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HuoTao, thinks about what he has done...
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HuoTao, thinks about what he has done...
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HuoTao, thinks about what he has done...
FOXY TOONS replied to FOXY TOONS's topic in Wallpapers and art
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FOXY TOONS started following HuoTao, thinks about what he has done...
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HuoTao, thinks about what he has done... OLDBOY (올드보이) 2003 VFX TEST IMG_01 IMG_02 IMG_03 ((These are Unreleased renders created in late 2025, The "Character" model shown above is... up to date? Current Gen?)) 「ORGANISMS」 HuoTao
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rofrrrrrrrrrrrrr started following Werewolf
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Love it. That's a sick/great looking model. And the render is also great I like the lighting, something I am still strugling with.
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Modelled by @Anch86imator (X/Twitter)
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BuddyCor started following Silly Faces :] and My First Animation Remake Pt.1
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ControllsOff started following Blender animation features in Mine imator.
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You can't do bezier curves with keyframes but you can with paths
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There's no half-texture on the back of the arm skin
hesam5486 replied to EcoGive's topic in Issues and bugs
you're trying to use a slim skin as a wide one, in library change the variant into slim(the character name will be renamed to alex if you didn't change it since you added the object) -
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The Mineshaft Incident
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The Mineshaft Incident
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Silly Faces :]
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"I'm firing my laser!"
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Oh Shoot-! Well what I am glad that can't ha-aaaaaaaaaahhhh Falls down. Well I just had to make this joke, I am sorry. Anyways amazing render from you, love the idea. Hope you are okay with me taking it. Well won't release this as a render post. Models (torch and stone sword) Hexian Weaponry.
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Have two cameras on hand. Identify one main camera and one secondary camera. Shoot and then edit. Note that you should not switch cameras. Make your main camera work to match and move away from the secondary camera.
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I would like if mine imator had the same animation interface like blender for animation with a dopesheet, timeline and graph editor not just for the beizer curves.
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Benton Hahn changed their profile photo
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Outfit_Testing_02_CYP: Grit I made these renders so I could test different outfits and art decals i made that were new, at the time... 「UNRELEASED 2025 RENDERS」 ((These are Unreleased renders created in mid 2025, The "Character" model shown above are A LITTLE outdated)) 「ORGANISMS」 // Grit Mochi. //
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My first Animation Remake Pt.1
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An unreleased render, from: (Searching discord server . . . ) 24 - 10 - 2025 A wip, cause Idk how to remove this guidethings. Credits to @ShinyGHASTTear for the Minecraft Dungeon assets- link to post here: Hexian Weapon Pack, yes is my favourite. I like it, using it in almost any post. (Exept I use my own custom created weapon models;) Made by, you guessed it @Hexical Brine. (Dw if you didn't If someone wants it here is the Imgure post link: https://imgur.com/a/elBFCv9 With this, thanks to to the creators mentioned earlier for their "Open source"/free to use assets here on the Mine Imator forums.
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Throughout the 19th Century, firearm designs slowly became more advanced, becoming similar to modern guns over the years. This modelpack includes three military muskets produced by the Springfield Armory, which were made 21 years apart and display significant changes from their era. Springfield M1842 - Smoothbored Musket Springfield M1863 - Rifled Musket Springfield M1884 - Breechloading Musket Each of these muskets show advances in technology and design that, although gradual, displayed a transition between old muskets and modern guns. Many features introduced by these designs, which were considered revolutionary at the time, are now seen as the basic standards expected from any gun produced within the last century. As a result, these kinds of guns are not as ancient as many people would be inclined to believe, and instead, directly paved the way to many popular guns that exist today. Click Here to Download! (EXTRA RENDERS):
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"Hehehe look at who we got here, stumbling into my humble abord ;)"
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Looks nice. Like the posing and shadow/light.
