
    jimbo1258

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  1. Well, I was trying to say it was very good, and then gave him some detailed constructive criticism. Honestly I loved it, but just that last bit.
  2. It's nice, but you do need to remember the wonderful thing called gravity. Also the power of velocity and motion and all the other things. For example, Steve character jumps in a straight line. It needs to be parabola shaped, with a peak. Another example is when the other guy is kicked backwards and right before he falls of the edge of the platform, he stops suddenly. If there was something for him to grab onto or he had already been slowing down by then, it'd be understandable. Edit: It also just needs a faster tempo. There's something wrong when it looks better at twice the speed. I can get you may be going for a slower more thoughtful pace, but you gotta show the characters doing that, and still, movements such as kicking would still pack a punch. To sum everything up. More keyframes will give you more movement. More movement will give you more realistic, and thus look better.
  3. Very nice! Just the part at the end... His legs are facing forward and he twists very far back... And his legs don't move. I'd watch yourself or someone else do something similar. I'd say you just need to keep the legs moving, maybe take a few small steps towards the other guy. I don't know. It just doesn't move enough for that kind of wide motion. Like, you can get away with small hip twists without moving other parts of the body, but something as dramatic as quickly swinging around 180 degrees.... It's just not right. Just watch it and look at his legs.
  4. His right arm is still for too long. It only moves at the end. Have him at least shift it to keep his balance... Right now it looks very stiff until the end when he suddenly moves it very quickly. The movement isn't bad, it's just that it hadn't moved until that point. Otherwise, everything is moving the entire time, which is good.
  5. jimbo

    LEGO bricks models

    The circle bits need to come out at least twice as far. Right now they look like they'd barely be able to work.
  6. Oh yeah, sorry, I haven't played with the sound in a while. I meant a way to make the sound fade off. That'd be real nice.
  7. Inside of Mine-imator, I don't think so. Honestly, I wish you could. You can use sound editting programs, such as Audacity, and even Blender can edit sound pretty well.
  8. Hmm. I guess. It would be interesting to see how it would work. And maybe you could use filters and other ways. Would be complex, but may be possible. Or David could just set a 360 setting. Yeah...
  9. jimbo

    Jumpcuts

    Or, still using Keyframes, set the visibility of one off at the same time as the other goes on. (Useful for multiple cameras.)
  10. If you wanted to, you could make 3 cameras and parent them to the original and then render it out from each view... Would be insane for long / high rez videos, but it could be done I suppose....
  11. jimbo

    Crash!

    Can't hurt, am I right?
  12. jimbo

    Crash!

    Ok. I also installed the newest Java, which I think may help.
  13. jimbo

    Crash!

