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  3. https://www.mediafire.com/file/g2b7vb1utos3jln/Mr._Puzzles_Rig.zip/file Things to Know: This pack includes access to the Mr. Puzzles rig on Blockbench which is mostly gonna be used for making different facial expressions. The bbfile comes with the pack. Feel free to make any expression you want using the mouth maker. Remember the outline must be black but the inside must be opacity 7% white so you can see inside.
  4. Yesterday
  5. I appreciate it! My upcoming long animation might either be finished tonight or tomorrow morning! Status: 85% Finished!
  6. I've already tried it, but I can try it again, although I'm completely, ABSOLUTELY zero. Maybe I can figure it out with Qwen.
  7. Got back into Minecraft story mode after like two years and REALLY want a rig of my oc to make animations of! I don't know if its allowed here but i can also pay if needed, since i want mouth rigs, sunglasses rig, eyes etc!
  8. Last week
  9. I am wanting to make my own series but I suck at modeling, so I am hoping that someone will help me with these
  10. Try rendering it in multiple smaller parts. That'll break up the workload so your computer only has to do a fraction of the work at the time.
  11. I already have started with Giblet but I gotta finish two other rig packs. I am aiming for an October release
  12. Quick question. When I try to import the mimodel file that's generated by Blender-Bench it gives me an error saying that it was created in a newer version of Mine-imator despite being in 2.0.2. Are you using a community build or something? If so, what's it called and where could I get it? Also just to clarify I can still use the meshcache file Blender-Bench generates. I'm just curious why I got this error.
  13. mp7 model from TACZ EFT addon
  14. Jerald

    Tomato.

    A normal Tomato. https://www.mediafire.com/file/onv51hde8gwltsb/Tomato.miobject/file
  15. Made a quick lil' animation for y'all while you wait for the big animation soon! It might finish this week! Hope you enjoy!
  16. First render I made in years, woah! This one really just got made because I wanted to make something with MI again. It isn't anything crazy, probably pretty bad by forum standards, but I hope you enjoy nonetheless! Here, we can see Steve about to get completely COOKED by the zombie spawner. He might look well equipped, but he doesn't know how to use said equipment. Also, I wanted to say that I just made a post talking about my voice reveal(which happened, yes), my new channels, my first album release and more! check that out over here if you're interested: With that being said, I couldn't be happier with how my life is going. School is going good, I love making my music, and I appreciate everything that God gives me. I sometimes miss when I used to hang out on the forums more often, but I know that the way I'm on now is God's way and it's what he intended for me. I really, REALLY want to thank all of you who were followers of/friends with me back in the good old times on the forum, since without my exposure to the forums, I would've probably never even tried to make myself known on the internet. And to think about that almost makes me want to cry if I'm being honest. Always remember: You are an amazing person, you are loved by God and you should spread said love to the people around you! NT out!
  17. well, that's unfortunate. :( I guess in order to get you into the right direction, Mineimator is made with GameMaker and C++ as far as I'm aware. I guess you'd need general knowledge of those to modify Mineimator. You might be able to find some info on MI's github page: https://github.com/stuffbydavid/Mine-imator/
  18. I tried to write to mbanders here on the forum via private messages, but he seems to have ignored me :|.
  19. Nice work on the new bend size updates. That was exactly what we needed for smoother animations. The default Sprunki rig is a great addition too. Keep it up, bro
  20. https://imgur.com/a/gAiBvCm
  21. https://imgur.com/a/gAiBvCm
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