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Dan_the_man9000

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About Dan_the_man9000

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  • Birthday 11/07/1999

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    Dan_the_man9000

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  1. Uh, I've tried with both formats 1.12 and 1.13 and still not working.....
  2. The text is was too small I almost have to squint to see what Im reading anyway I can fix or change the text?
  3. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:24:00 PM mineimator_version: 1.1.0 PRE-RELEASE 3 8:24:00 PM gm_runtime: 2.1.2.172 8:24:00 PM YYC: yes 8:24:00 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:00 PM file_directory: C:\Users\owner\AppData\Roaming\Mine_imator\ 8:24:00 PM OS: Windows 8:24:00 PM os_version: 655360 8:24:00 PM os_is_network_connected: yes 8:24:00 PM os_get_language: en 8:24:00 PM os_get_region: US 8:24:00 PM USERDOMAIN: owner-PC 8:24:00 PM USERNAME: owner 8:24:00 PM USERPROFILE: C:\Users\owner 8:24:00 PM APPDATA: C:\Users\owner\AppData\Roaming 8:24:00 PM NUMBER_OF_PROCESSORS: 2 8:24:00 PM PROCESSOR_ARCHITECTURE: x86 8:24:00 PM PROCESSOR_IDENTFIER: 8:24:00 PM PROCESSOR_LEVEL: 6 8:24:00 PM PROCESSOR_REVISION: 2a07 8:24:00 PM video_adapter_subsysid: 376246332 8:24:00 PM udid: 2ad299d6-a2f3-4cf4-a419-0a514493487e 8:24:00 PM video_adapter_vendorid: 32902 8:24:00 PM video_d3d11_context: 00E12514 8:24:00 PM video_d3d11_device: 00E11AC4 8:24:00 PM video_adapter_deviceid: 262 8:24:00 PM video_adapter_sharedsystemmemory: 1711276032 8:24:00 PM video_adapter_revision: 9 8:24:00 PM video_adapter_description: Intel(R) HD Graphics 8:24:00 PM video_adapter_dedicatedsystemmemory: 0 8:24:00 PM video_adapter_dedicatedvideomemory: 0 8:24:00 PM Old log found 8:24:00 PM Library startup 8:24:00 PM Data\file.dll 8:24:00 PM Data\movie.dll 8:24:00 PM Movie init 8:24:00 PM Data\texture.dll 8:24:00 PM Data\window.dll 8:24:01 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:01 PM Trying to save files 8:24:01 PM surface_save OK 8:24:01 PM texture_create OK 8:24:01 PM file_delete_lib OK 8:24:01 PM Create vertex format 8:24:01 PM Shader init 8:24:01 PM shaders_are_supported: yes 8:24:01 PM shader_high_ssao_depth_normal compiled: yes 8:24:01 PM shader_high_ssao_blur compiled: yes 8:24:01 PM shader_high_ssao compiled: yes 8:24:01 PM shader_high_light_sun compiled: yes 8:24:01 PM shader_high_light_spot compiled: yes 8:24:01 PM shader_high_light_point compiled: yes 8:24:01 PM shader_high_light_night compiled: yes 8:24:01 PM shader_high_light_apply compiled: yes 8:24:01 PM shader_high_fog_apply compiled: yes 8:24:01 PM shader_high_fog compiled: yes 8:24:01 PM shader_high_dof compiled: yes 8:24:01 PM shader_high_aa compiled: yes 8:24:01 PM shader_replace compiled: yes 8:24:01 PM shader_draw_texture compiled: yes 8:24:01 PM shader_depth_point compiled: yes 8:24:01 PM shader_depth compiled: yes 8:24:01 PM shader_color_fog_lights compiled: yes 8:24:01 PM shader_color_fog compiled: yes 8:24:01 PM shader_color_camera compiled: yes 8:24:01 PM shader_border compiled: yes 8:24:01 PM shader_blend compiled: yes 8:24:01 PM shader_alpha_test compiled: yes 8:24:01 PM shader_alpha_fix compiled: yes 8:24:01 PM Make transitions 8:24:01 PM Transitions OK 8:24:01 PM Loading language file: C:\Users\owner\Mine-imator\Data\Languages\english.milanguage 8:24:01 PM Windows startup 8:24:01 PM Found key_file: C:\Users\owner\Mine-imator\Data\key.midata 8:24:02 PM Loading settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:24:02 PM load_format: 24 8:24:02 PM Render init 8:24:02 PM Loading Minecraft assets version: 1.12.2 8:24:03 PM blocksize: 16 8:24:08 PM Saving block previews: C:\Users\owner\Mine-imator\Data\blockpreview.midata 8:24:08 PM Loaded assets successfully 8:24:08 PM Ground vbuffer init 8:24:08 PM Resetting project 8:24:08 PM Destroying instances 8:24:08 PM Project resetted 8:24:08 PM Show popup: startup 8:24:09 PM Opening project: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\New NEW