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Program Freezes when opening Project


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As the title suggests, I can't open up my project. as doing so will take a long time,  and the result is being stuck on the "Reading file..." prompt.

I don't know if it has anything to do with the project, the program, or if i need someone else with a better computer to render the project.

(yes I have Backups, but it seems that i can't add more to the backups without it being in the same, unopenable state.)

the worse part is that the project is Done, all i needed to do was render.

So if anyone can help please help me out  with this I would be Very Grateful.

Here's the Log:

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
3:59:04 AM mineimator_version: 1.2.8 (Release Candidate 1)
3:59:04 AM gm_runtime: 2.1.5.246
3:59:04 AM YYC: yes
3:59:04 AM working_directory: E:\Mine-imator 1.2.4\
3:59:04 AM file_directory: C:\Users\Mb104\AppData\Roaming\Mine_imator\
3:59:04 AM OS: Windows
3:59:04 AM os_version: 655360
3:59:04 AM os_is_network_connected: yes
3:59:04 AM os_get_language: en
3:59:04 AM os_get_region: US
3:59:04 AM USERDOMAIN: DESKTOP-K9IDBPJ
3:59:04 AM USERNAME: Mb104
3:59:04 AM USERPROFILE: C:\Users\Mb104
3:59:04 AM APPDATA: C:\Users\Mb104\AppData\Roaming
3:59:04 AM NUMBER_OF_PROCESSORS: 6
3:59:04 AM PROCESSOR_ARCHITECTURE: x86
3:59:04 AM PROCESSOR_IDENTFIER: 
3:59:04 AM PROCESSOR_LEVEL: 6
3:59:04 AM PROCESSOR_REVISION: 9e0a
3:59:04 AM video_adapter_subsysid: 925701208
3:59:04 AM udid: 2471b7d1-5cc0-4648-b773-c9d42734283d
3:59:04 AM video_adapter_vendorid: 4318
3:59:04 AM video_d3d11_context: 03F437C4
3:59:04 AM video_d3d11_device: 03F2E5FC
3:59:04 AM video_adapter_deviceid: 7297
3:59:04 AM video_adapter_sharedsystemmemory: 2221613056
3:59:04 AM video_adapter_revision: 161
3:59:04 AM video_adapter_description: NVIDIA GeForce GTX 1050
3:59:04 AM video_adapter_dedicatedsystemmemory: 0
3:59:04 AM video_adapter_dedicatedvideomemory: 2073288704
3:59:04 AM Old log found
3:59:04 AM External library init
3:59:04 AM External library: Data\file.dll
3:59:04 AM External library: Data\movie.dll
3:59:04 AM External library: movie init
3:59:04 AM External library: Data\window.dll
3:59:04 AM External library: Data\math.dll
3:59:05 AM working_directory: E:\Mine-imator 1.2.4\
3:59:05 AM Trying to save files
3:59:05 AM surface_save OK
3:59:05 AM texture_create OK
3:59:05 AM file_delete_lib OK
3:59:05 AM Create vertex format
3:59:05 AM Shader init
3:59:05 AM shaders_are_supported: yes
3:59:05 AM shader_distort compiled: yes
3:59:05 AM shader_ca compiled: yes
3:59:05 AM shader_high_light_desaturate compiled: yes
3:59:05 AM shader_noise compiled: yes
3:59:05 AM shader_vignette compiled: yes
3:59:05 AM shader_color_correction compiled: yes
3:59:05 AM shader_blur compiled: yes
3:59:05 AM shader_add compiled: yes
3:59:05 AM shader_high_bloom_threshold compiled: yes
3:59:05 AM shader_color_glow compiled: yes
3:59:05 AM shader_high_ssao_depth_normal compiled: yes
3:59:05 AM shader_high_ssao_blur compiled: yes
3:59:05 AM shader_high_ssao compiled: yes
3:59:05 AM shader_high_light_sun compiled: yes
3:59:05 AM shader_high_light_spot compiled: yes
3:59:05 AM shader_high_light_point_shadowless compiled: yes
3:59:05 AM shader_high_light_point compiled: yes
3:59:05 AM shader_high_light_night compiled: yes
3:59:05 AM shader_high_light_apply compiled: yes
3:59:05 AM shader_high_fog_apply compiled: yes
3:59:05 AM shader_high_fog compiled: yes
3:59:05 AM shader_high_dof_coc_blur compiled: yes
3:59:05 AM shader_high_dof_coc compiled: yes
3:59:05 AM shader_high_dof compiled: yes
3:59:05 AM shader_high_aa compiled: yes
3:59:05 AM shader_replace compiled: yes
3:59:05 AM shader_draw_texture compiled: yes
3:59:05 AM shader_depth_point compiled: yes
3:59:05 AM shader_depth compiled: yes
3:59:05 AM shader_color_fog_lights compiled: yes
3:59:05 AM shader_color_fog compiled: yes
3:59:05 AM shader_color_camera compiled: yes
3:59:05 AM shader_border compiled: yes
3:59:05 AM shader_blend compiled: yes
3:59:05 AM shader_alpha_test compiled: yes
3:59:05 AM shader_alpha_fix compiled: yes
3:59:05 AM Loading legacy file
3:59:05 AM Make transitions
3:59:05 AM Transitions OK
3:59:05 AM Loading language file: E:\Mine-imator 1.2.4\Data\Languages\english.milanguage
3:59:05 AM Windows startup
3:59:05 AM Found key_file: E:\Mine-imator 1.2.4\Data\key.midata
3:59:05 AM Loading settings: E:\Mine-imator 1.2.4\Data\settings.midata
3:59:05 AM load_format: 28
3:59:06 AM Render init
3:59:06 AM Loading Minecraft assets version: 1.17
3:59:06 AM Archive already unzipped, re-using: C:\Users\Mb104\AppData\Roaming\Mine_imator\Minecraft_unzip\1.17\assets\minecraft\
