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CRAZYKOKEBROZ

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Everything posted by CRAZYKOKEBROZ

  1. Not yet there isn’t. I work completely fine with the way it is now. And how many other features have you said we need when we don’t? It’s not called Mine-Vegas!
  2. Okay, maybe we do need something like it. I know that you can add textures on panes (or other shapes) and then import them all into a project using the panes, but most of the other things he mentioned were just a little far fetched.
  3. You're now asking for too much! There is no need for this! That wasn't an argument, that was a statement.
  4. It’s called Mine-Imator, not Mine-Vegas. There currently is no major need.
  5. The fine tune thing is something I don’t see a whole lot of people talking about. Remember, Mine-Imator was made for it’s simplicity, not to be a competitor with Blender or Cinema 4D.
  6. Not by 100%. I manage to work with Mine-Imator without using any of this (yet alone needing it), but thats just how I think and work (Although markers are understandable). And isn’t a search bar just a little far fetched?
  7. I don’t know if that’s possible with the new lighting, but it could be.
  8. Understandable. But its unnatural in the current version, so there's a reason why.
  9. 40 Years ago on this day, Mt Saint Helens blew up its north face through a massive landslide leading to a massive eruption. 40 years later someone was dedicated enough to make a fake trailer in Mine-Imator to honor those who were apart of the events 40 years ago. (I could ramble about it all day, but I don't have that kind of time here)
  10. A Minecraft hand is 4 pixels wide. Assuming that the device has a 1 pixel wide layer around the handle, a 6 pixel wide portal gun would be necessary to fit on a Minecraft player's hand.
  11. Oh I have, Game Maker is just not entirely built for this kind of use but I don't really care. As long as I enjoy it I'm fine.
  12. Honestly I experience no trouble with this. It’s something I never had any difficulty with.
  13. But nearly every 3D development tool has a work camera that's mostly permanent. It's there for a reason.
  14. You can toggle camera render on the work camera
  15. You kinda brought it up earlier, so I gave a solution. I hope it works.
  16. You know that you can turn the camera render on and off every now and then to see what you want and keep the FPS stable (by keeping camera render off for when you don't want to use it).
  17. I'm sorry, but this is a dead topic, none of us have the right to talk here anymore...
  18. Look whatever is going on here is a problem for another time. We should enjoy what we have now until something better or worse happens. Besides, porting Mine-Imator will only make 1.3.0 take longer to release. So I say we stay okay with what we got now and the foreseeable future!
  19. Its not about being ported on another engine, its about creativity and art.
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