Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. Happy Pride month to our LGBTQ+ forum members. ❤️🧡💛💚💙💜

    With everything happening right now, may love still prevail.

  3. what's with buildings being burned and things being looted? it feels like the world could end at any moment now, jeez.

  4. Happy gay day for 30 days, where everyone is a little gay and so is the world.

  5. you can create an infinite texture repeat effect by making the texture repeat "0" instead of any other high value

    thank me later for that absolutely useless tip

  6. doesn't mean i have the copyright to it or anything, heck the idea wasn't even that creative anyways
  7. Today
  8. bruh what is Lmao oh dont laugh it not funny
  9. Today, I started a new project, edited the graphics settings, added a character and rig, I cloesed mine imator to drink some coffee. Then, when I started up MI, and "loaded" it instantly crashed. It only crashes with that one proj. When I open MI again, this shows up, and opens MI. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 3:55:24 PM mineimator_version: 1.2.6 3:55:24 PM gm_runtime: 2.1.5.246 3:55:24 PM YYC: yes 3:55:24 PM working_directory: C:\Users\Corsa_Three\Mine-imator\ 3:55:24 PM file_directory: C:\Users\Corsa_Three\AppData\Roaming\Mine_imator\ 3:55:24 PM OS: Windows 3:55:24 PM os_version: 655360 3:55:24 PM os_is_network_connected: yes 3:55:24 PM os_get_language: en 3:55:24 PM os_get_region: US 3:55:24 PM USERDOMAIN: DESKTOP-CV2QHOI 3:55:24 PM USERNAME: Corsa_Three 3:55:24 PM USERPROFILE: C:\Users\Corsa_Three 3:55:24 PM APPDATA: C:\Users\Corsa_Three\AppData\Roaming 3:55:24 PM NUMBER_OF_PROCESSORS: 4 3:55:24 PM PROCESSOR_ARCHITECTURE: x86 3:55:24 PM PROCESSOR_IDENTFIER: 3:55:24 PM PROCESSOR_LEVEL: 6 3:55:24 PM PROCESSOR_REVISION: 9e09 3:55:24 PM video_adapter_subsysid: 970004394 3:55:24 PM udid: 5d3c1a01-9232-47d8-9b58-75f20620f444 3:55:24 PM video_adapter_vendorid: 4318 3:55:24 PM video_d3d11_context: 04577070 3:55:24 PM video_d3d11_device: 045745E4 3:55:24 PM video_adapter_deviceid: 7309 3:55:24 PM video_adapter_sharedsystemmemory: 1073676288 3:55:24 PM video_adapter_revision: 161 3:55:24 PM video_adapter_description: NVIDIA GeForce GTX 1050 3:55:24 PM video_adapter_dedicatedsystemmemory: 0 3:55:24 PM video_adapter_dedicatedvideomemory: 3221225472 3:55:24 PM External library init 3:55:24 PM External library: Data\file.dll 3:55:24 PM External library: Data\movie.dll 3:55:24 PM External library: movie init 3:55:24 PM External library: Data\window.dll 3:55:24 PM External library: Data\math.dll 3:55:24 PM working_directory: C:\Users\Corsa_Three\Mine-imator\ 3:55:24 PM Trying to save files 3:55:24 PM surface_save OK 3:55:24 PM texture_create OK 3:55:24 PM file_delete_lib OK 3:55:24 PM Create vertex format 3:55:24 PM Shader init 3:55:24 PM shaders_are_supported: yes 3:55:24 PM shader_distort compiled: yes 3:55:24 PM shader_ca compiled: yes 3:55:24 PM shader_high_light_desaturate compiled: yes 3:55:24 PM shader_noise compiled: yes 3:55:24 PM shader_vignette compiled: yes 3:55:24 PM shader_color_correction compiled: yes 3:55:24 PM shader_blur compiled: yes 3:55:24 PM shader_add compiled: yes 3:55:24 PM shader_high_bloom_threshold compiled: yes 3:55:24 PM shader_color_glow compiled: yes 3:55:24 PM shader_high_ssao_depth_normal compiled: yes 3:55:24 PM shader_high_ssao_blur compiled: yes 3:55:24 PM shader_high_ssao compiled: yes 3:55:24 PM shader_high_light_sun compiled: yes 3:55:24 PM shader_high_light_spot compiled: yes 3:55:24 PM shader_high_light_point_shadowless compiled: yes 3:55:24 PM shader_high_light_point compiled: yes 3:55:24 PM shader_high_light_night compiled: yes 3:55:24 PM shader_high_light_apply compiled: yes 3:55:24 PM shader_high_fog_apply compiled: yes 3:55:24 PM shader_high_fog compiled: yes 3:55:24 PM shader_high_dof_coc_blur compiled: yes 3:55:24 PM shader_high_dof_coc compiled: yes 3:55:24 PM shader_high_dof compiled: yes 3:55:24 PM shader_high_aa compiled: yes 3:55:24 PM shader_replace compiled: yes 3:55:24 PM shader_draw_texture compiled: yes 3:55:24 PM shader_depth_point compiled: yes 3:55:24 PM shader_depth compiled: yes 3:55:24 PM shader_color_fog_lights compiled: yes 3:55:24 PM shader_color_fog compiled: yes 3:55:24 PM shader_color_camera compiled: yes 3:55:24 PM shader_border compiled: yes 3:55:24 PM shader_blend compiled: yes 3:55:24 PM shader_alpha_test compiled: yes 3:55:24 PM shader_alpha_fix compiled: yes 3:55:24 PM Loading legacy file 3:55:24 PM Make transitions 3:55:24 PM