3:59:06 AM Model textures: load
3:59:06 AM Model textures: done
3:59:06 AM Block textures: load static
3:59:06 AM Block textures: load animated
3:59:06 AM Block textures, blocksize: 16
3:59:06 AM Block textures: static block surface
3:59:06 AM Block textures: static block preview
3:59:06 AM Block textures: animated block surfaces
3:59:06 AM Block textures: animated frames
3:59:06 AM Block textures: animated block preview
3:59:06 AM Block textures: find static block depths
3:59:06 AM Block textures: find animated block depths
3:59:06 AM Block textures: done
3:59:06 AM Item textures: load
3:59:07 AM Item textures: surface
3:59:07 AM Item textures: done
3:59:07 AM Particle textures: load
3:59:07 AM Particle texture not found: particle/footprint
3:59:07 AM Particle textures: legacy sheets
3:59:07 AM Particle textures: done
4:00:00 AM Saving block previews: E:\Mine-imator 1.2.4\Data\blockpreview.midata
4:00:00 AM Loaded assets successfully
4:00:01 AM Ground vbuffer init
4:00:01 AM Resetting project
4:00:01 AM Destroying instances
4:00:01 AM Project resetted
4:00:01 AM Show popup: startup
4:00:02 AM Using the latest assets
4:00:08 AM Opening project: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE.miproject
4:00:14 AM load_format: 32
4:00:14 AM Resetting project
4:00:14 AM Destroying instances
4:00:14 AM Project resetted
4:00:14 AM save_folder: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE
4:00:14 AM load_folder: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE
4:05:54 AM Project loaded
4:14:38 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of World 3.schematic
4:14:52 AM Size: { { 12,5,8 },  }
4:14:52 AM Version: 1
4:14:55 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\PUF Plane.schematic
4:14:55 AM Size: { { 83,87,30 },  }
4:15:02 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of Xbox 360 Tutorial World TU7.schematic
4:15:08 AM Size: { { 204,204,22 },  }
4:15:15 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of rafyfoullian.schematic
4:15:15 AM Size: { { 267,277,75 },  }
4:15:46 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\PUF Plane Destroyed.schematic
4:15:46 AM Size: { { 55,87,16 },  }
4:15:50 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of Tilted Towers.schematic
4:15:50 AM Size: { { 399,392,69 },  }
4:16:25 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of forest.schematic
4:16:26 AM Size: { { 252,265,73 },  }
4:16:55 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Mansion.schematic
4:16:56 AM Size: { { 69,39,25 },  }
4:17:02 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\the-wooden-manor.schematic
4:17:02 AM Size: { { 79,72,36 },  }
4:17:11 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of PUF SETS.schematic
4:17:11 AM Size: { { 45,47,33 },  }
4:17:11 AM Version: 1
4:17:18 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of PUF SETS 2.schematic
4:17:18 AM Size: { { 45,47,33 },  }
4:17:18 AM Version: 1
4:17:26 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of MAA Aperture.schematic
4:17:26 AM Size: { { 248,191,37 },  }
4:17:37 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of MAA Aperture 2.schematic
4:17:37 AM Size: { { 319,235,44 },  }
4:17:55 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of Desert.schematic
4:17:55 AM Size: { { 320,320,21 },  }
4:17:55 AM Version: 1
4:18:08 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of World.schematic
4:18:08 AM Size: { { 24,8,9 },  }
4:18:08 AM Version: 1
4:18:11 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Desert.schematic
4:18:11 AM Size: { { 53,76,6 },  }
4:18:13 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Mountain.schematic
4:18:13 AM Size: { { 171,170,56 },  }
4:18:28 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Village - Savanna.schematic
4:18:29 AM Size: { { 67,70,13 },  }
4:18:32 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of Mt Ebott.schematic
4:18:32 AM Size: { { 260,417,22 },  }
4:18:32 AM Version: 1
4:18:43 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of Sacred Gems Builds.schematic
4:18:44 AM Size: { { 175,156,17 },  }
4:18:44 AM Version: 1
4:18:49 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of Sacred Gems Builds 2.schematic
4:18:49 AM Size: { { 281,230,17 },  }
4:18:49 AM Version: 1
4:18:55 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of World 2.schematic
4:18:56 AM Size: { { 68,90,40 },  }
4:18:56 AM Version: 1
4:19:05 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of Halloweek Setup.schematic
4:19:05 AM Size: { { 418,113,32 },  }
4:19:05 AM Version: 1
4:19:17 AM Loading .schematic: E:\Mine-imator 1.2.4\Projects\PLAYER UNKNOWN'S FORTNITE - BATTLE ROYALE\Piece of Ender Crystal.schematic
4:19:17 AM Size: { { 305,305,59 },  }
 

