Please help out!
This is the problem:
Mine-imator log, please paste this into your bug report!
9:00:45 PM version: 1.0.2 (official 2)
9:00:45 PM gm_version: 1.4.1514
9:00:45 PM build date: 11/7/2015 10:55:33 AM
9:00:45 PM YYC: yes
9:00:45 PM OS: Windows_NT
9:00:45 PM USERDOMAIN: DAVID
9:00:45 PM USERNAME: David
9:00:45 PM USERPROFILE: C:\Users\David
9:00:45 PM APPDATA: C:\Users\David\AppData\Roaming
9:00:45 PM video_adapter_0_name: NVIDIA GeForce GT 520
9:00:45 PM video_adapter_0_driver_version_high: 589842
9:00:45 PM video_adapter_0_device_name: \\.\DISPLAY1
9:00:45 PM video_adapter_0_driver_version_low: 856020
9:00:45 PM os_version: 393218
9:00:45 PM os_is_network_connected: yes
9:00:45 PM os_get_language: en
9:00:45 PM os_get_region: US
9:00:45 PM working_directory: C:\Mine-imator\
9:00:45 PM file_directory: C:\Users\David\AppData\Roaming\Mine_imator\
9:00:45 PM DLL init
9:00:45 PM file.dll
9:00:45 PM gzunzip.dll
9:00:46 PM movie.dll
9:00:46 PM Movie init
9:00:46 PM window.dll
9:00:46 PM texture.dll
9:00:46 PM Texture init
9:00:46 PM exe_directory: C:\Mine-imator\
9:00:46 PM Trying to save files
9:00:46 PM Files saved
9:00:46 PM Shader init
9:00:46 PM shaders_are_supported: yes
9:00:46 PM shader_high_ssao_blur compiled: yes
9:00:46 PM shader_high_ssao compiled: yes
9:00:46 PM shader_high_ssao_depth_normal compiled: yes
9:00:46 PM shader_high_light_apply compiled: yes
9:00:46 PM shader_high_light_night compiled: yes
9:00:46 PM shader_high_light_point compiled: yes
9:00:46 PM shader_high_light_spot compiled: yes
9:00:46 PM shader_high_light_sun compiled: yes
9:00:46 PM shader_high_fog_apply compiled: yes
9:00:46 PM shader_high_fog compiled: yes
9:00:46 PM shader_high_dof compiled: yes
9:00:46 PM shader_high_aa compiled: yes
9:00:46 PM shader_replace compiled: yes
9:00:46 PM shader_draw_texture compiled: yes
9:00:46 PM shader_depth compiled: yes
9:00:46 PM shader_color_fog_lights compiled: yes
9:00:46 PM shader_color_fog compiled: yes
9:00:46 PM shader_blend_fog compiled: yes
9:00:46 PM shader_blend compiled: yes
9:00:46 PM shader_border compiled: yes
9:00:46 PM Create vertex format
9:00:46 PM Render init
9:00:46 PM Ground model init
9:00:46 PM Character models init
9:00:46 PM Windows init