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Xeno

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  1. Upvote
    Xeno got a reaction from TheWingedDemon in Xeno's Weapons Item Pack [WIP]   
    Okay, this is my weapons item pack (remember, this is still a work in progress)
     
    Feel free to leave weapon suggestions.
     
    A larger size picture of it, so you could see it better(1000x1000):

     
     
    Here is the normal size (Every item 16x16) :

     
     
    I hope you like the pack. If you use any of the items in this pack it would be appreciated if you would credit me.
  2. Upvote
    Xeno reacted to stev in Stevepocalypse - Short Trailer   
    This was made using some snippets of Episode 1. No storyline conveyed over here, just a trailer.   I do not own any rights to the music.   Music is Young Blood by Audiomachine.   You can thank WMM for the distorted white noise and lack of effect near the end. Oh, and also thank the quality programmers for the sudden disappearance of any sound effects. Whatsoever. It also might seem laggy and/or slow. Maybe it's just my computer.    Ah, well. More trailers to come!   Main topic:    Voice actor/cast list: 

    Slightly off-topic, this is apparently topic #2000. Hooray, Mine-imator forums.
  3. Upvote
    Xeno reacted to Acorus in Ender Dragon!   
    This is the ender dragon i made with 3 neck joints 3 tail joints a moveable head and mouth 1 wing joint and over 13 schematics
    Download to be posted soon

  4. Upvote
    Xeno got a reaction from Shah in Xeno's Weapons Item Pack [WIP]   
    Okay, this is my weapons item pack (remember, this is still a work in progress)
     
    Feel free to leave weapon suggestions.
     
    A larger size picture of it, so you could see it better(1000x1000):

     
     
    Here is the normal size (Every item 16x16) :

     
     
    I hope you like the pack. If you use any of the items in this pack it would be appreciated if you would credit me.
  5. Upvote
    Xeno got a reaction from DuranTG in Xeno's Weapons Item Pack [WIP]   
    Okay, this is my weapons item pack (remember, this is still a work in progress)
     
    Feel free to leave weapon suggestions.
     
    A larger size picture of it, so you could see it better(1000x1000):

     
     
    Here is the normal size (Every item 16x16) :

     
     
    I hope you like the pack. If you use any of the items in this pack it would be appreciated if you would credit me.
  6. Upvote
    Xeno got a reaction from Kosmik in Xeno's Weapons Item Pack [WIP]   
    Okay, this is my weapons item pack (remember, this is still a work in progress)
     
    Feel free to leave weapon suggestions.
     
    A larger size picture of it, so you could see it better(1000x1000):

     
     
    Here is the normal size (Every item 16x16) :

     
     
    I hope you like the pack. If you use any of the items in this pack it would be appreciated if you would credit me.
  7. Upvote
    Xeno reacted to DuranTG in Bunny man model (EASTER SPECIAL)   
    Hello guys!!!!!
     
    I made a bunny model from skin 100%
    It is compatable with any facial rig,just delete the eye place and that is it.
     
    Download here:http://www.mediafire.com/?z6bncccv6zaczqs
     
    Well here take a look:
     
     
     

  8. Upvote
    Xeno got a reaction from natemonster321 in Xeno's Weapons Item Pack [WIP]   
    Okay, this is my weapons item pack (remember, this is still a work in progress)
     
    Feel free to leave weapon suggestions.
     
    A larger size picture of it, so you could see it better(1000x1000):

     
     
    Here is the normal size (Every item 16x16) :

     
     
    I hope you like the pack. If you use any of the items in this pack it would be appreciated if you would credit me.
  9. Upvote
    Xeno reacted to ÜberKiller in Getting a rig to work with your skin. (With or without fingers)   
    Disclaimer: I will not make skins for you. You have to put in the effort yourself. After all, all good creations can only be made with a lot of work.
     
    For this tutorial, I will be using Ironstan's   to show you how to change the skins. It's a lengthy process and will take some effort, but the results will be well worth it.
     
    1. Open the rig's folder, copy and paste steve.png, and steve rig.png (also fingers.png if you want fingers.) While you are there, create a folder for your skin. You will need this later.
     

