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How do you make a new texture for modelbench when trying to export it to blockbench for painting doesn't work?


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So, to clarify what it says in the question, I have made an animal template for Modelbench (which is supposed to be able to be used to make as many animals as need and I will share it if asked), and I am trying to create a colored texture for the model to test it out. I have tried exporting it as an obj and opening that in Blockbench. It should work, theoretically, but for some reason no matter what I try to do, I cannot paint on most of the faces of the model, even though it is properly mapped to a pure white png image in Modelbench. So could someone please give a detailed tutorial on how to either fix the issue or whether or not there is an alternative other than using a paint style program and constantly re-uploading the texture png to check every single little pixel. If this is in the wrong spot, I'll move it, I am just new and in need of help so i don't pull my hair out. Also, to the makers of ModelBench, if you ever read this, could you please add some sort of in program texture editor at some point?

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To update I tried again and managed to paint all of the faces, and this was the result, and yes I tried opening it in blockbench as a box uv and it didn't let me, and i tried converting the existing per-face to box and this is what I ended up with. Also it seems to open up twice the size in blockbench that it does in modelbench.c458d2f4-834e-4ba1-b2c3-6cdfc8e60fd6.jpg

Edited by JonBell98
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On 11/27/2023 at 4:16 AM, JonBell98 said:

To update I tried again and managed to paint all of the faces, and this was the result, and yes I tried opening it in blockbench as a box uv and it didn't let me, and i tried converting the existing per-face to box and this is what I ended up with. Also it seems to open up twice the size in blockbench that it does in modelbench.c458d2f4-834e-4ba1-b2c3-6cdfc8e60fd6.jpg

click on the group of it an then create a texture , don't select all of the shapes , i did this and it ruined all of the model
EDIT: please do it in box UV as the default UV mapping or else it won't work

Edited by mcdebanjan
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