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How can I say that properly ?

 

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
12:43:01 version: 1.0.6
12:43:01 gm_version: 1.4.1749
12:43:01 build date: 12/03/2016 15:10:39
12:43:01 YYC: yes
12:43:01 working_directory: C:\Users\chaukeke\Mine-imator\
12:43:01 file_directory: C:\Users\chaukeke\AppData\Roaming\Mine_imator\
12:43:01 OS: Windows
12:43:01 os_version: 393218
12:43:01 os_is_network_connected: yes
12:43:01 os_get_language: fr
12:43:01 os_get_region: FR
12:43:01 USERDOMAIN: PC_CHAUKEKE
12:43:01 USERNAME: chaukeke
12:43:01 USERPROFILE: C:\Users\chaukeke
12:43:01 APPDATA: C:\Users\chaukeke\AppData\Roaming
12:43:01 NUMBER_OF_PROCESSORS: 2
12:43:01 PROCESSOR_ARCHITECTURE: x86
12:43:01 PROCESSOR_IDENTFIER: 
12:43:01 PROCESSOR_LEVEL: 6
12:43:01 PROCESSOR_REVISION: 3a09
12:43:01 video_adapter_0_name: Intel(R) HD Graphics
12:43:01 video_adapter_0_driver_version_high: 655378
12:43:01 video_adapter_0_device_name: \\.\DISPLAY1
12:43:01 video_adapter_0_driver_version_low: 659636
12:43:01 Library init
12:43:01 Data\file.dll
12:43:02 Data\movie.dll
12:43:02 Movie init
12:43:02 Data\window.dll
12:43:02 Data\texture.dll
12:43:02 Texture init
12:43:02 working_directory: C:\Users\chaukeke\Mine-imator\
12:43:02 Trying to save files
12:43:02 surface_save OK
12:43:02 texture_create OK
12:43:02 file_delete_lib OK
12:43:02 Shader init
12:43:02 shaders_are_supported: yes
12:43:02 shader_high_ssao_blur compiled: yes
12:43:02 shader_high_ssao compiled: yes
12:43:02 shader_high_ssao_depth_normal compiled: yes
12:43:02 shader_high_light_apply compiled: yes
12:43:02 shader_high_light_night compiled: yes
12:43:02 shader_high_light_point compiled: yes
12:43:02 shader_high_light_spot compiled: yes
12:43:02 shader_high_light_sun compiled: yes
12:43:02 shader_high_fog_apply compiled: yes
12:43:02 shader_high_fog compiled: yes
12:43:02 shader_high_dof compiled: yes
12:43:02 shader_high_aa compiled: yes
12:43:02 shader_replace compiled: yes
12:43:02 shader_draw_texture compiled: yes
12:43:02 shader_depth compiled: yes
12:43:02 shader_color_fog_lights compiled: yes
12:43:02 shader_color_fog compiled: yes
12:43:02 shader_blend_fog compiled: yes
12:43:02 shader_blend compiled: yes
12:43:02 shader_border compiled: yes
12:43:02 Create vertex format
12:43:02 Render init
12:43:02 Ground model init
12:43:02 Character models init
12:43:03 Windows init
12:43:03 Lists init
12:43:03 Load language file: C:\Users\chaukeke\Mine-imator\Data\Languages\english.txt
12:43:03 Make transitions
12:43:04 Transitions OK
12:43:04 Globals init
12:43:04 Opening pack from folder: C:\Users\chaukeke\Mine-imator\Data\Textures\
12:43:04 mob_texture
12:43:05 block_texture
12:43:08 colormap_grass_texture
12:43:08 colormap_foliage_texture
12:43:08 item_texture
12:43:08 particles_texture
12:43:08 block_preview_texture
12:43:08 sun_texture
12:43:08 moonphases_texture
12:43:08 moon_texture
12:43:08 clouds_texture
12:43:08 Pack opened
12:43:08 Found key_file: C:\Users\chaukeke\Mine-imator\Data\key.file
12:43:09 Loading settings: C:\Users\chaukeke\Mine-imator\Data\settings.file
12:43:09 load_format: 4
12:43:09 Loading recent: C:\Users\chaukeke\Mine-imator\Data\recent.file
12:43:09 Loading closed alerts: C:\Users\chaukeke\Mine-imator\Data\alerts.file
12:43:09 Startup OK
12:43:09 Resetting project
12:43:09 Destroying instances
12:43:09 Project resetted
12:43:09 Show popup: startup
12:43:10 HTTP: []
12:43:16 Opening project: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\Bone Collab 2.mproj
12:43:16 load_folder: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2
12:43:16 load_format: 13
12:43:17 Resetting project
12:43:17 Destroying instances
12:43:17 Project resetted
12:43:17 save_folder: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2
12:43:17 load_iid_offset: 0
12:43:17 Templates: 26
12:43:17 Timelines: 64
12:43:17 Resources: 13
12:43:17 Get template iids
12:43:17 Get particle type iids
12:43:17 Get keyframe iids
12:43:17 Get timeline iids
12:43:17 Build trees
12:43:17 Reset read positions
12:43:17 Update program
12:43:17 Project loaded
12:43:17 Loading audio: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\bow.mp3
12:43:18 Loading schematic: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\Ship1.schematic
12:43:18 Schematic size: 41, 11, 34
12:43:19 Loading schematic: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\Piece of MCBC_LanguageCraft.blocks
12:43:19 sch_map: MCBC_LanguageCraft
12:43:19 Schematic size: 11, 11, 15
12:43:19 Loading schematic: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\Piece from Classroom 2.blocks
12:43:19 sch_map: Classroom
12:43:19 Schematic size: 17, 17, 20
12:43:20 Loading audio: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\bd.mp3
12:43:20 Loading audio: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\hurtflesh1.mp3
12:43:20 Loading audio: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\wood3.mp3
12:43:20 Loading audio: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\hurtflesh3.mp3
12:43:20 Loading audio: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\drr.mp3
12:43:26 Loading audio: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\wood4.mp3
12:43:29 Show popup: exportmovie
12:43:53 Export movie: C:\Users\chaukeke\Mine-imator\Projects\Bone Collab 2\Bone Collab 2.mp4
12:43:53 Format: mp4
12:43:53 Bitrate: 2500000
12:43:53 Framerate: 24
12:43:53 Audio: yes
12:43:53 High Quality: yes
12:43:53 Size: 1920, 1080

Ho ! Yes, BRUH.

Sorry, so, the problem is : I start the render, it load, I wait and then, it crash. Windows say "Intel HD Driver Windows 8 (Can't see this part, no idea why)". I tried to download the Windows 10 version of Intel HD Driver but it say "Intel HD Driver and you version of Windows aren't compatible." So, I download the version 8.1 BUT : "You already have a better version of blablabla in your system..." Help please D:

(PS : Always crash at the same time, when the screen is fading.)

Edited by Chaukeke
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