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Red Creeper

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  • Posts

    114
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Reputation Activity

  1. Upvote
    Red Creeper reacted to Fover in FNF Pico doppelgangers (MOBMOD)   
    woah
  2. Upvote
    Red Creeper got a reaction from Aisu Uchibi in FNF Pico doppelgangers (MOBMOD)   
  3. Upvote
    Red Creeper got a reaction from Fover in FNF Pico doppelgangers (MOBMOD)   
  4. Upvote
    Red Creeper reacted to mbanders in Super Mario Mash-Up Pack Player Model Pack   
    Here's all of player models from the Super Mario Mash-Up Pack that I painstakingly recreated in Mine-imator. (Don't tell Nintenderp about this or they might force me to take it down lol.)
    Images:
    Download: http://www.mediafire.com/file/gwke0axh1okxda0/Mario+Mash-Up+Model+Pack.zip
    Includes models like:
    Mario Boomerang Cat Doctor Fire F.L.U.D.D. Propeller Tanooki Luigi Poltergust Cat Toad Captain Toad Toadette Wario Waluigi Yoshi Birdo Princess Peach Cat Bowser Bowser Jr. Donkey Kong Diddy Kong Princess Daisy Rosalina The Koopa Kids Lemmy Wendy Morton Larry Iggy Roy Ludwig Kamek Koopa Troopa Dry Bones Shy Guy Boom Boom Hammer Bro Petey Piranha Compatible with Mine-imator 1.2.6 and over.
    You don't have to give credit, but it would be appreciated.
  5. Upvote
    Red Creeper reacted to MCPA Team in Super Mario Bros. FanArt!   
    I'm so excited to see The Super Mario Bros. Movie today!!


  6. Upvote
    Red Creeper reacted to Swooplezz in Mine-imator Community Build v1.0.0   
    Download v1.0.0
    Changes since Mine-imator 2.0.2:
    Features
    Ported all features from mbanders's Continuation Build 1.0.6. Added gobos, allowing for textures to be applied to spotlights. Added light groups. Objects will only be affected by lights if both are in the same light group. Lights without a light group will still affect all objects regardless. Can be created from a new "Light groups" tab in the project properties. Timelines can be added to light groups through their properties tab under "Appearance". Added Copy position, rotation, and scale constraints. Timelines can inherit these values from any other timeline in the project. Timelines can switch between their targeted object for each constraint at any time during the animation. X, Y, and Z value inheritance can be switched on and off for each constraint at any time. Added Look at constraint. Timelines will rotate towards the direction of another timeline. Target timeline can be switched during the animation. Added Bend inverse kinematics constraint. Allows for body parts to bend parallel to the rotation of another timeline. Useful for hand and foot IK in custom models. Added dropdown menu to "Enable/Disable overlays" button in viewport taskbars. Can toggle visibility of gizmos, timeline shapes, and timeline guides individually. Added timeline guides. Visual representations of camera frustums, spotlight cones, etc. now appear when these objects are selected. Must first be enabled under "Enable/Disable overlays" dropdown. Added "Aspect ratio" modifier for cameras. Added scene color modifiers for night sky, night clouds, and stars. "Night" color is now called "Night Ambient". Added "Work camera FOV" preference. Added "Select locked timeline parent" preference. When trying to select a locked timeline, its parent will be selected instead. (Will continue up the hierarchy tree until it finds an unlocked parent.) "Import asset..." option now allows for multiple assets to be imported at a time. .miproject files can now be opened directly with Mine-imator from the file explorer. Added project search bar to the home screen. Lights can now be switched between point and spot lights after creation (new "Light" tab in its properties). Body parts now have a Wind influence modifier. "Inherit bend" option now copies bending from parts affected by IK. Import image popup now displays the texture being imported. Integrated item sheet importing into the import image popup. Interface tab in Preferences is now sorted into subtabs. Updated appearance of startup and home screens. Replaced Modelbench advertisement with Modelbench CB advertisement.
  7. Upvote
    Red Creeper reacted to hesam5486 in Mine-imator Community Build v1.0.0   
    FINALLY we can make REAL PROJECTORS IN MI!!!!!!!!!!!!!!!
  8. Upvote
  9. Upvote
    Red Creeper reacted to hesam5486 in Introduce me 10 of the most famous and best Mine Imator animations   
    NO ONE can beat ghost block mine imator animations but..
    he doesn't exists anymore.
    I wanted to see his animations in mi 2.0.0
  10. Upvote
    Red Creeper reacted to sahdow2013ac in Introduce me 10 of the most famous and best Mine Imator animations   
    https://www.mediafire.com/file/l2ehbxmmpqywckl/Downloads.zip/file
  11. Upvote
    Red Creeper reacted to mbanders in Mine-imator 2.0.2 Continuation Build 1.0.12   
    (Art by mbanders)
    Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the...
    Continuation Build
    The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. 
    Please enjoy it!
    Download (Windows x64 .zip): https://www.mediafire.com/file/ti149pueaq35eka/Mine-imator_2.0.2_Continuation_Build_1.0.12.zip/file
    Please note that this mod has not been compiled or tested outside of Windows x64.
    The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this).
    https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build
    Version 1.0.12 (December 9th, 2025), changes since 1.0.10:
    Features
    Added color modifiers for night sky, night clouds, and stars. "Night" color is now called "Night Ambient". Added error message when attempting to save the current project to a non-existent directory. Changes
    Updated Minecraft assets to 1.21.11 - Mounts of Mayhem. Support for multi-axis rotation in JSON block model elements. Camera FOV now accepts decimal inputs. Camera Blade angle now accepts decimal inputs. Block/model search now places matching states at the top of the lists instead of filtering out everything else. Bugfixes
    Fixed items not appearing correctly with resource packs applied. Fixed crash from attempting to use certain context menu actions on non-existent timelines. Fixed being able to "Download from Minecraft user..." on material and normal textures of custom models.  
    Older changelogs:
  12. Upvote
    Red Creeper got a reaction from CDplayer in Introduce me 10 of the most famous and best Mine Imator animations   
    Hi, I'm Red Creeper
    And I am working on a project called: ALL MY FELLAS [Mine Imator]
    And this animation is about the mineimator community and I want to use parts of these 10 animations for some sequences.
    So introduce me to nostalgia and the best community animations as much as possible
  13. Upvote
    Red Creeper got a reaction from hesam5486 in Herobrine vs evill skull | part 4   
    NICE
  14. Upvote
    Red Creeper reacted to hesam5486 in Herobrine vs evill skull | part 4   
    this animation took so long to make and I couldn't render it myself:
     
