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Found 3 results

  1. Instead of changing the interface color only, why not making a feature that you can customize the keyframes' color yourself. My interface is dark theme, which I made it myself. I find dark theme comfortable for my eyes, so I will be able to work for a longer period in just one sit. But since the keyframes' color aren't customize-able, I find it really tough to see darker color keyframes. Instead of adjust the interface myself. Why not making a feature that you could make any layer of keyframes' color customize-able? Btw, a little bit of tint color (which you can customize it yourself which color you want) for the whole layer would be also useful too.
  2. Customizable character rig update 1.2 It's a fairly decent update but it's something new. Just trying to make this rig unique 1.0 pictures (actual tutorial): 1.2 pictures: Download 1.2:
  3. Greetings animators! I have a suggestion that will make it easer to make animations effectively and efficiently. The default directory of Mine-imator (where it was downloaded to) can sometimes be inaccurate. For example, when assigning a texture to a given instance, the program automatically opens its directory. My suggestion would be to have the capability—under the settings tab, implemented in version 0.7.0—to assign different directories to different kinds of instances. For example say, you have a folder that contains only item textures. With this feature, you'd be able to open that folder the moment you browse for textures for item instances, within that folder. The following image displays the default directory of Mine-imator. Now, although I have it set up so there is a folder within the immediate directory, this would be useful still for people who get textures of the internet and put their textures in a given folder other than that of the default directory. However, pay attention to the upper-left corner of the screen... do you see it? In the help box it states plainly that it takes into account that this specific instance is an item. Thus, it should be simple to implement custom directories. The following image displays the immediate directory that would display if this addition would be implemented prior to me browsing for an item texture for this given instance. I hope you all found this useful and will utilize it in the future if it's implemented by David himself.
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