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COOLKILLERGaming

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  1. Upvote
    COOLKILLERGaming reacted to Nimi in Dev update #12 part 2: A bright future and Modelbench news   
    Hello fellow creators! 
    As many of you may know by now, I'm now a Mine-imator developer. Now to kick things off, I've been planning a big update since I discontinued the Community Build mod. And now since I stopped a (rather popular) mod of Mine-imator, I didn't want to leave its features hanging and to never be seen by the world again, so I've decided to put them aside for the next major update.
    Now that's not all I have planned, due to a ton of requests for better graphics in Mine-imator, I've decided to make the next update themed(at face value) around just that. Some things to expect in the next major update:
    Bloom effect for the camera.(Remade completely, look at image above by @Voxy.) Glow effect option for various objects. And other various unnamed post processing effects coming to the camera.  There are some other things I have planned, but that should be enough to reveal about the next major update for now. There is currently no ETA for the next major update as it has not entered development yet. The next major update will begin development once David is finished with 1.1.5 and Modelbench has been released to the public.
    Now about Modelbench, it will not be released this month. It'll be released sometime after 1.1.3 so it will contain the new bending mechanics as David revealed in part 1 of this dev update.
    So in a nutshell, an update with Community Build features and new graphics is planned and Modelbench will be released sometime after Mine-imator 1.1.3. This update will take awhile due to having to wait till it can be started, and how long it'll take to make so until then, happy animating and happy holidays!
     
    < Part 1
  2. Downvote
    COOLKILLERGaming reacted to NotAn... in A FATAL ERROR??? WHY?   
    When does it happen, like what do you do to cause it?
  3. Upvote
    COOLKILLERGaming reacted to david in A FATAL ERROR??? WHY?   
    Hi,
    This happens when you duplicate schematics with special blocks in them, and will be fixed.
  4. Upvote
    COOLKILLERGaming reacted to INFERNICE Animations in A FATAL ERROR??? WHY?   
    THIS IS ONE FATAL ERROR USUALLY POPS UP ON MY SCREEN DURING ANIMATING PLS FIX ON THE NEXT VERSION...IT KEEPS DESTROYING MY PROJECT AND DISTURBS ME AT THE SAME TIME.
     
    THIS IS THE CODE:
     

    ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object app:
    I32 argument is unset
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_tl_update_type_name (line 17)
    called from - gml_Script_tl_update (line 4)
    called from - gml_Script_tl_duplicate (line 49)
    called from - gml_Script_tl_duplicate (line 33)
    called from - gml_Script_action_tl_duplicate (line 31)
    called from - gml_Script_tab_timeline (line 577)
    called from - gml_Script_panel_draw_content (line 87)
    called from - gml_Script_panel_draw (line 98)
    called from - gml_Script_panel_area_draw (line 56)
    called from - gml_Script_window_draw (line 14)
    called from - gml_Script_app_event_draw (line 7)
    called from - gml_Object_app_Draw_0 (line 0)
     
     
  5. Downvote
    COOLKILLERGaming reacted to Shah in TACTICAL SHOTGUN RIG   
    Looks amazing, you deserve more likes!
  6. Upvote
    COOLKILLERGaming reacted to castedshadow98 in TACTICAL SHOTGUN RIG   
    I present to you my tactical shot gun rig. It isn't much but i hope you like it



     
    Download:

  7. Wow
    COOLKILLERGaming reacted to david in Mine-imator 1.1.0 (pre-release)   
    Download the final 1.1.0 from here with the latest features and bugfixes:
     
     
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