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Minecraft username

  1. https://www.youtube.com/watch?v=eg03PBAwVic&feature=youtu.be Just a Smooth Fighting Test For My Character
  2. You may of seen a quick sneak peek of my facial rig... Well im releasing it! Pic: Features: Extremely Smooth mouth Eyebrows 3D Hair! Lips Eyelids Controls: Click the Mouth Parts on the timeline (folder) then use the Z scale to move them Use the Z movement (arrows) for the Eyebrows c: To extend the teeth, Use the Y scale then move them up Use bend controls for fingers Coming Soon: Eyelids Fingers Foot Accessories Or
  3. I used the transitions to make a smooth animation!! https://www.youtube.com/watch?v=JWNnH7AQqls So what do i need to improve on now?
  4. So this is it.. I was bored so I made this to see a test. Hope you like it.. I actually made this for a couple of scenes in SkyRaider.. If you like it.. please be sure to Subscribe.. I really appreciate it --> http://www.youtube.com/user/MineRockerAnimations <-- This is my first cycle.. so let me know what you think..
  5. Well I would work on my game more ,but I wanted to try some transisions....and I like one so far Yes I know i'm not a best thumbnail maker ,but hey
  6. I think it's pretty smooth for first work
  7. good .... the idea is a new option for shadows (hard and smooth shadows). also, would be good bends in the shadows more pictures: the bend in the shadows just change the corners of the cube (circular shadows)
  8. sorry if the image is too big. but I've done some calculations for the new bend. (lest change its size) and the result is this. (look at the pictures in red) may be the answer to the problem.
  9. Hey! I've done a few tests in my year of animating, and this is my most recent! I've messed about with some WW2 vehicles, and I wanted your opinions specifically on the plane and the flying, whether it can be improved, or if it's good how it is I know there's not much plane in the entire test, but please respond! http://www.youtube.com/watch?v=vrzcgBHR78c Take a look, comment what you think, and feel free to browse more of my channel!
  10. Same rules apply as THIS. If you disobey, I will name and shame. Read the TODO list before posting, and tell me if I should add anything to the TODO list! Thanks for 8 reps already! I'm loving the posts aswell! I love feedback, good or bad! Click Here Posts to admire: Good idea, and it is in the suggestions. I made the pupils bigger to give it less of a stare look, but I will try the smaller pupils. I'm also gonna get rid of the beard to give it the 'less creepy/staring' look, but thanks for the suggestion! DOWNLOAD LINKS FOR AVERAGE AND SLOW DO NOT WORK AT THE MOMENT
  11. Bones (Armature) What that is basically is a tool that helps you move characters into positions much easier, many limbs at once. Blender has this feature, Maya has this feature, flash, etc. Generally all the top notch programs have the bone feature. That's why they are top notch. And I think you guys are more then top notch. You guys are top ice cream. I guess if you want to add this, you'll also need to add smooth arm bending and stuff too but bones will make that easier. (Even body bending!) Still not convinced? Lets look at it from an economical stand point. You see, there are not that many programs with bone tools, but since it's so easy to use, people are always on the look out for them. You know, I almost used blander instead of mine-imator because of the bone tool. When you start announcing that a free kick-ass 3-d animator for a popular game, more people are going to notice it. And more people means more money. (Adfly). And... Well... That's all I got. BUT TRUST ME THATS NOT ALL THE REASONS WHY YOU HEAR ME?!??! derp.
  12. Here is my newest animation that I tried to make as smooth as I can, it's just a test: http://www.youtube.com/watch?v=VE5og834KTg&feature=youtu.be
  13. Here's an intro I made for my friend xKirbii, It took around 3 hours and used my rigs. xKirbii's Channel: Click Here
  14. Have lighting exactly where you want : - Option to click on a block to have it put as a light source because when you handle the lighting in background and move it, it goes too fast and you can't be quite precise ( useful for lava ) - You choose its intensity and it may change from different keyframes make a block glow more and more through time!!!
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