Transitions OK 3:55:24 PM Loading language file: C:\Users\Corsa_Three\Mine-imator\Data\Languages\english.milanguage 3:55:24 PM Windows startup 3:55:24 PM Found key_file: C:\Users\Corsa_Three\Mine-imator\Data\key.midata 3:55:24 PM Loading settings: C:\Users\Corsa_Three\Mine-imator\Data\settings.midata 3:55:24 PM load_format: 28 3:55:24 PM Render init 3:55:24 PM Loading Minecraft assets version: 1.15.1 3:55:25 PM Archive already unzipped, re-using: C:\Users\Corsa_Three\AppData\Roaming\Mine_imator\Minecraft_unzip\1.15.1\assets\minecraft\ 3:55:25 PM Model textures: load 3:55:25 PM Model textures: done 3:55:25 PM Block textures: load static 3:55:25 PM Block textures: load animated 3:55:25 PM Block textures, blocksize: 16 3:55:25 PM Block textures: static block surface 3:55:25 PM Block textures: static block preview 3:55:25 PM Block textures: animated block surfaces 3:55:25 PM Block textures: animated frames 3:55:25 PM Block textures: animated block preview 3:55:25 PM Block textures: find static block depths 3:55:25 PM Block textures: find animated block depths 3:55:25 PM Block textures: done 3:55:25 PM Item textures: load 3:55:25 PM Item textures: surface 3:55:25 PM Item textures: done 3:55:25 PM Particle textures: load 3:55:25 PM Particle textures: legacy sheets 3:55:25 PM Particle textures: done 3:56:01 PM Saving block previews: C:\Users\Corsa_Three\Mine-imator\Data\blockpreview.midata 3:56:01 PM Loaded assets successfully 3:56:02 PM Ground vbuffer init 3:56:02 PM Resetting project 3:56:02 PM Destroying instances 3:56:02 PM Project resetted 3:56:02 PM Show popup: startup 3:56:03 PM Using the latest assets 3:56:14 PM Opening project: C:\Users\Corsa_Three\Mine-imator\Projects\Skyblock take 2\Skyblock take 2.miproject 3:56:14 PM load_format: 32 3:56:14 PM Resetting project 3:56:14 PM Destroying instances 3:56:14 PM Project resetted 3:56:14 PM save_folder: C:\Users\Corsa_Three\Mine-imator\Projects\Skyblock take 2 3:56:14 PM load_folder: C:\Users\Corsa_Three\Mine-imator\Projects\Skyblock take 2
  10. I want a potato with 89 million polygons, if you can't do it then I will rate 1 star.
  11. Here' once again, another movie authentic Rig. I actually shared this rig years ago, but ended up losing it in a hard desk failure. Now, I have remade the rig. It's nothing special, really. I figured I'd share it here anyways. The mouth opens and closes, so woohoo I guess. Huge thank to my buddy RigaM0rty over at the fad Universe mod. He was the one that designed the textures, when I first made the model in 2017. I reused the ones he made for me back then, with permission. The model has no planned release, so don't attack me for putting it in wallpapers. I cannot share my rigs in the rigs section because they do not have downloads. Feel free to take a look at my other models. Not all of them are this generic. Here's a link to one of my best rigs.
  12. That's so ugly and disgusting and disturbing. But that's the point of this rig and its very detailed. I suggest not giving any brightness to the fingers and toes, and give them a slightly greyish color because they look 2d close up.
  13. tfw you've posted literally 0 new content in the past 2 months and you thought you'd have more energy once you stopped being stressed about school but it's been like 2 weeks and you're still too demotivated to actually finish and post anything

    1. __Mine__

      __Mine__

      I haven't had the motivation to make a render in almost 11 months...

  14. Minecraft Dungeon's combat really surprised me since most mob and the hero never bend there limbs

  15. Yes there is but you can change it one time , i asked about ability to be changed while animation going That's a good point , i forgot that folders arr much better than tht , cz of the 2 animation directing or what ever should we call it..
  16. Beepers already exist. Right, @Cubic Ralsei? I like the jacket design though
  17. Random Mobs Colorful Mobs Update Is Here, credit goes to mcvinnyq for making minecraft earth fanart textures Added couple new mobs down here 1. beeper 2. Colored Cloths Zombie 3. Crepper Villager, real name, Creepager 4. added 24 new minecraft dungeons skins 5. Frozen Zombie 6. Illusionist Jasper 7. Chillager And Mage 8. Mossy Skeleton 9. Redstone Cube 10. Jungle Zombie 11. Skeleton Villager, real name Skeleager Mob Fixes, Piglin And Zombified Piglin Textures are now 64 x 64 Download: http://www.mediafire.com/file/0gojv9bpxkbtdxa/random_mobs_1.5.zip/file
  1. Load more activity
×
×
  • Create New...