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I saw this and I was curious about it too, so I decided to start messing about with shapes and bending. I found a method of doing this that is somewhat more complicated and just a little bit harder to use, but works just as well. The method is demonstrated in the gif below.


Once you've done this, all you need is the texture of the mouth to apply to your plane in Modelbench.

Hopefully this helps ^_^

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