  15. Upvote
    Red Creeper reacted to The Minebox in GOLEM FIGHT | Minecraft Life   
    Hey everyone! Just wanted to share the animation I just recently finished, my first fully animated video done completely in Mine-imator! I'm open to criticism and any ideas for future videos I could make, thanks for watching!
     
  16. Upvote
    Red Creeper reacted to hesam5486 in herobrine vs evillskull(part4) OMG! IT'S SO GOOD!!!!!!!!!!   
    finally after days of making schematic in minecraft snd othe stuff...
    FINALLY IN ANIMATING IN PRORESS!!!
    https://www.imghippo.com/i/EY4oJ1715100002.jpg
  17. Upvote
    Red Creeper reacted to alzcreation in Fighting Collab   
    Do Collab with @ChristofuPH

     
  18. Upvote
    Red Creeper reacted to Entibrine303 in Game-accurate Sniffer!   
    I made an updated version of the sniffer using the new game textures.
    He's got bendable legs, seperate nose part and controllabe ears!
    Here's a lil idle animation for him:

    Download!(now actually gives the right model sorry for error)
  19. Upvote
    Red Creeper reacted to Swooplezz in Modelbench Community Build V1.0.0   
    DOWNLOAD
    DISCORD SERVER
    OFFICIAL TWITTER
     
     
    What's New?
     
  20. Downvote
    Red Creeper reacted to hasanmisbah79 in Introduce yourself!   
    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  21. Upvote
    Red Creeper reacted to Fover in You are My Sunshine   
    my only sunshine
  22. Upvote
    Red Creeper reacted to Mpleyale in RC4 render   
    someone is having a birthday today
  23. Wow
    Red Creeper got a reaction from CreeperCraft481 in Computer model by "RedCreeper" (parsa.k)   
    MODEL PARTS
    keyboard
    Case
    Monitor
    mouse
    Tabel and chair
    3D keys

    custom screen

    DOWMLOAD
    https://drive.google.com/file/d/1LzIN5fjef5FtJs8k-f6Wa7jDOw0eKR2M/view?usp=drive_link
    Model by me
  24. Upvote
    Red Creeper reacted to FOXY TOONS in "Lunch with my bros" | VER REZ   
    LORE CONTEXT
     
    "Me and my brothers eating lunch"
    -Grit
     
    THE CAST
     Grit Mochi. |  Voxhel |  HuoTao |  "Kuma"
  25. Wow
    Red Creeper got a reaction from rofrrrrrrrrrrrrr in Blood Eye's   
    For arshya ❤️
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