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i use windows 10 and every time i copy something it crashes and heres the crashlog

 

Mine-imator log, please paste this into your bug report!
16:53:17 version: 1.0.4 (official)
16:53:17 gm_version: 1.4.1542
16:53:17 build date: 19-11-2015 20:33:35
16:53:17 YYC: yes
16:53:17 LAA: no
16:53:17 OS: Windows_NT
16:53:17 USERDOMAIN: boje-win8
16:53:17 USERNAME: Lasse
16:53:17 USERPROFILE: C:\Users\Lasse
16:53:17 APPDATA: C:\Users\Lasse\AppData\Roaming
16:53:17 video_adapter_0_name: AMD Radeon HD 6900 Series
16:53:17 video_adapter_0_driver_version_high: 524305
16:53:17 video_adapter_0_device_name: \\.\DISPLAY1
16:53:17 video_adapter_0_driver_version_low: 656764
16:53:17 os_version: 393218
16:53:17 os_is_network_connected: yes
16:53:17 os_get_language: --
16:53:17 os_get_region: DK
16:53:17 working_directory: C:\Users\Lasse\Desktop\Mine-imator-1.0.4\
16:53:17 file_directory: C:\Users\Lasse\AppData\Roaming\Mine_imator\
16:53:17 DLL init
16:53:17 file.dll
16:53:17 gzunzip.dll
16:53:17 movie.dll
16:53:17 Movie init
16:53:17 window.dll
16:53:17 texture.dll
16:53:17 Texture init
16:53:17 exe_directory: C:\Users\Lasse\Desktop\Mine-imator-1.0.4\
16:53:17 Trying to save files
16:53:17 surface_save OK
16:53:17 texture_create OK
16:53:17 file_delete_dll OK
16:53:17 Shader init
16:53:17 shaders_are_supported: yes
16:53:17 shader_high_ssao_blur compiled: yes
16:53:17 shader_high_ssao compiled: yes
16:53:17 shader_high_ssao_depth_normal compiled: yes
16:53:17 shader_high_light_apply compiled: yes
16:53:17 shader_high_light_night compiled: yes
16:53:17 shader_high_light_point compiled: yes
16:53:17 shader_high_light_spot compiled: yes
16:53:17 shader_high_light_sun compiled: yes
16:53:17 shader_high_fog_apply compiled: yes
16:53:17 shader_high_fog compiled: yes
16:53:17 shader_high_dof compiled: yes
16:53:17 shader_high_aa compiled: yes
16:53:17 shader_replace compiled: yes
16:53:17 shader_draw_texture compiled: yes
16:53:17 shader_depth compiled: yes
16:53:17 shader_color_fog_lights compiled: yes
16:53:17 shader_color_fog compiled: yes
16:53:17 shader_blend_fog compiled: yes
16:53:17 shader_blend compiled: yes
16:53:17 shader_border compiled: yes
16:53:17 Create vertex format
16:53:17 Render init
16:53:17 Ground model init
16:53:17 Character models init
16:53:17 Windows init
16:53:17 Lists init
16:53:17 Load language file: C:\Users\Lasse\Desktop\Mine-imator-1.0.4\Other\Languages\english.txt
16:53:17 Make transitions
16:53:17 linear
16:53:17 instant
16:53:17 easeinquad
16:53:17 easeoutquad
16:53:17 easeinoutquad
16:53:17 easeincubic
16:53:17 easeoutcubic
16:53:17 easeinoutcubic
16:53:17 easeinquart
16:53:17 easeoutquart
16:53:17 easeinoutquart
16:53:17 easeinquint
16:53:17 easeoutquint
16:53:17 easeinoutquint
16:53:17 easeinsine
16:53:17 easeoutsine
16:53:17 easeinoutsine
16:53:17 easeinexpo
16:53:17 easeoutexpo
16:53:17 easeinoutexpo
16:53:17 easeincirc
16:53:17 easeoutcirc
16:53:17 easeinoutcirc
16:53:17 easeinelastic
16:53:17 easeoutelastic
16:53:17 easeinoutelastic
16:53:18 easeinback
16:53:18 easeoutback
16:53:18 easeinoutback
16:53:18 easeinbounce
16:53:18 easeoutbounce
16:53:18 easeinoutbounce
16:53:18 linear
16:53:18 instant
16:53:18 easeinquad
16:53:18 easeoutquad
16:53:18 easeinoutquad
16:53:18 easeincubic
16:53:18 easeoutcubic
16:53:18 easeinoutcubic
16:53:18 easeinquart
16:53:18 easeoutquart
16:53:18 easeinoutquart
16:53:18 easeinquint
16:53:18 easeoutquint
16:53:18 easeinoutquint
16:53:18 easeinsine
16:53:18 easeoutsine
16:53:18 easeinoutsine
16:53:18 easeinexpo
16:53:18 easeoutexpo
16:53:18 easeinoutexpo
16:53:18 easeincirc
16:53:18 easeoutcirc
16:53:18 easeinoutcirc
16:53:18 easeinelastic
16:53:18 easeoutelastic
16:53:18 easeinoutelastic
16:53:18 easeinback
16:53:18 easeoutback
16:53:18 easeinoutback
16:53:18 easeinbounce
16:53:18 easeoutbounce
16:53:18 easeinoutbounce
16:53:18 Transitions OK
16:53:18 Globals init
16:53:18 Opening pack from folder: C:\Users\Lasse\Desktop\Mine-imator-1.0.4\Other\Textures\
16:53:18 mob_texture
16:53:18 block_texture
16:53:19 colormap_grass_texture
16:53:19 colormap_foliage_texture
16:53:19 item_texture
16:53:19 particles_texture
16:53:19 block_preview_texture
16:53:19 sun_texture
16:53:19 moonphases_texture
16:53:19 moon_texture
16:53:19 clouds_texture
16:53:19 Pack opened
16:53:19 Loading settings: C:\Users\Lasse\Desktop\Mine-imator-1.0.4\Other\settings.file
16:53:19 load_format: 3
16:53:19 Loading recent: C:\Users\Lasse\Desktop\Mine-imator-1.0.4\Other\recent.file
16:53:19 Loading closed alerts: C:\Users\Lasse\Desktop\Mine-imator-1.0.4\Other\alerts.file
16:53:19 Startup OK
16:53:19 Resetting project
16:53:19 Destroying instances
16:53:19 Project resetted
16:53:19 Show popup: startup
16:53:22 Opening project: C:\Users\Lasse\Mine-imator-1.0.1\Projects\fighting\fighting.mproj
16:53:22 load_folder: C:\Users\Lasse\Mine-imator-1.0.1\Projects\fighting
16:53:22 load_format: 10
16:53:22 Resetting project
16:53:22 Destroying instances
16:53:22 Project resetted
16:53:22 save_folder: C:\Users\Lasse\Mine-imator-1.0.1\Projects\fighting
16:53:22 load_iid_offset: 0
16:53:22 Templates: 59
16:53:22 Timelines: 39
16:53:22 Resources: 19
16:53:23 Get template iids
16:53:23 Get particle type iids
16:53:23 Get keyframe iids
16:53:23 Get timeline iids
16:53:23 Update program
16:53:23 Project loaded
16:53:24 Action: action_tl_select
16:53:24 Action: action_tl_keyframe_select
16:53:24 Action: action_tl_keyframes_move_done
 

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On 23/12/2015 at 5:35 PM, MineshaftGT01 said:

so many people are talking about this issue, but in truth, it's operator error. you copied something that was fine for your pc to load one of, but two of it was too much for your pc. it's not the program, just operator error.

It happens when i copy keyframes Even if it is only 1 key frame

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