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Big chunk Copy & paste bug


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what happens when I copy and paste big chunks of keyframes VVV

15:51:52 version: 1.0.4 (official)
15:51:52 gm_version: 1.4.1542
15:51:52 build date: 19/11/2015 19:33:35
15:51:52 YYC: yes
15:51:52 LAA: no
15:51:52 OS: Windows_NT
15:51:52 USERDOMAIN: WIN-K7DRUJ7PEHS
15:51:52 USERNAME: Me
15:51:52 USERPROFILE: C:\Users\Me
15:51:52 APPDATA: C:\Users\Me\AppData\Roaming
15:51:52 video_adapter_0_name: AMD Radeon(TM) R7 Graphics
15:51:52 video_adapter_0_driver_version_high: 524305
15:51:52 video_adapter_0_device_name: \\.\DISPLAY1
15:51:52 video_adapter_0_driver_version_low: 656764
15:51:52 os_version: 393218
15:51:52 os_is_network_connected: yes
15:51:52 os_get_language: en
15:51:52 os_get_region: GB
15:51:52 working_directory: C:\Users\Me\Desktop\Mine-imator\
15:51:52 file_directory: C:\Users\Me\AppData\Roaming\Mine_imator\
15:51:52 Old log found
15:51:52 DLL init
15:51:52 file.dll
15:51:52 gzunzip.dll
15:51:52 movie.dll
15:51:52 Movie init
15:51:52 window.dll
15:51:52 texture.dll
15:51:52 Texture init
15:51:53 exe_directory: C:\Users\Me\Desktop\Mine-imator\
15:51:53 Trying to save files
15:51:53 surface_save OK
15:51:53 texture_create OK
15:51:53 file_delete_dll OK
15:51:53 Shader init
15:51:53 shaders_are_supported: yes
15:51:53 shader_high_ssao_blur compiled: yes
15:51:53 shader_high_ssao compiled: yes
15:51:53 shader_high_ssao_depth_normal compiled: yes
15:51:53 shader_high_light_apply compiled: yes
15:51:53 shader_high_light_night compiled: yes
15:51:53 shader_high_light_point compiled: yes
15:51:53 shader_high_light_spot compiled: yes
15:51:53 shader_high_light_sun compiled: yes
15:51:53 shader_high_fog_apply compiled: yes
15:51:53 shader_high_fog compiled: yes
15:51:53 shader_high_dof compiled: yes
15:51:53 shader_high_aa compiled: yes
15:51:53 shader_replace compiled: yes
15:51:53 shader_draw_texture compiled: yes
15:51:53 shader_depth compiled: yes
15:51:53 shader_color_fog_lights compiled: yes
15:51:53 shader_color_fog compiled: yes
15:51:53 shader_blend_fog compiled: yes
15:51:53 shader_blend compiled: yes
15:51:53 shader_border compiled: yes
15:51:53 Create vertex format
15:51:53 Render init
15:51:53 Ground model init
15:51:53 Character models init
15:51:53 Windows init
15:51:53 Lists init
15:51:53 Load language file: C:\Users\Me\Desktop\Mine-imator\Other\Languages\english.txt
15:51:53 Make transitions
15:51:53 linear
15:51:53 instant
15:51:53 easeinquad
15:51:53 easeoutquad
15:51:53 easeinoutquad
15:51:53 easeincubic
15:51:53 easeoutcubic
15:51:53 easeinoutcubic
15:51:53 easeinquart
15:51:54 easeoutquart
15:51:54 easeinoutquart
15:51:54 easeinquint
15:51:54 easeoutquint
15:51:54 easeinoutquint
15:51:54 easeinsine
15:51:54 easeoutsine
15:51:54 easeinoutsine
15:51:54 easeinexpo
15:51:54 easeoutexpo
15:51:54 easeinoutexpo
15:51:54 easeincirc
15:51:54 easeoutcirc
15:51:54 easeinoutcirc
15:51:54 easeinelastic
15:51:54 easeoutelastic
15:51:54 easeinoutelastic
15:51:54 easeinback
15:51:54 easeoutback
15:51:54 easeinoutback
15:51:54 easeinbounce
15:51:54 easeoutbounce
15:51:54 easeinoutbounce
15:51:54 linear
15:51:54 instant
15:51:54 easeinquad
15:51:54 easeoutquad
15:51:54 easeinoutquad
15:51:54 easeincubic
15:51:54 easeoutcubic
15:51:54 easeinoutcubic
15:51:54 easeinquart
15:51:54 easeoutquart
15:51:54 easeinoutquart
15:51:54 easeinquint
15:51:54 easeoutquint
15:51:54 easeinoutquint
15:51:54 easeinsine
15:51:54 easeoutsine
15:51:54 easeinoutsine
15:51:54 easeinexpo
15:51:54 easeoutexpo
15:51:54 easeinoutexpo
15:51:54 easeincirc
15:51:54 easeoutcirc
15:51:54 easeinoutcirc
15:51:54 easeinelastic
15:51:54 easeoutelastic
15:51:54 easeinoutelastic
