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Please fix this texture issue. Replace 64x64 to 512x512


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I was going to make my character a new body using a foundation. But I was going to do it not through the imator, but through directly to the modelbench 
And now I'm faced with this problem. In the bench, the model does not adjust to a different texture resolution, when in mine-imator it happened more correctly, albeit with some incidents, like the second layer on the legs, although the texture does not imply the presence of a second layer there.

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3vJvdKF.png

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On 11/28/2023 at 5:40 PM, Aisu Uchibi said:

You'll have to do it "manually". The "Scale" slider present under the texture is made for this. Having a higher scale will increase the whole selection.

Since 64x64 is at scale 1, in your case with a 512x512 canvas, you'll need a scale at 8.

oh thank you, its really work. I just dont know what this thing for that

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