UPDATE.miproject 8:24:09 PM load_format: 25 8:24:09 PM Resetting project 8:24:09 PM Destroying instances 8:24:09 PM Project resetted 8:24:09 PM save_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:24:09 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:24:10 PM Project loaded 8:24:10 PM Unzipping: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\LIFE 128x (Vers. 81).zip, C:\Users\owner\AppData\Roaming\Mine_imator\unzip\ 8:24:11 PM 365 files were extracted 8:24:14 PM blocksize: 128 ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:24:47 PM mineimator_version: 1.1.0 PRE-RELEASE 3 8:24:47 PM gm_runtime: 2.1.2.172 8:24:47 PM YYC: yes 8:24:47 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:47 PM file_directory: C:\Users\owner\AppData\Roaming\Mine_imator\ 8:24:47 PM OS: Windows 8:24:47 PM os_version: 655360 8:24:47 PM os_is_network_connected: yes 8:24:47 PM os_get_language: en 8:24:47 PM os_get_region: US 8:24:47 PM USERDOMAIN: owner-PC 8:24:47 PM USERNAME: owner 8:24:47 PM USERPROFILE: C:\Users\owner 8:24:47 PM APPDATA: C:\Users\owner\AppData\Roaming 8:24:47 PM NUMBER_OF_PROCESSORS: 2 8:24:47 PM PROCESSOR_ARCHITECTURE: x86 8:24:47 PM PROCESSOR_IDENTFIER: 8:24:47 PM PROCESSOR_LEVEL: 6 8:24:47 PM PROCESSOR_REVISION: 2a07 8:24:47 PM video_adapter_subsysid: 376246332 8:24:47 PM udid: 2ad299d6-a2f3-4cf4-a419-0a514493487e 8:24:47 PM video_adapter_vendorid: 32902 8:24:47 PM video_d3d11_context: 00512E14 8:24:47 PM video_d3d11_device: 0050FB5C 8:24:47 PM video_adapter_deviceid: 262 8:24:47 PM video_adapter_sharedsystemmemory: 1711276032 8:24:47 PM video_adapter_revision: 9 8:24:47 PM video_adapter_description: Intel(R) HD Graphics 8:24:47 PM video_adapter_dedicatedsystemmemory: 0 8:24:47 PM video_adapter_dedicatedvideomemory: 0 8:24:47 PM Old log found 8:24:47 PM Library startup 8:24:47 PM Data\file.dll 8:24:47 PM Data\movie.dll 8:24:47 PM Movie init 8:24:47 PM Data\texture.dll 8:24:47 PM Data\window.dll 8:24:48 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 8:24:48 PM Open URL: C:\Users\owner\AppData\Roaming\Mine_imator\log_previous.txt 8:24:48 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:48 PM Trying to save files 8:24:49 PM surface_save OK 8:24:49 PM texture_create OK 8:24:49 PM file_delete_lib OK 8:24:49 PM Create vertex format 8:24:49 PM Shader init 8:24:49 PM shaders_are_supported: yes 8:24:49 PM shader_high_ssao_depth_normal compiled: yes 8:24:49 PM shader_high_ssao_blur compiled: yes 8:24:49 PM shader_high_ssao compiled: yes 8:24:49 PM shader_high_light_sun compiled: yes 8:24:49 PM shader_high_light_spot compiled: yes 8:24:49 PM shader_high_light_point compiled: yes 8:24:49 PM shader_high_light_night compiled: yes 8:24:49 PM shader_high_light_apply compiled: yes 8:24:49 PM shader_high_fog_apply compiled: yes 8:24:49 PM shader_high_fog compiled: yes 8:24:49 PM shader_high_dof compiled: yes 8:24:49 PM shader_high_aa compiled: yes 8:24:49 PM shader_replace compiled: yes 8:24:49 PM shader_draw_texture compiled: yes 8:24:49 PM shader_depth_point compiled: yes 8:24:49 PM shader_depth compiled: yes 8:24:49 PM shader_color_fog_lights compiled: yes 8:24:49 PM shader_color_fog compiled: yes 8:24:49 PM shader_color_camera compiled: yes 8:24:49 PM shader_border compiled: yes 8:24:49 PM shader_blend compiled: yes 8:24:49 PM shader_alpha_test compiled: yes 8:24:49 PM shader_alpha_fix compiled: yes 8:24:49 PM Make transitions 8:24:49 PM Transitions OK 8:24:49 PM Loading language file: C:\Users\owner\Mine-imator\Data\Languages\english.milanguage 8:24:50 PM Windows startup 8:24:50 PM Found key_file: C:\Users\owner\Mine-imator\Data\key.midata 8:24:50 PM Loading settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:24:50 PM load_format: 24 8:24:50 PM Render init 8:24:50 PM Loading Minecraft assets version: 1.12.2 8:24:52 PM blocksize: 16 8:24:58 PM Saving block previews: C:\Users\owner\Mine-imator\Data\blockpreview.midata 8:24:58 PM Loaded assets successfully 8:24:58 PM Ground vbuffer init 8:24:58 PM Resetting project 8:24:58 PM Destroying instances 8:24:58 PM Project resetted 8:24:58 PM Show popup: startup 