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Animations are not completely based on the duration of it. There are many other factors that are thought of that give a better quality. Here are some of my tips/suggestions for any animation.

 

1) Add in audio, people enjoy using all their senses, and listening is one. Not only does sound give off emotion but it also adds a layer of depth to your animation, find the right sounds and you can make your animation stand out even more. 

 

2) Fluid animations is one of the harder things to do when animation because it generally means adding in more keyframes. Understand this is just something you should do if you want to further your animating skills and it is not something you need to do for it to be a good animation. Being fluid is more or less for most people getting the tempo/speed correct. You may need to export your animation more than once but being fluid can give you more rep as an animator. 

 

3) Field of view is the next topic, this is what the person viewing your animation can see. If you get the right angle when you are animating you can make the world look infinite when it might just be another ten blocks behind. This also is a key factor when you get into heavy story based animations, because a view from one angle can hide the true look or feel of how the person is, and that might be what you want. Understand and mess around with what you think looks best. 

 

4) Design is a big factor when you are making an animation, not only does it tell you what type of scenario the person it is, it also gives a sense of time period/era. Having an amazing set is not needed but it is always a nice addition. Make sure not to just try and use whatever, try and find what you want or build it.

 

5) Organization will go a long way when animating. You can label your parts so you know what is what, but also when making something you should have an idea already in your head or written down. This will make your animation better because you know what is going to happen instead of just putting something down and getting fed up with it not looking good. 

 

Please feel free to write your own tips so new people or even veteran animators can learn, you can never know enough. 

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1. Maximize your Mine-Imator Window before exporting, as it will give you the best quality available

2. Make sure when your characters walk, the feet don't "slip" over the ground and stay on one place between steps (This is hard, but IMO it looks very good)

 

The 2nd point would also make a good suggestion to David, to be able to lock body parts to a specific location, and then bend and strech it to reach this location depending on the characters other location ;)

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1. Maximize your Mine-Imator Window before exporting, as it will give you the best quality available

2. Make sure when your characters walk, the feet don't "slip" over the ground and stay on one place between steps (This is hard, but IMO it looks very good)

 

The 2nd point would also make a good suggestion to David, to be able to lock body parts to a specific location, and then bend and strech it to reach this location depending on the characters other location ;)

Yeah, also if the body parts were connected and had a fillet edge, but all in due time.

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I also have a tip:

1. Try writing it down. I've wrote down my animation in words. Fight Scenes Choreographed , settings, time, feelings, it helps me understand what I need to do well and in detail.

Edited by Spy
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Am I the only one who thought "Element Animation" (https://www.youtube.com/channel/UC0AE_22J0kAo30yjasaeFqw) when I saw the name of this topic?

 

P.S Awesome tutorial!

No your not..

 

I never follow Rule 5... I sorta just make it up as i go along, maybe I will try and write it down next animation

Edited by RedcapCreations
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