     
    2. Open any photo editing software that allows transparency. For this tutorial, I will be using Paint.net as reference.
     
    3. Open your skin; Hallow out your skin's eyes and mouth area. (As shown in the picture.) Optional: Open fingers.png and color the fingers to match your skin.
     

     
    4. Save the images as the same name. (steve.png and fingers.png)
     

     
    5. Open steve rig.png. Color the parts to match your skin. (Shown in picture)
     

     
    6. Save as the same name and quit. Drag the newly created files in your rig folder.
     

     
    7. Open Mine-imator and Load the rig. If there are missing files, change the files to your newly created ones. If you do not get a prompt of any missing files, simply change the skin of the rig with the files as your new ones.
     
    And you're done!
     

     
    If I helped you out, please give me a little bit of green, nothing much. Just takes a click.
  10. Upvote
    Xeno reacted to Ironstan in Steve Rig v2.0 (5 fingers)   
    Hello, today i'm posting my steve rig.
     

     
    includes:
    eyes: move pupils, blink, expression (brow)
    mouth: open and close, expressions like smile
    fingers: 5 fingers per hand!!
    Why?
    1. The collors of the mouth are axactly the same as te skin collor around it
    2. it doesn't look like the skin is edited (or not to much) so the skin looks almost like the defauld skin
    3. because i'll add so much more!
     
    V2.0.1
     
    If you want to get this rig with your own skin just follow TheKillerMan's
    whats next?
    fingers
    zombie
    missing teeth
    and so much more
     
    you can post any revieuw/ suggestion below
    and plz credit me in you vid thanks
     
    updates



  11. Upvote
    Xeno reacted to DuranTG in Ender Crystal rig   
    Hello guys!!!!
    I just made a Ender Crystal rig
    Here : http://www.mediafire.com/?l58cfx8nm689q
     
    Thanks to Tomouniek for particles!
     
    Enyoy!

  12. Upvote
    Xeno reacted to stev in Schematics for my animations   
    Ooh, maybe... you could download it.   And then split it into smaller parts. Using MCEdit. Or is that too difficult?
  13. Upvote
    Xeno reacted to david in Mine-imator Beta version 0.6.2   
    Mine-imator Beta 0.6.2 was released 2013.01.20
    Performance graph in the Settings that logs events that may cause lag Items updated to Minecraft 1.4.7 Clicking the values of sliders now brings up Manual input More precision allowed when manually inputting scale Wither scaled up to its size in Minecraft Added setting to turn on back faces Chests are now hollow The "lock to lower part" checkbox is now checked by default The Iron Golem's nose is now a separate body part Fixed some other minor issues and errors In this topic you can post thoughts about this new update!
  14. Upvote
    Xeno reacted to stev in Custom Item/Rig/Skin - LordSpiral   
    Aaaand now there's one for LordSpiral too. This was a request.
     
    Took me a good two and a half hours, whatever. It's all good.
     
    DOWNLOAD LINK: 
    http://www.mediafire.com/?09akt34c8o4h3
     
    LordSpiral's Inventory INCLUDES:
     
    -3D Opening/Closing Backpack*
    -3D Crown
    -3D Cuffs/Buttons/Decorative Lord's Attire
    -Interchangeable Crowns(Normal, Ascended, Tactical)
    -3 Interchangeable Weapons:
    -Lord's Blade
    -Spiral Saber
    -Royal Pickaxe
    -Dual-Wield capability, as always
    -Sheathed Weapon on the left hip
     
    Bang. Pictures.
     
    Opening/Closing Backpack. Also - 3D Crown. More also - Lord's Blade.

     
    Royal Pickaxe, 3D cuffs, and the Tactical (Sc0p3d) Crown. 
     

     
    Dual-Wielding the Spiral Saber. Also - Ascended frontpiece.
     

     
    Just to make sure we didn't miss anything.
     

     
    Sooo...
     
    Post comments, questions, or suggestions below. If you liked this, um... rig... thing and would like something similar with your character, don't forget to visit  post your skin/request there.
     
    Well, that's all for now. Buuuyyyiii.
     
