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Abdullah Ehsan

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  1. Funny
    Abdullah Ehsan reacted to Bugleberry in ✈️FREE FALLING! (Minecraft Animation)   
    Clickbait yeeeeeeee
    I decided to post my entry for @Rollo's free fall collab, enjoy!
     
  2. Upvote
    Abdullah Ehsan reacted to LIsPixel in Better [ GUI ] Minecraft   
    Hello, Just Make Another Model Lel :3
    Yep Better [ GUI ] Minecraft



    Here The Images And The Lists Gui

    Crafting Table
     

    Sign Post
     

    Inventory Player
     
    Chests
     
    Beacon
     
    Dropper, Dispenser, & Item Hopper
     
    Furnance
     
    Brewing Stand
    Anvil & Enchant Table
    So What You Think Guys ?
    Wanna Try It ?

    Here The Download
    Better Gui Minecraft Download

    Well If You Wanna Need Help To Place Item, Or Place Texture Or Whatever Objects
    Ask This Guy @AnxiousCynic
    Or Check His Video About Make Gui And Place Item Thx :3

    Here My Video


    Ok There You Go Have Fun
    Ok Bye
  3. Upvote
    Abdullah Ehsan reacted to InsaneCycloYT in My Ideas for Mine-Imator   
    This probably will never be added or seen, but personally, I like these Ideas:
    - A Feature that gives you a List of Audio/Sound Effects from Minecraft and lets you pick, choose, and use them for your Project
    - A Feature that lets you Enable a Face Rig to your Characters
    - A Feature that lets you Add Armor to your Characters 
  4. Upvote
    Abdullah Ehsan got a reaction from kokurokun in Add keyframes for parenting   
    Hi,
     
    I am good with parenting and all but one day I tried to animate this:
     
    I was trying to make the player take to take out a golden apple out of his pocket when and remove the sword when I realized once you turn off parenting then it's turned off for the whole animation! So could you add this feature as it would really help me.
     
    Thanks.
  5. Upvote
    Abdullah Ehsan got a reaction from DickyWong in Add keyframes for parenting   
    Hi,
     
    I am good with parenting and all but one day I tried to animate this:
     
    I was trying to make the player take to take out a golden apple out of his pocket when and remove the sword when I realized once you turn off parenting then it's turned off for the whole animation! So could you add this feature as it would really help me.
     
    Thanks.
  6. Upvote
    Abdullah Ehsan reacted to Dark_Elytra in Useless Keyframes Pack   
    why you call this useless? this is very useful
  7. Upvote
    Abdullah Ehsan reacted to elektropunch in Add keyframes for parenting   
    Yeah that needs to be added. What also needs to be added is objects and items not moving when inherit is disabled.  Disable position inherit on something and it ends up moving to the original spawn location thus having to be moved which is just a pain in the rear
  8. Love
    Abdullah Ehsan reacted to david in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
    Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
    Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
    Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!   Now, without further delays...  
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
     
    2.0 Pre-release 4 (2022-07-29), changes:
    Changes
    Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
    2.0 Pre-release 3 (2022-07-11), changes:
    Features
    Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
    Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows  
    2.0 Pre-release 2 (2022-06-13), changes:
    Features
    Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
    Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)  
    2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
    Features
    Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
    Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
    “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
    Cheers,
    David
  9. Upvote
    Abdullah Ehsan reacted to elektropunch in Add search bar for blocks, mobs etc.   
    Agreed
  10. Love
    Abdullah Ehsan got a reaction from elektropunch in Add search bar for blocks, mobs etc.   
    Hi,
     
    I have been using mine-imator for 5 months and made animations. It's a really cool software. Although I'd like to request a search bar for mine-imator so we could go through the catalogue easily.
     
    Thank you
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