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Fight Test Animation


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Firstly: Why does he always look up?

Secondly: You can use the built-in walk cycles from Mine-Imator for, say, one-step movements. You probably may want to make your own for long walks.

Thirdly: Try after-image effects for any "Zantetsuken" Type attacks. It really adds to the effect.

Fourth: Try having actual Reactions from the target instead of spontaneously dis... discom.... discombobulating.

 

All in all, it's pretty okay

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u know, the camera is as much as essential as the characters and props, if u do not add a little pizaz to the camera, then the result would not be as good as you would expect. animate the camera, and plan things before u do it then this would be way better, not bad though, just keep practicing

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