    -Stevepocalyptic
  15. Upvote
    Xeno reacted to stev in Stevepocalypse - Calling All Voice Actors!   
    As some of you may know, Stevepocalypse is (hopefully) going to be FULLY voice-acted. And every cast member will have at least one line, unless they don't want to. 
     
    This is a call-out for voice actors on this forum. Below is a list of the cast. Cast members, you can choose to voice act for yourself, have someone do it for you, be the strong silent type, or be voiced by a Morgan Freeman soundboard. I'm not even kidding.
     
     
     
     
     
    turquoisetaka: Himself
     
    Mack: Himself
     
    ArkeeTheGamer: ArkeeTheGamer
     
    SnWBI: 
     
    Hax: Hax
     
    Blockmaster239:
     
    Subject 052 (Dr. Ender): Ender noises and subtitles
     
    XxthatminecraftguyxX:
     
    Arceus: Strong, silent type
     
    zechospartan:
     
    snowmon6 (Noah T): Noah T (snowmon6)
     
    wolfile: Utter Silence, Hand Movements only
     
    TheMAHMusic:
     
    NyancraftG:
     
    epicjubjub (Known as... um... "Mr. Lemon"): Squish/splat sounds from Slime with subtitles
     
    PrismHeart: PrismHeart
     
    ZZZZane: ZZZZane
     
    supersonik17: supersonik17
     
    GLaDOS (formerly coolguy0706): Ender noises and subtitles
     
    Marixe0916: Marixe0916
     
    The Lord: The Lord
     
    Swalezee:
     
    sirdan1013:
     
    Aeardir:
     
    Xeno: Too busy stabbing Steves to worry about vocal noises
     
    Them Bones: Muffled TF2 Pyro Noises and subtitles
     
    Bongo_Muffin: 
     
    Aronan: Clementine from The Walking Dead voiceclips
     
    SonofNyanCat: 
     
    EnderDave: Voice acting himself
     
    747flyer: 
     
    Minecraftkid:
     
    LightofDeath:
     
    Red_Scout:
     
    i Macks:]
     
    Zuexs:
     
    Miscellaneous Characters:
     
    Captain Axton Jones McDufresne:
    Solder (Multiple Actors): Stevepocalyptic,
    Random Rebels (Multiple Actors): Stevepocalyptic, 
    Rebel Commander Carlton:
    Anything else:
     
    Cast members - Post your preferred form of vocal... things below, or if you don't want to have a voice/sound effect, or Freeman'd.
     
    Anyone else: Post below as well.
  16. Upvote
    Xeno reacted to stev in Custom Item/Rig/Skin - wolfile   
    Wolfile was the first one to ask me for one of these, so naturally he's the first one to get it. This took me 3 hours, but I like the finished product. Feedback is appreciated.
     
    DOWNLOAD LINK:
     
    http://www.mediafire.com/?9u3oexuya8gww
     
    Wolfile's Arsenal INCLUDES: 
     
    -3D Headphones/Scanner... Thing
    -3D Backpack/Backpack Strap
    -Skin Shading has been upgraded a tidbit
    -Dual-Wielding Capability for all included weapons
    -Pistols from Stevepocalyptic's Weapon Pack
    -A personalized claymore/knife for the Dark Warrior himself
    -3D sheath for said knife (When sheathed, the claymore attaches to the backpack)
    -Stevepocalyptic's Weapon Pack
     
    Note: You can toggle the sheathed/in hand options for the blades by making them and their corresponding sheathed version hidden/shown in the Instances tab. Same with the pistols, but there's no sheath for them. 
     
    Pictures: 
     
    3D Backpack w/ Sheathed Claymore

     
    Pistols for the Trigger-happy
     

     
    None can defy his power
     

     
     
    Dual Wield EVERYTHING.
     

     
    3D Headphones are attached to the hat, so you can just move the hat around.
     

     
     
    3D Knife Sheath and Backpack strap.
     
     

     
    If you liked this... um... rig and want something like it, be sure to visit  post a request there.
     
    That's all for now, buuuyyyiii.
     