15:51:54 easeinback
15:51:54 easeoutback
15:51:54 easeinoutback
15:51:54 easeinbounce
15:51:54 easeoutbounce
15:51:54 easeinoutbounce
15:51:54 Transitions OK
15:51:54 Globals init
15:51:54 Opening pack from folder: C:\Users\Me\Desktop\Mine-imator\Other\Textures\
15:51:54 mob_texture
15:51:54 block_texture
15:51:55 colormap_grass_texture
15:51:55 colormap_foliage_texture
15:51:55 item_texture
15:51:55 particles_texture
15:51:55 block_preview_texture
15:51:55 sun_texture
15:51:55 moonphases_texture
15:51:55 moon_texture
15:51:55 clouds_texture
15:51:55 Pack opened
15:51:55 Found key_file: C:\Users\Me\Desktop\Mine-imator\Other\key.file
15:51:55 Loading settings: C:\Users\Me\Desktop\Mine-imator\Other\settings.file
15:51:55 load_format: 3
15:51:55 Loading recent: C:\Users\Me\Desktop\Mine-imator\Other\recent.file
15:51:55 Loading closed alerts: C:\Users\Me\Desktop\Mine-imator\Other\alerts.file
15:51:55 Startup OK
15:51:55 Resetting project
15:51:55 Destroying instances
15:51:55 Project resetted
15:51:55 Show popup: startup
15:52:01 Opening project: C:\Users\Me\Desktop\Projects\Run cycles\SKIBBZ's Run Cycle\SKIBBZ's Run Cycle.mproj
15:52:01 load_folder: C:\Users\Me\Desktop\Projects\Run cycles\SKIBBZ's Run Cycle
15:52:01 load_format: 8
15:52:01 Resetting project
15:52:01 Destroying instances
15:52:01 Project resetted
15:52:01 save_folder: C:\Users\Me\Desktop\Projects\Run cycles\SKIBBZ's Run Cycle
15:52:01 load_iid_offset: 0
15:52:01 Templates: 1
15:52:01 Timelines: 8
15:52:01 Resources: 1
15:52:01 Get template iids
15:52:01 Get particle type iids
15:52:01 Get keyframe iids
15:52:01 Get timeline iids
15:52:01 Update pre 1.0.0 hide
15:52:01 Update program
15:52:01 Project loaded
15:52:02 Action: action_tl_select
15:52:04 Action: action_tl_deselect_all
15:52:06 Action: action_tl_keyframes_select_area
15:52:08 Action: action_tl_keyframes_paste
15:52:10 Action: action_tl_keyframes_move_done
15:52:12 Action: action_tl_keyframes_paste
15:52:15 Action: action_tl_keyframes_move_done
15:52:18 Action: action_tl_keyframes_paste
15:52:20 Action: action_tl_keyframes_paste
15:52:23 Action: action_tl_keyframes_move_done
15:52:32 Action: action_tl_deselect_all
15:52:33 Action: action_tl_keyframes_select_area
15:52:38 Action: action_tl_keyframes_paste
15:52:41 Action: action_tl_keyframes_move_done
15:52:53 Action: action_tl_deselect_all
15:52:54 Action: action_tl_keyframes_select_area
15:52:58 Action: action_tl_keyframes_paste
15:53:00 Action: action_tl_deselect_all
15:53:05 Action: action_tl_keyframes_select_area
15:53:05 Backup: C:\Users\Me\Desktop\Projects\Run cycles\SKIBBZ's Run Cycle\SKIBBZ's Run Cycle
15:53:05 Saving project: C:\Users\Me\Desktop\Projects\Run cycles\SKIBBZ's Run Cycle\SKIBBZ's Run Cycle.mbackup
15:53:05 load_folder: C:\Users\Me\Desktop\Projects\Run cycles\SKIBBZ's Run Cycle
15:53:05 save_folder: C:\Users\Me\Desktop\Projects\Run cycles\SKIBBZ's Run Cycle
15:53:05 Project saved
15:53:05 Backup saved

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Just now, Emanatronic said:

@Mafa Animations Can this be the same problem?!

Every fix can't be a Windows or Graphics Card upgrade, can it?!  ;n;

Eman, some people think animating isn't a big deal, in fact it is, you need a good computer. this is not MS paint

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Just now, Mafa Animations said:

Eman, some people think animating isn't a big deal, in fact it is, you need a good computer. this is not MS paint

Yeah, I can see that.  :D

I just don't like looking at such varying huge lists so indiscriminately.

But, in the back of mind, I always knew that way too many people go into this without the proper equipment.  :S  

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