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ItsBluefindude

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  • Posts

    136
  • Joined

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  • Days Won

    4

Everything posted by ItsBluefindude

  1. So some days ago, I thought about recreating an old wallpaper, so I did it! The old wallpaper: And the wallpaper I made: This doesn't look like the original one that much but still I tried.
  2. the thing is that there were 2 miners who went to mine in the cave and died to the zombies and skeletons, so those 2 dead miners had their own pickaxes and that's why there is the second pickaxe
  3. mm nice tutorial for making wrists without modelbench, but what if the arm had detailed texture rather than just a flat color texture?
  4. basically, this is wallpapers and art channel, so, it looks pretty good, remove the watermark and repost this in animations channel.
  5. Idk why but everytime I visit the forums, I see FNAF render notifications first ._., but that's cool.
  6. Ok bruh, that's not how you make bendable ankles, you need to use modelbench for that.
  7. Greetings, animators! So today I will be giving you some tips to improve lighting in Mine-Imator. 1. Use a custom background sky texture, I suggest use an inverted sphere as you can have more control over the texture of the background texture. 2. Scale your scenery up! This will make the lighting and shadows better. I usually use scale 3 but you can use any scale. 3. If you are doing a night time render, then don't rotate the time to night, change the ambient color to blue and change the sunlight color to a lighter blue color than ambient color and use a custom night sky texture, also don't forget to scale. 4. Don't overuse saturation, i'd say try to use vibrance in camera settings until you feel like its not saturated much. 5. If you are making a sunset render, use a sunset sky texture, change the ambient to blue, sunlight to orange and mess with the camera settings to get better results. Bonus tips. 6. In the camera settings, put the brightness to 50 and contrast to 100, now make everything at the background darker or brighter and import a point light making it night time, and the point light will be very bright. This is useful cause Mine-Imator's lighting sources don't get that bright. 7. Camera settings, play around with the camera settings to eventually get better results. I hope this was helpful to you all, let me know in the comments if you have any questions and i may answer to that. Peace!
  8. Pretty Cool, what you could do is remove the watermark, it looks dope! Keep it up!
  9. idk why but some models which have extrusions just crash mine imator and i am really depressed cause i don't have models to work with... the code error: ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Cannot apply sqrt to negative number. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_vec3_length (line 5) called from - gml_Script_vec3_normalize (line 5) called from - gml_Script_model_shape_generate_block (line 210) called from - gml_Script_model_part_fill_shape_vbuffer_map (line 27) called from - gml_Script_res_update_model_shape (line 44) called from - gml_Script_res_load (line 208) called from - gml_Script_action_bench_model (line 1) called from - gml_Script_menu_draw (line 240) called from - gml_Script_window_draw (line 28) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
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