    -Stevepocalyptic
  17. Upvote
    Xeno reacted to Zuexs in A Gift For David :)   
    And so the Golem reached down, and granted David the power of pure Epicness, with a little programming sprinkled on
  18. Upvote
    Xeno reacted to stev in Stevepocalypse - Non omnis moriar (Ongoing Project)   
    I should probably clarify that, sorry. Any Steve to blood contact will infect the person/mob unless treated. There is currently no treatment.
     
    In order to become infected, one would have to either receive a puncturing wound from a Steve or have the Steve make physical contact with an already-exposed wound. 
     
    So, you could high-five a Steve and be fine. Unless the Steve had knives for hands, in which case...
     
    Buuuyyyiii.
  19. Upvote
    Xeno reacted to Maybe0ne in [Suggestions] Gif Images   
    Hello,
    Who about GIF images in mine-imator ? 
    Like this : 



    Textures from Defanimation Texture Pack.
     
    And each gif picture frame will be a animation frame like the bounce items thing.
    Thanks.
  20. Upvote
    Xeno reacted to stev in Stevepocalypse - The Harbingers (Mobs)   
    So, I was talking about Notch's bad-ayuss genetically engineered super-mobs. Here they are.
     

     
    Thanatos - The Skeleton.
    Until Project Infdev, "Tony" Ridgewell was a pile of bones sitting in a cave. Some 20 years earlier, Tony Ridgewell was an accomplished marksman for the MCPD. He wandered too far of the trail and was killed by an escaped experiment from <information missing>. 
     
    During the first stages of Project Infdev, Notch sought out the best soldiers to add to his "super-mob" collection. 
     
    He then used their genetic material to create the ultimate weapons that would obey him only.
     
    The situation was rather convenient, since Tony Ridgewell was already dead.
     
    Notch fused Ridgewell's remains with electronic components, but was unable to fully replicate Ridgewell's physical form. The result was a skeletal cyborg. 
     
    The newly formed "super-mob" retained all of Ridgewell's memories, skills, and flaws. It was code-named "Thanatos" and pledged loyalty to Notch.
     
    ---- The Zombie:
     
    (Coming Soon)
     
    ---- The Creeper:
     
    (Coming Soon)
     
    ---- The Spider:
     
    (Coming Soon)
     
    ---- The Wither Skeleton:
     
    (Coming Soon)
     
    ---- The Pigman
     
    (Coming Soon)
     
    __________________________________
     
    Post comments, questions, or suggestions below.
     
    That's all for now, buuuyyyiii.
     
    __________________________________
     
    Other note: All of these will use their respective mob sounds with subtitles. Nobody is voicing them.
  21. Upvote
    Xeno reacted to Blockmaster239 in Enchantment Table Rig Created By Blockmaster239   
    HERE IT IS, THE BIG ONE, THE ENCHANTMENT TABLE RIG!!!!!!!
     
     
    *well it only adds the book but.....you know what i mean.......

     
    *particals not included
     
     
     
    The Book cant move yet.... kinda hard to do but.... the book is there at least
     
     
     
    Download Link For Enchantment Table:http://www.mediafire.com/?8nb65c0rkb9e5vd
     
    Toumouniek's Link For Particals.png:
     
     
    Finally..........
  22. Upvote
    Xeno reacted to stev in Stevepocalypse Teaser Screenshot 2   
    Small little poster I made. This IS an actual scene from Stevepocalypse, but the actual scene is a lot darker.
     

  23. Upvote
    Xeno reacted to Blockmaster239 in A Gift For David :)   
    This Is For David, For Workin His Butt Of For us!!! :D
     
    for u david

     
    Thanks For Mine-imator David! we wuv u
     
    Link to the David skin I Made
    http://i.imgur.com/6XJibSc.png
  24. Upvote
    Xeno reacted to Noah T in Collapsable Parent Columns?   
    Would collapsing timeline columns be a future possibility?  Like for example, I lock two swords to Steve.  I can click on a little arrow next to Steve's name on the timeline and the two swords would be invisible on the timeline, thus reducing clutter when needed!
  25. Upvote
    Xeno reacted to DuranTG in Preset Running Animation   
    And how about if David makes an option of us makeing presets and then importing them in Mine-imator?
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