Jump to content

Cryptic Runner

Members
  • Posts

    2815
  • Joined

  • Last visited

  • Days Won

    12
  • Posts

    2815
  • Joined

  • Last visited

  • Days Won

    12

Posts posted by Cryptic Runner

  1. I know,but SFM is hard to use. I have SFM,i have a GTX 1050,it runs well.. But it crashes too much and it is too hard to use.

    Like,i want to port Endorphin files to Mine-imator. I want to make sort of Physics + Mocap.

  2. Instead of just making rigs,blocky characters and animating by yourself,why don't you add some FBX,other animations and Source engine MDL model importing? I want to make some kind of good animation with that,since i'm kinda bad to animate,i'm good only with facial expressions,and walking/running animations.

  3. Hello! I'm Jadturentale,i actually will list some of my suggestions that could make Mine-imator better. You don't NEED to add these,these are just suggestions.

    Motion Capture support (Adding Mocap Kinect/Camera capture,that will help to make great animations)

    FBX Importer: Import FBX's,and have them work with the Minecraft characters.

    Endorphin Simulation Support: Use Endorphin project (.els) or other stuff to get them work with Minecraft characters!

    Transform tool: Move things easily!

    Round edges: Opitional setting that makes the edges of characters,blocks etc. round,like in some animations.

    Ability to toggle bend styles: You know,that wierd bending? Some people will want to have that bend style off and have the normal one.

    Normal Maps and Parralax Occlusion Mapping support: Support for resource packs that have POM,PBR and Normal Maps,when the render is active.

    Skin Maker: Make skins in the program without quitting it.

    Minecraft generation Schematics: Use of things generated in Minecraft's worlds as schematics in the Schematics folder.

    Custom Item Maker: Make custom item textures without quitting Mine Imator.

    Basic Texture Packs: Texture Packs that are in all projects that you can choose without downloading and dragging stuff with file explorer.

     

    Render Updates:

    POM,PBR and Normal Map support

    In settings,some more render options

    Optimization

    Making that the lightning looks like a kind of bullet going in the walls,like in real life and in Unreal Engine 4,example video on modded Roblox (I havent made it): 

    Aaaand water reflections,and lens flares.

     

     

     

     

    Yup,that's a bunch of suggestions. I'd be happy to see that in 1.2.0!

     

     

     

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...