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Titanicminion

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  • Posts

    117
  • Joined

  • Last visited

  • Days Won

    4
  • Posts

    117
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Titanicminion

  1. I was watching squid game for the first time yesterday...
  2. Ikr, I joined the forums at it's peak, when everyone was still here, then everything came crashing down
  3. Wishing you all a Merry Christmas and a Happy new year!
  4. Hello everyone, I have come back to the recruit section this time to actually recruit for a collab, I have a friend who wants to create a collab for new years but so far only 5 people have joined, we need a minimum of 8 people but the more the merrier. This collab won’t have payment in it so no money will be involved. If you are interested in joining this collab you can join the discord server I provide. In this collab, you can do anything you want, just check the rules in the rules section of this server to make sure you aren’t violating anything also DISCLAIMER*** I am not the host of this collab, it’s my friends but he doesn't have a forum account and wants the already joined people to spread the word This will be the song we’ll use SERVER: https://discord.gg/h2XkKrGj
  5. *Rips off mask* GASP ur not Peter
  6. It’s me! (I’m well aware it’s not, awesome render!)
  7. Today is July 1st 2024, Today is Canada's 157th birthday
  8. no, I had to do some editing in canva
  9. All my friends that have cats say this is relatable XD
  10. I am making a split screen animation where I used the surface camera texture technique and in the animation, it requires 3 cameras and 3 surfaces for the split screen, there's another camera for the surfaces to parent to and to capture the animation in general. but here's the problem, when I play it, all 3 surfaces will play, but when I rendered it, only one of them played. which is a problem, I have tried many ways to fix the problem, I tried toggling the camera's visibility (the visible switch thing in keyframe setting,) but that just renders the animation in one of the camera's responsible for one of the surfaces. so basically its the wrong camera. I tried resetting MI, but that didn't work either, and I tried the hide feature for the cameras but no avail. is there a way to fix this problem?
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