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AnxiousCynic

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  • Posts

    414
  • Joined

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Everything posted by AnxiousCynic

  1. Impressive! Solid effort, you did well with keeping a cohesive theme throughout the animation and creating the story arc in a short amount of time. Definitely got some BPS vibes from this, btw.
  2. Much thank! I do know, I even showed it in my previous tutorial. Ain't you ever seen a crappy flashlight before!?
  3. Recently requested on my channel, so I did.
  4. Have gotten this question a number of times in the past, so I thought it'd be fun to take a whack at it.
  5. Thanks! I do plan to do more rigging-type videos, so we'll see! Not really interested in switching to the community build, at this time. I would rather spend a little more time on the particle, instead of using the one I made for the tutorial. So, eventually, maybe!
  6. Why thank you! I would have to make a better one before I'd offer a download for it. Yay!
  7. Nice! Brings back memories!
  8. Awesome! I'm glad my clunkiness with particles was helpful to someone!
  9. Covering some points on how to manipulate particle emitter settings, in order to create custom particles!
  10. That's related to the tutorial... how? As a tutorial, I think it needs to be fleshed out a bit more. It's a basic concept, which typically would be helpful to newcomers, but the tutorial isn't descriptive enough for newcomers. Also, the method (from what I could gather) is using a duplicate arm with the "glow" texture applied? If so, that would add unwanted complications to animating and having to bend both arms to keep the textures in sync. Using a custom item, or something like that, might help to simplify the animating process?
  11. Haha. Well I'm glad I could make that happen!
  12. Something I thought would be fun to do, and showcase some tips on animating bounces with squash and stretch, etc.
  13. Expanding a bit on my Camera Shake tutorial, and giving a bit of BTS on the Blair Witch Encounter animation.
  14. Lol. Not bad. I did. It's not bad. If you do a 2.0, I would try customizing the textures more to have a more woody-vibe, if that makes sense!
  15. Another subscriber request. How you shake-a da camera.
  16. He he. Thanks! I am aware of this mysterious creature's existence, yes. Much thanks! Thanks! I agree about the scream; part of why it comes off that way is the EQ filter, and I purposefully reduced the volume on it, because it seemed overpowering.
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