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Keep on Chucking

Beta Tester
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    2984
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    9
  • Posts

    2984
  • Joined

  • Last visited

  • Days Won

    9

Reputation Activity

  1. Upvote
    Keep on Chucking reacted to JjCinemas in Mine- Imator 1.0.0 Round Up   
    is david adding round bends? i hope he will :l
  2. Upvote
    Keep on Chucking reacted to JoeMawmaa in Mine- Imator 1.0.0 Round Up   
    It will when you OPEN YOUR EYES
  3. Upvote
    Keep on Chucking reacted to Artleck in Mine- Imator 1.0.0 Round Up   
    well i guess it is worth waiting for then
  4. Upvote
    Keep on Chucking reacted to Maybe0ne in Mine- Imator 1.0.0 Round Up   
    Very nice list.
  5. Upvote
    Keep on Chucking reacted to ZZZZane in Mine- Imator 1.0.0 Round Up   
    All information is 100% legit. Most of it being said by David himself or found on the developers blog. Thanks to all those who contribute to this!
     
    ROUND UP
     
    Have any information about future 1.0.0 demos? Please PM me the details, a long with an image or topic/post link. You will be credited if necessary, PLEASE don't ask for credit.
  6. Upvote
    Keep on Chucking reacted to Dragon in Mine-imator source (Merry Christmas!)   
    Why does it say GayMaker on top? LAAAAWLL .

  7. Upvote
    Keep on Chucking reacted to Project in Mine-imator source (Merry Christmas!)   
    Welp. I can't open it... No christmas for me D:
  8. Upvote
    Keep on Chucking reacted to Ayhay in Mine-imator source (Merry Christmas!)   
    Whatagift. Oh god. +1. Celebrations. Pancakes. Cake. Yay. Now everyone's just getting GM |¬v¬|
  9. Upvote
    Keep on Chucking reacted to david in Mine-imator 0.7 DEMO   
    This demo features some of the new additions found in the epic upcoming 0.7 update. An update so grand that one release is not enough. Download the demo version below:
     
    Download Mine-imator 0.7 DEMO
     
    Additions in this release (since 0.6.2):
    World Importer tool, no more MCEdit! Accessible by clicking on the Schematic field.



     
    Clouds, your animations can now be mistaken for the real Minecraft!

      More blocks:
    Fire, Stone Button, Portal, Huge Brown Mushroom, Huge Red Mushroom, Vines, Brewing Stand, Dragon Egg, Cocoa Plant, Command Block, Beacon, Cobblestone Wall, Flower pot, Carrots, Potatoes, Wooden Button, Anvil, Weighted Pressure Plate, Daylight Sensor, Redstone Block, Nether Quartz Ore, Hopper, Block of Quartz, Quartz Stairs, Activator Rail


      Animated texture support, for fire, water, lava and nether portals The full update will arrive in the near future with the remaining updates listed in the previous development topic, found


    NOTICE, RIG MAKERS! The block image will from now on be structured differently to account for the new animated texture support. The blocks are now stored in order of their IDs rather than the random mess Mojang initially put them in. You may have to update your rigs if you rely on blocks to create body parts or similar.
  10. Upvote
    Keep on Chucking reacted to Acorus in Dev update #2: State of 0.7 and ridiculously large schematics   
    will there be some kind of prerelease of 1.0.0? and YaY
  11. Upvote
    Keep on Chucking reacted to Wowman in Dev update #2: State of 0.7 and ridiculously large schematics   
    Happy 2014 to you too.
    but...can we atleast get another demo?
  12. Downvote
    Keep on Chucking reacted to Pandawadles in Dev update #2: State of 0.7 and ridiculously large schematics   
    Thanks Dave Don't rush yourself too much!
  13. Upvote
    Keep on Chucking reacted to david in Dev update #2: State of 0.7 and ridiculously large schematics   
    I know you guys can't wait to get your hands on the next full update (neither can I!), but sadly you won't be getting it this year.
    This has turned out to be a bigger project than imagined before.
    For starters, this will pretty much be a completely rewrite of the program. In order for new exciting stuff like shaders, particles and customizable interface to work, pretty much all the code (~20000 lines and counting) must be redone, more or less. Also remember that this is all done by one guy, who has to balance the work with school.
     
    Due to the scale of the update, I have decided to not call it 0.7, but 1.0.0. That's right, Mine-imator will be leaving Beta soon.
     
    So what can you expect in the full version of Mine-imator? I'm aiming to make the program on par with some of the professional animating tools out there. To do this, the flexibility of the program and visual quality of animations must improve. To accomplish this, I upgraded the project to GM:Studio for improved graphics, and purchased the YoYoCompiler which converts the program to C++, for much more efficient CPU tasks (more info here).
     
    This should make .schematic fans happy, since it allows much more blocks with faster loading times and rendering speed (framerate). The current Mine-imator version is embarrassingly slow at rendering blocks, and even a schematic as small as 100x100 blocks causes lag and decreases usability.
     
    Here are my tests with the new GM:Studio+YYC, compared to the old Mine-imator 0.6.2/0.7 Demo for various schematic sizes:
     
    100x100x32 (320000 blocks)
    Old: Loading time: 45 seconds, Framerate: 95%
    New: Loading time: 2 seconds, Framerate: 100%
     

     
    200x200x40 (1600000 blocks)
    Old: Loading time: 3 minutes, Framerate: 36%
    New: Loading time: 6 seconds, Framerate: 100%
     

     
    400x400x40 (6400000 blocks)
    Old: -crashed-
    New: Loading time: 17 seconds, Framerate: 96%-100%
     


     
    500x500x25 (6250000 blocks)
    Old: -crashed-
    New: Loading time: 15 seconds, Framerate: 90%
     
    500x500x50 (12500000 blocks)
    Old: -crashed-
    New: Loading time: 21 seconds, Framerate: 83%
     


     
    Happy new 2014 everyone! 
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