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AnxiousCynic

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  • Posts

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Everything posted by AnxiousCynic

  1. Another request I got, how to do inventory crafting!
  2. Lol. I haven't actually played Skywars, myself. I guess that's why it's different? People falling never gets old.
  3. Thanks! I definitely understand that sentiment, though this is a quick way to do it without having to edit each item's texture.
  4. That's true, but this was done with the idea of possibly building on this technique in the future.
  5. A little bit late, but... how I did the enchanted golden apple in The Enderpearl Quarrel.
  6. Nicely done! There were a couple of minor issues, which I assume others have already pointed out (one that I noticed was the head clipping through the brick at 10:47), but generally they're mostly nit-picky things. Either way, I like what you've accomplished here, and look forward to the next part!
  7. As @Awesome Emerald said, I used muh 3D Bow & Arrow rig. Also, I used a point light to get the lighting I wanted out of Mine-imator, and then did a bit of color correction in post. It's still not perfect, but I'm pretty happy with the results, for the most part. Yes. I dids!
  8. Thanks for the feedback! I actually discovered the "just no" of 24fps, as I tested it for this animation. Which is why this was actually rendered at 30fps; however, there is one shot in the beginning that was slightly slowed down in post. Beyond that, if it appears choppy, I'm not quite sure why that is, but I'll try to look into it!
  9. Two reasons: 1. Laziness, and 2. I was going for a "red vs blue" dynamic of Steves vs Alex...s. It was mostly 1, though! Haha. I thought about that. Maybe there's a scientific explanation, like: Shooting it from the bow means the shooter is not in contact with the ender pearl, thus she isn't perceived by the pearl as the originator; therefore, when the pearl is "thrown", it interacts only with whatever it impacts, sending said thing into a constant cycle of existence vs non-existence, causing the thing to be trapped in a continuous loop in the void. Yes.
  10. Indeed! I actually agree with you! I tend to try and illustrate concepts as thoroughly as I can, because a lot of the people who watch my tutorials are starting from scratch, so I try to make sure I cover everything. I'll be keeping it in mind, though, and see if I can make these a bit more concise. Awesome! Apologies!
  11. So I was going to put out the ding dang diddly Enchanted Item tutorial this week, but then I was like... nope.
  12. Continuing the how-to's from The Enderpearl Quarrel!
  13. The blank expressions sometimes say more than non-blank expressions! Haha! Much thanks! I've actually already done most of those! Thanks! It turned out a little more true-to-life than I expected. Lul.
  14. So I had the idea to make this, then spent the day (and part of last night) putting it together. Whew, I'm exhausted! Well I thought it was funny, anyway...
  15. Not yet, but I may try to implement into something I'm working on. Might be a little while, though.
  16. Another sub request fulfilled! I know most of you here probably know how to do this, but I thought the technique I tried out in this video might be of interest to some! So there!
  17. I find this oddly disturbing, and I thank you... Thanks! And yes, I just thought this way was more exciting than just a simple scene taken from within the tutorial itself. We'll see how it goes!
  18. Ah yes. Well had this been an "actual" animation, I would've taken more care in those respects. Alas it was not, so I focused on the basics of the techniques that I intended to illustrate. Either way, those are good tips to keep in mind!
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