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Showing content with the highest reputation on 04/26/24 in all areas

  1. FOXY TOONS

    A Photo Before Bed...

    THE CAST Reyzon | Aki |
    3 points
  2. Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build What this mod mostly does is fix a few issues that me and the other beta testers never caught during Mine-imator 2.0's development cycle. But do be on the lookout for a couple of kewl little features I slipped in ;). Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/1b94lbb0c668k5l/Mine-imator_2.0.2_Continuation_Build_1.0.3.zip/file Please note that this mod has not been compiled or tested outside of Windows 64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this ). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.3 (May 7th, 2024), changes since 1.0.2: Changes Updated F12 debug menu. Hovering over the debug menu now makes it slightly more transparent. F12 now cycles between debug menu states: off, basic FPS counter, and full. Shift + F12 now cycles which corner of the window the debug menu appears in. Bugfixes Fixed banners and player heads in 1.20.5 worlds not importing correctly. Fixed glow effect on hashed objects not appearing correctly. Fixed text object characters and outlines getting cut off in certain cases. Fixed folder icon not appearing for "Browse..." option in lens dirt texture selector. Older changelogs:
    1 point
  3. this will be awesome also loud sound warning
    1 point
  4. ...cookies don't have enough nutrients to sustain life on their own...
    1 point
  5. goofy sound effects
    1 point
  6. I've got to go for Instant keyframes, I just really like the look of Stop Motion type animations. To me, it adds personality to the animations somehow, like here's 2 animation examples I've done in Instant keyframes:
    1 point
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