8:26:09 PM Opening project: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\New NEW UPDATE.miproject 8:26:09 PM load_format: 25 8:26:09 PM Resetting project 8:26:09 PM Destroying instances 8:26:09 PM Project resetted 8:26:09 PM save_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:26:09 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:26:09 PM Project loaded 8:26:09 PM Unzipping: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\LIFE 128x (Vers. 81).zip, C:\Users\owner\AppData\Roaming\Mine_imator\unzip\ 8:26:10 PM 365 files were extracted 8:26:13 PM blocksize: 128 8:26:29 PM Pack loaded 8:26:29 PM Saving settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:26:33 PM Action: action_tl_select 8:26:34 PM Action: action_tl_deselect_all 8:26:38 PM Action: action_tl_deselect_all 8:26:40 PM Action: action_tl_select_area 8:26:56 PM Saving object: C:\Users\owner\Downloads\All Dans Stuff\RobotV2WITHCHAIR.miobject 8:26:56 PM save_folder: C:\Users\owner\Downloads\All Dans Stuff 8:26:56 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:26:56 PM Object saved 8:27:10 PM Action: action_tl_deselect_all 8:28:50 PM Action Set variable: action_background_sky_clouds_z, 1000, 990, 1 8:29:01 PM Action Set variable: action_background_fog_size, 2000, 1980, 1 8:29:12 PM Action Set variable: action_background_fog_distance, 10000, 9800, 1 8:29:13 PM Action Set variable: action_background_fog_size, 170, 200, 1 8:29:14 PM Action Set variable: action_background_fog_distance, 9230, 8680, 1 8:29:18 PM Action Set variable: action_background_fog_size, 410, 450, 1 8:29:23 PM Action Set variable: action_background_fog_distance, 70, 80, 1 8:29:32 PM Action: action_tl_deselect_all 8:29:37 PM Action Set variable: action_background_fog_sky, 1, 0, 0 8:29:40 PM Action Set variable: action_background_fog_sky, 0, 1, 0 8:29:44 PM Action Set variable: action_background_fog_show, 1, 0, 0 8:29:45 PM Action Set variable: action_background_fog_show, 0, 1, 0 8:29:50 PM Saving project: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\New NEW UPDATE.miproject 8:29:50 PM save_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:29:50 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:29:50 PM Project saved 8:29:50 PM Show alert: Project saved!, , 81 8:29:50 PM Saving settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:29:54 PM Saving settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:30:11 PM Add resource: pack 8:30:11 PM filename: Cubed Realism 1.11-r1 256x.zip 8:30:11 PM Action Load resource: action_background_ground_tex, C:\Users\owner\Downloads\All Dans Stuff\Cubed Realism 1.11-r1 256x.zip 8:30:12 PM Unzipping: C:\Users\owner\Downloads\All Dans Stuff\Cubed Realism 1.11-r1 256x.zip, C:\Users\owner\AppData\Roaming\Mine_imator\unzip\ 8:30:13 PM 653 files were extracted 8:30:15 PM blocksize: 256
  4. Dan_the_man9000

    Models

    Is it possible to make a model and import it to mineimator?
  5. I wanted to import a good chunk of a city map but when I do it crashes.
  6. I would really wan to use the orbit attractor but I don't know how. So how do I use it?
  7. I'm trying to make my animation pop with a different texture pack other then the original minecraft look, I was wondering if it was possible to import a texture pack onto Mine-imator?
  8. Ohh OMG I had a small part highlighted i just had to remove that! Dude thank you so much your a life saver. I never thought that matters Thanks a million turns out my animation is 5 hours to export not 5 min :3 Thanks again Man!!!!
  9. I am extremely furious with this right now Ive been working on an animation for at least 5 or 6 months and when I want to export the animation it only exports 90 frames of it out of like 1k and i don't know how to fix it, please pleasseee help me!!!!!!!!
  10. Thanks I found one that fits perfect with my skin
  11. Does anyone know how to do facial expression like eyes moving, eyebrows and mouth movement lets say you wanted someone to talk how would you make a mouth animation picking up what im putting down?
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