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  3. I myself have no idea how making your own MI version actually works, but you could probably try contacting the programmers behind continuation build for help.
  4. Yesterday
  5. this is really good. i love the combination of sfm/gmod and mine imator, and the big cast of characters. Awesome
  6. Last week
  7. I decided, for fun, to make a version (idk, as it should be called) based on the TerraFirmaGreg modpack. But when I try to import an area from the world, it just doesn't work, only lava, ordinary water, flowers, and bedrock are displayed. Is there really some kind of internal block id filter in m-i itself, or something like that? The author of the Continuation Build somehow adds blocks from new versions...
  8. I Decided to Go Ahead and Upload the First 4 Parts of my Next Shorts, as Part 8 (And to an Extent Part 9) is done with Animation and all I have to do Is Render and Edit (Which is it's own Tedious Process) So, Stay Tuned and Enjoy the First 4 Parts of "The Most Dangerous Night"!! PART 1: PART 2: PART 3: PART 4:
  9. Is the MacOS link dead? Because I had to get it from the Wayback Machine. Is it just me?
  10. Hey everyone! I'm JMPity, and I'm currently producing PETRIFIED, a Mine-imator animated short film with a dark medieval fantasy aesthetic. Runtime is roughly 10–15 minutes. I'm looking for one or more animators to help bring certain scenes to life. What the project is about: A young man accidentally releases an ancient dragon that was sealed away centuries ago, turning his entire village to stone. The story focuses on guilt, forgiveness, and the question of who the real villain is. What I already have ready: - Full script (English) - All sets built and ready to use - Voice actors cast for all roles - Many other preparations What I'm looking for: - Experience with Mine-imator - Reliability and communication - Dark/cinematic animation style preferred This is a passion project, compensation is credit in the film. If you're interested or have questions, reply here, send me a DM on Discord: "jm_pity" or on CCC: "https://cstng.cc/projects/petrified"!
  11. That sometimes happens if the files were removed or the hosting link changed. Did you check whether they still appear in your uploads or gallery section?
  12. chrome_Z0uoAmTY2Z.png

    One thousand topic views in perfect one month!
    Isn't this a coincidence?

  13. Resource packs can’t change models let alone in MI So you need to extract the model, import it in Blockbench, and export it to a .mimodel using an MB plugin
  14. It's quite of a nostalgia checking in this forum every once in a while.

    1. FOXY TOONS

      FOXY TOONS

      yeah (┬┬﹏┬┬) (┬┬ ‿ ┬┬)

  15. so, I'm trying to use a resource pack that changes the models of the mobs, and it isn't changing how they look can someone tell me what is wrong with it and how to fix it
  16. Wow! I am not a car guy, but this still seems too cool...
  17. 1. If you've been using the installer to install MI, then try using the .zip file, and if you've been using the .zip, try the installer. 2. Install to a different location. 3. If those don't work, the problem might be related to your hardware/GPU being too weak to run 2.0 and later. try installing an older version of the program before 2.0.
  18. That is an amazing sky you have there. Also love the subtile breathing animation of Steve
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