 

 

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Big schematics are no joke, adding more bigger schematics just made it worse.
it increase the loading time and slows down the project significantly.

You imported so many schematics? well, just wait until the program finishes loading.

if you're planning to make a long animation with lots of different scenes, I suggest you use a fresh new project for each scene. Don't use a single project for the full animation.

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5 hours ago, niam said:

Big schematics are no joke, adding more bigger schematics just made it worse.
it increase the loading time and slows down the project significantly.

You imported so many schematics? well, just wait until the program finishes loading.

if you're planning to make a long animation with lots of different scenes, I suggest you use a fresh new project for each scene. Don't use a single project for the full animation.

I agreed, That is how I Make a Long Huge Complex Scene Like Iron Man Mark 2 Test Flight, And Project Xeno that have a super Complex Scenes.

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Problem is Fixed, Just had to Delete a Certain Schematic. (It was headphones out of all things)

@LacaMenDRYThanks for looking at the project for me

and I'll also keep niam's advice in mind, i just didn't expect this project to become this big.

Once again Thank You. :)

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On 9/16/2021 at 5:37 AM, TheRealMariobros1045 said:

Problem is Fixed, Just had to Delete a Certain Schematic. (It was headphones out of all things)

@LacaMenDRYThanks for looking at the project for me

and I'll also keep niam's advice in mind, i just didn't expect this project to become this big.

Once again Thank You. :)

Yeah, Your Welcome. 

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