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Found 4 results

  1. Hello so.i was thinking about making my own 1.13 trident (a.k.a the most OP weapon in game) and also,i haven't seen anyone post something about trident so yeah 360 Preview: Here a bad artwork i made using the rig: the texture is made by me (just some pointless text) Download? Click Me :D only for version 1.1.0 or higher k thx bye bye qoodbye ever
  2. Just playing with some scale 0.25 cubes and slowly putting them together to make a trident because I'm too bad/good for item sheets apparently. Which I'll then use for a trident collaboration + this is my first weapon rig. (To reassure you this is a Work In Progress, just in case you forgot what section you're in). I can't afford multiple pictures.
  3. I would like to ask about features that may or may not be included in the newest version of Mine-imator: 1. Will water be given a visual effect underwater like in the game? 2. Would particle effect creators that dispense blocks (the cake one for example) float on the surface of waters if we wanted them to? 3. What about proper water wave effects (instead of the wind parented effect)? 4. Toggle mobs that have baby forms into their baby forms (*cough cough* baby turtles *cough cough*) 5. How about specifying builds to not allow water to appear inside? 6. Fishing Rod Bobbers 7. Such as the water wave effects, kelp waving ONLY while in the water Q/A: 1. The underwater visual effect would be toggle-able and would have the option to increase or decrease the fog effect. 2. I suppose this feature would require a physics improvement but nonetheless is still possible. 3. You can increase or decrease the strength of the waves and maybe even cause spikes in the water in certain areas to create tsunamis and such (large waves) 4. You have to admit it's cute. Also it's difficult and annoying to have to resize mobs to make them look like baby versions. 5. If a boat goes slightly underwater, the whole boat is clipped with water. And the effect would be good for large ships that have lower areas in the boat that go deep under the water. 6. Nuff said. 7. Like making leaves wave in the wind or a flag wave in the wind, kelp in the water should be waving as it does in the snapshots. Maybe just simplify this feature and default it to what the game already has with the kelp being animated to sway in its natural form. None of these features are demands and are only suggestions that I'm curious if are possibilities to implement or are going to be implemented already.
  4. Phantom Rig Texture/model 3 from (Snapshot 18w10c) Comes with the Particles, Loopable Animation And nice glowing eyes! (all seen below) DOWNLOAD! - DOWNLOAD! - DOWNLOAD! - DOWNLOAD! - DOWNLOAD!
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