Everything posted by baxter1278
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One day a small group of training dummies grouped together and decided to build something big enough and powerful enough to take back there rights!... There was one problem though, it was too dumb to fight so we captured it... ...and here it is, the... ..."Hayvaceratops!" Front view Side view Other side view This beauty contains: -Legs! -A Tail! -A Head! -The Most kawaii eyes ever!!! -All held together with teeny tiny little sticks! I highly recommend you get this rig as it will put your life on track Download
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Thanks! Another rig coming soon, keep your eye out!
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Hey guys and gals today I present a... "Training Dummy Rig!" With all the conventional features you need like: -Arms! -A Head! -A Body! -And.... A Supporting Post! So get your "Training Dummy Rig" today! Download
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None no
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Luckily I heard this program three months ago.
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Lousy Throwing (Minecraft Animation)
baxter1278 replied to flufffybuns's topic in Narrative animations
I already did... three times. -
You should probably speed it up a bit. Num num num
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Mine-Imator Tutorial: How To Run #2
baxter1278 replied to Artleck's topic in Tutorials, tips and tricks
May I suggest that you lift the character of the ground cause this looks like a speed walk. -
Skin: <----- Eyes: Do you want movable pupils? Yes Do you want movable eyelids? Yes Eyebrows? Yes Mouth: Do you want a movable mouth? Yes Number of movable lip pieces? 8 Inside mouth details? Yes Movable teeth? Yes If so, do you want to be able to move them, or leave them unmovable just for looks? Moveable Hair: Do you want 3D hair/hood/hat/etc.? Yes If you have long hair, will it be 3D coming off your head? No 3D Details: Do you want extra three dimensional details on your rig for the clothing/shoes/etc.?: Optionally, tell me what you want for 3D details.- Can you make my clothes and my cape 3D Nose: Want a nose?: No
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Dev update #2: State of 0.7 and ridiculously large schematics
baxter1278 replied to david's topic in Downloads and news
I'm so happy he made this post last year for a second i thought we would have to wait for 2015.
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