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  5. English description below. ---------------------------------------------------------------------------------------------------- Full translation for Modelbench 1.1.5 & Modelbench Community Build 1.1.0 Download Letzte Änderung: 10.03.2026 Installation: Lade die Sprachdatei herunter (eine .milanguage-Datei). Öffne die Einstellungen über den Tab "Bearbeiten". Klicke auf die Überschrift "Interface". Klicke auf das Ordnersymbol unter der Sprachinformation, um die heruntergeladene Datei auszuwählen. Wenn du einen Fehler findest, antworte bitte auf dieses Thema oder schick mir eine DM auf Discord (@gulutgames). ---------------------------------------------------------------------------------------------------- English description: Download Last change: 10.03.2026 Installation: Download the language file (a .milanguage file). Open the settings via the “Edit” tab. Click on the “Interface” heading. Click on the folder icon below the language information to select the downloaded file. If you find a mistake, please reply to this topic or DM me on Discord (@gulutgames).
  6. Hey guys, wondering if the Mineimator showcase is still regularly updated and stuff. I see that last month one was added, so it seems that way. Anyway one of my recent animations got 5 rep points a bit ago, which I thought was a bit cool, and the "Introducing the Mine-imator showcase and #MineimatorMonday" post says they update the showcase every week, adding animations from 5+ rep points. I know that was several years ago and the forum isn't as active nowdays but I was just wondering if they still update this thing.
  7. I am bringing back the Hazbin Hotel and Helluva Boss rigs. Some rigs have either been updated or fixed. If there are any issues let me know. Some rigs in this pack need the 2d mouth maker for Blockbench in order to change expressions. You can use your own mouth rig if you wish. This pack includes characters from the Hellaverse including Charlie, Vaggie, Blitzo, Stolas, and even more including some new additions. When it comes to Vox his eyes were made from Blockbench on the 2d mouth maker also. If you want you can change his eye type there too. https://www.mediafire.com/file/wzm1irnrwnepsfl/Hellaverse_Rig_Pack.zip/file https://www.mediafire.com/file/jt4bfqycbj4nbmq/2d_Mouth_Maker.zip/file
  8. Could agree more AI is getting smarter now and days as the years go bye, granted this year itself has went bye fast, i remember when i first started. ;-;
  9. If you're on rendered viewmode, then this is normal. The project will lag a lot whenever you play it, change some values, or move the camera, until Mine-Imator has rendered all the samples for that frame(you can change the amount of samples in your render settings, I usually use 1 or 2 samples while making the project so it freezes as little as possible). Nothing to do with your project size or amount.
  10. I was trying to work on an animation, I saved it, then tried to open it, but it gave me this code, plus backups too
  11. i can't add a scenery to mine-imator
  12. Hey there @longMine, The issue is not with the software or the OS. The real issue is the your PC's bottleneck. In your specs., you mentioned that your PC has 24GB RAM. But, according to this, your project is waaay to large. You also mentioned that your CPU was around ~6–20% and GPU around ~20% but did you check your Memory? If its above 80%, the real problem is with the RAM. As conclusion, you at least require 32GB RAM (Minimum) to 64GB RAM for this really large project. But, if you don't mind changing RAM sticks, you can create separate project for different scenes. This will make the individual projects more lighter on your hardware. AND, I've also tried your project on my hardware. And guess what? My system specs. for reference: CPU: 13th Gen Intel(R) Core(TM) i5-1334U (1.30 GHz; 10 cores) GPU: Integrated Intel(R) Iris(R) Xe Graphics [Previously Intel(R) UHD Graphics] RAM: 16GB DDR4 Now, the things I want to ask you: Is your RAM DDR3, DDR4 or DDR5? [Will help recognize RAM type] What's the speed of your RAM? [Like 2667 MT/s or 3200 MT/s] What's your RAM/Memory usage during the project open in Task Manager? [Would clear everything...]
  13. Hello, I am GGmasterboy.

  14. https://www.dropbox.com/scl/fo/fxmk6ftslaq4mwjz2qjdv/AChaFwrf4Kx8xzX-uUakWHs?rlkey=y5de2tmqwo29prpjrh59yaj61&e=2&st=abe8pq6l&dl=0 Beetle Type 1 rig will be distributed. Although it's still a prototype, it has the following basic functionality: - Opening and closing doors, hood, etc. - Rotating wheels - Suspension - Moving gauges - Various lighting functions, etc. Please feel free to ask any questions you may have. If possible, I'd also appreciate it if you could post any work using this rig (preferably a still image).
  15. Going back through the QC docs from 2022- it’s wild to see where the vision for this project actually began.

    zd5o8J0.png

  16. I am currently trying to fix the other rig packs and re release them before I worry about Giblet and Chum. I am on a tight schedule with school and everything. They might be released sometime later this year. They will be in the 2nd pack though
  17. Hey everyone! I regularly check upon MI Forums eventually after every hour or two. And what I see, is that content is being posted in at least after 3-4hrs. HOW OFFLINE CAN BE A FORUM BE? I've heard that these forums were active some time ago, but now people have stopped looking on it. We need to do something to help this place nurture on its best! We can't just see the forums go into dump sites. I had a small idea that might help bring more activity to the Mine-imator forums. Many well-known members here also have YouTube channels, Discord servers, social media pages, or other communities. What if some of us added a link to the Mine-imator forums in our bio, description, or link section on those platforms? Even something simple like: “Find my models and posts on the Mine-imator Forums:” (forum link) It might seem small, but if a lot of creators do it, it could slowly bring more people into the forums. New users would discover the community, see the amazing models and animations here, and maybe start posting their own work too. The Mine-imator forums are one of the best places for sharing rigs, models, help, and inspiration. A little visibility outside the forums could help keep the community active and growing. Just a small suggestion, but I thought it might help! What do you all think? [It took me half an hour to type this, HOOF!]
  18. I just figured it out, so I render my animations into a usb drive and turns out it was just full lol
  19. Hi everyone, I'm having lag issues while working in Mine-imator with one of my projects. Mine-imator version: 2.0.2 PC specs: CPU: Intel Core i5-9400F (6 cores, 2.90 GHz) GPU: NVIDIA GeForce GTX 1650 (4 GB VRAM) RAM: 24 GB DirectX: 12 The project contains several rigs, lights, and animated elements. When I move the camera, scrub through the timeline, or play the animation in the viewport, Mine-imator becomes very slow and sometimes freezes for a moment. What’s strange is that my system usage seems pretty low while this happens (CPU around ~6–20% and GPU around ~20%), so I’m not sure if the problem is my hardware or something inside the project. Has anyone experienced this before with version 2.0.2? Are there any settings or optimization tips that could help reduce lag in larger projects? Thanks! my project: https://drive.google.com/file/d/1UCLZTa6UdONI3ggUCHbf1kDmM9DTLHtl/view?usp=sharing
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