    So I got a new laptop, and most of the specs are the same or close to desktop I use. However my laptop keeps crashing, way more than the desktop ever did. Is there any fix? Mine-imator log, please paste this into your bug report! 12:07:28 PM version: 1.0.4 (official) 12:07:28 PM gm_version: 1.4.1542 12:07:28 PM build date: 11/19/2015 2:33:35 PM 12:07:28 PM YYC: yes 12:07:29 PM LAA: no 12:07:29 PM OS: Windows_NT 12:07:29 PM USERDOMAIN: DESKTOP-2T6B3QR 12:07:29 PM USERNAME: Jimbo 12:07:29 PM USERPROFILE: C:\Users\Jimbo 12:07:29 PM APPDATA: C:\Users\Jimbo\AppData\Roaming 12:07:29 PM video_adapter_0_name: Intel(R) HD Graphics 5500 12:07:29 PM video_adapter_0_driver_version_high: 655378 12:07:29 PM video_adapter_0_device_name: \\.\DISPLAY1 12:07:29 PM video_adapter_0_driver_version_low: 987280 12:07:29 PM os_version: 393218 12:07:29 PM os_is_network_connected: yes 12:07:29 PM os_get_language: en 12:07:29 PM os_get_region: US 12:07:29 PM working_directory: C:\Users\Jimbo\Mine-imator\ 12:07:29 PM file_directory: C:\Users\Jimbo\AppData\Roaming\Mine_imator\ 12:07:29 PM DLL init 12:07:29 PM file.dll 12:07:29 PM gzunzip.dll 12:07:29 PM movie.dll 12:07:29 PM Movie init 12:07:29 PM window.dll 12:07:29 PM texture.dll 12:07:29 PM Texture init 12:07:29 PM exe_directory: C:\Users\Jimbo\Mine-imator\ 12:07:29 PM Trying to save files 12:07:29 PM surface_save OK 12:07:29 PM texture_create OK 12:07:29 PM file_delete_dll OK 12:07:29 PM Shader init 12:07:29 PM shaders_are_supported: yes 12:07:29 PM shader_high_ssao_blur compiled: yes 12:07:29 PM shader_high_ssao compiled: yes 12:07:29 PM shader_high_ssao_depth_normal compiled: yes 12:07:29 PM shader_high_light_apply compiled: yes 12:07:29 PM shader_high_light_night compiled: yes 12:07:29 PM shader_high_light_point compiled: yes 12:07:29 PM shader_high_light_spot compiled: yes 12:07:29 PM shader_high_light_sun compiled: yes 12:07:29 PM shader_high_fog_apply compiled: yes 12:07:29 PM shader_high_fog compiled: yes 12:07:29 PM shader_high_dof compiled: yes 12:07:29 PM shader_high_aa compiled: yes 12:07:29 PM shader_replace compiled: yes 12:07:29 PM shader_draw_texture compiled: yes 12:07:29 PM shader_depth compiled: yes 12:07:29 PM shader_color_fog_lights compiled: yes 12:07:29 PM shader_color_fog compiled: yes 12:07:29 PM shader_blend_fog compiled: yes 12:07:29 PM shader_blend compiled: yes 12:07:29 PM shader_border compiled: yes 12:07:29 PM Create vertex format 12:07:29 PM Render init 12:07:29 PM Ground model init 12:07:29 PM Character models init 12:07:29 PM Windows init 12:07:29 PM Lists init 12:07:29 PM Load language file: C:\Users\Jimbo\Mine-imator\Other\Languages\english.txt 12:07:29 PM Make transitions 12:07:29 PM linear 12:07:29 PM instant 12:07:29 PM easeinquad 12:07:29 PM easeoutquad 12:07:29 PM easeinoutquad 12:07:29 PM easeincubic 12:07:29 PM easeoutcubic 12:07:29 PM easeinoutcubic 12:07:29 PM easeinquart 12:07:29 PM easeoutquart 12:07:29 PM easeinoutquart 12:07:29 PM easeinquint 12:07:29 PM easeoutquint 12:07:29 PM easeinoutquint 12:07:29 PM easeinsine 12:07:29 PM easeoutsine 12:07:29 PM easeinoutsine 12:07:29 PM easeinexpo 12:07:29 PM easeoutexpo 12:07:29 PM easeinoutexpo 12:07:29 PM easeincirc 12:07:29 PM easeoutcirc 12:07:29 PM easeinoutcirc 12:07:29 PM easeinelastic 12:07:29 PM easeoutelastic 12:07:29 PM easeinoutelastic 12:07:29 PM easeinback 12:07:29 PM easeoutback 12:07:29 PM easeinoutback 12:07:29 PM easeinbounce 12:07:29 PM easeoutbounce 12:07:29 PM easeinoutbounce 12:07:29 PM linear 12:07:29 PM instant 12:07:29 PM easeinquad 12:07:29 PM easeoutquad 12:07:29 PM easeinoutquad 12:07:29 PM easeincubic 12:07:29 PM easeoutcubic 12:07:29 PM easeinoutcubic 12:07:29 PM easeinquart 12:07:29 PM easeoutquart 12:07:29 PM easeinoutquart 12:07:29 PM easeinquint 12:07:29 PM easeoutquint 12:07:29 PM easeinoutquint 12:07:29 PM easeinsine 12:07:29 PM easeoutsine 12:07:29 PM easeinoutsine 12:07:29 PM easeinexpo 12:07:29 PM easeoutexpo 12:07:29 PM easeinoutexpo 12:07:29 PM easeincirc 12:07:29 PM easeoutcirc 12:07:29 PM easeinoutcirc 12:07:29 PM easeinelastic 12:07:29 PM easeoutelastic 12:07:29 PM easeinoutelastic 12:07:29 PM easeinback 12:07:29 PM easeoutback 12:07:29 PM easeinoutback 12:07:29 PM easeinbounce 12:07:29 PM easeoutbounce 12:07:29 PM easeinoutbounce 12:07:29 PM Transitions OK 12:07:29 PM Globals init 12:07:29 PM Opening pack from folder: C:\Users\Jimbo\Mine-imator\Other\Textures\ 12:07:29 PM mob_texture 12:07:29 PM block_texture 12:07:29 PM colormap_grass_texture 12:07:29 PM colormap_foliage_texture 12:07:29 PM item_texture 12:07:29 PM particles_texture 12:07:29 PM block_preview_texture 12:07:29 PM sun_texture 12:07:29 PM moonphases_texture 12:07:29 PM moon_texture 12:07:30 PM clouds_texture 12:07:30 PM Pack opened 12:07:30 PM Startup OK 12:07:30 PM Resetting project 12:07:30 PM Destroying instances 12:07:30 PM Project resetted 12:07:30 PM Show popup: startup 12:08:02 PM Opening project: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here\Build your Kingdom Here.mproj 12:08:02 PM load_folder: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here 12:08:02 PM load_format: 10 12:08:02 PM Resetting project 12:08:02 PM Destroying instances 12:08:02 PM Project resetted 12:08:02 PM save_folder: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here 12:08:02 PM load_iid_offset: 0 12:08:02 PM Templates: 6 12:08:02 PM Timelines: 25 12:08:02 PM Resources: 5 12:08:02 PM Get template iids 12:08:02 PM Get particle type iids 12:08:02 PM Get keyframe iids 12:08:02 PM Get timeline iids 12:08:02 PM Update program 12:08:02 PM Project loaded 12:08:02 PM Loading schematic: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here\Piece of Villahees.blocks 12:08:02 PM sch_map: Villahees 12:08:02 PM Schematic size: 8, 40, 2 12:08:02 PM Loading schematic: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here\Piece of Wat wat.blocks 12:08:02 PM sch_map: Wat wat 12:08:02 PM Schematic size: 48, 67, 32 12:08:03 PM Loading schematic: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here\Piece of Nightfall Castle.blocks 12:08:03 PM sch_map: Nightfall Castle 12:08:03 PM Schematic size: 86, 87, 84 12:08:06 PM Loading schematic: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here\Piece of Plains.blocks 12:08:06 PM sch_map: Plains 12:08:06 PM Schematic size: 73, 66, 13 12:08:08 PM Loading audio: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here\Rend_Collective_-_Build_Your_Kingdom_Here_OFFICIAL[www.MP3Fiber.com].mp3 12:08:37 PM Action: action_tl_deselect_all 12:08:38 PM Action: action_tl_deselect_all 12:08:41 PM Opening particles: C:\Users\Jimbo\Mine-imator\Particles\Default spawner.particles 12:08:41 PM save_folder: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here 12:08:41 PM load_folder: C:\Users\Jimbo\Mine-imator\Particles 12:08:41 PM load_format: 10 12:08:41 PM load_iid_offset: 177 12:08:41 PM Templates: 0 12:08:41 PM Timelines: 0 12:08:41 PM Resources: 0 12:08:41 PM Get template iids 12:08:41 PM Get particle type iids 12:08:41 PM Get keyframe iids 12:08:41 PM Get timeline iids 12:08:41 PM Update program 12:08:41 PM Particles loaded 12:08:44 PM Action Load resource: action_bench_scenery, 12:08:48 PM Action: action_tl_deselect_all 12:08:56 PM execute: C:\Users\Jimbo\Mine-imator\Other\import.exe, C:\Users\Jimbo\Mine-imator\Other\export.blocks, 1 12:09:26 PM Add resource: schematic 12:09:26 PM filename: export.blocks 12:09:26 PM filename_out: export.blocks 12:09:26 PM load_folder: C:\Users\Jimbo\Mine-imator\Other 12:09:26 PM save_folder: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here 12:09:26 PM Action Load resource: action_bench_scenery, C:\Users\Jimbo\Mine-imator\Other\export.blocks 12:09:26 PM Loading schematic: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here\export.blocks 12:09:26 PM sch_map: Villahees 12:09:26 PM Schematic size: 8, 38, 1 12:09:30 PM Action: action_bench_create 12:09:30 PM Created: scenery 12:09:54 PM Action: action_tl_select 12:09:54 PM Action: action_tl_select 12:09:54 PM Action: action_tl_keyframe_create 12:10:00 PM Action: action_tl_deselect_all 12:10:01 PM Action: action_tl_select 12:10:05 PM Action: action_tl_select 12:10:20 PM Action: action_tl_select 12:10:24 PM Action: action_tl_select 12:10:29 PM Action: action_tl_keyframe_select 12:10:29 PM Action: action_tl_keyframes_move_done 12:10:30 PM Action: action_tl_select 12:10:30 PM Action: action_tl_keyframe_create 12:10:31 PM Action: action_tl_keyframe_select 12:10:31 PM Action: action_tl_keyframes_move_done 12:10:57 PM Action: action_tl_deselect_all 12:11:03 PM Saving project: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here\Build your Kingdom Here.mproj 12:11:03 PM load_folder: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here 12:11:03 PM save_folder: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here 12:11:03 PM Project saved 12:11:03 PM Show alert: Project saved!, , 78 12:11:07 PM Action: action_tl_deselect_all 12:11:16 PM Action: action_tl_select 12:11:19 PM Action: action_tl_select 12:11:20 PM Action: action_tl_deselect_all 12:11:22 PM Saving project: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here\Build your Kingdom Here.mproj 12:11:22 PM load_folder: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here 12:11:22 PM save_folder: C:\Users\Jimbo\Desktop\Mine-imator 64-bit\Mine-imator\Projects\Build your Kingdom Here 12:11:23 PM Project saved 12:11:23 PM Show alert: Project saved!, , 78 12:11:28 PM execute: C:\Users\Jimbo\Mine-imator\Other\import.exe, C:\Users\Jimbo\Mine-imator\Other\export.blocks, 1 12:11:53 PM Action: action_tl_select 12:12:00 PM Action: action_tl_deselect_all 12:12:01 PM Action: action_tl_select
  14. You go to account settings, click yourself in the top right to get there.
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