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Found 7 results

  1. Dear Mine-Imator-Team, sorry for my bad english, but if i doubleclick the Mine-Imator-Icon in won`t start, it also so won`t start in Task-Manager. Please help me, i want to animate a movie and now Mine-Imator doesn`t work!!
  2. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:28:36 PM version: 1.0.6 2:28:36 PM gm_version: 1.4.1749 2:28:36 PM build date: 3/12/2016 9:10:39 AM 2:28:36 PM YYC: yes 2:28:36 PM working_directory: d:\Users\Abby\Downloads\Mine-imator\Mine-imator\ 2:28:36 PM file_directory: C:\Users\Abby\AppData\Roaming\Mine_imator\ 2:28:36 PM OS: Windows 2:28:36 PM os_version: 393218 2:28:36 PM os_is_network_connected: yes 2:28:36 PM os_get_language: en 2:28:36 PM os_get_region: US 2:28:36 PM USERDOMAIN: ToshibaLaptop 2:28:36 PM USERNAME: Abby 2:28:36 PM USERPROFILE: C:\Users\Abby 2:28:36 PM APPDATA: C:\Users\Abby\AppData\Roaming 2:28:36 PM NUMBER_OF_PROCESSORS: 8 2:28:36 PM PROCESSOR_ARCHITECTURE: x86 2:28:36 PM PROCESSOR_IDENTFIER: 2:28:36 PM PROCESSOR_LEVEL: 6 2:28:36 PM PROCESSOR_REVISION: 3c03 2:28:36 PM video_adapter_0_name: Intel(R) HD Graphics 4600 2:28:36 PM video_adapter_0_driver_version_high: 1310739 2:28:36 PM video_adapter_0_device_name: \\.\DISPLAY1 2:28:36 PM video_adapter_0_driver_version_low: 987589 2:28:36 PM Old log found 2:28:36 PM Library init 2:28:36 PM Data\file.dll 2:28:37 PM Data\movie.dll 2:28:37 PM Movie init 2:28:37 PM Data\window.dll 2:28:37 PM Data\texture.dll 2:28:37 PM Texture init 2:28:47 PM working_directory: d:\Users\Abby\Downloads\Mine-imator\Mine-imator\ 2:28:47 PM Trying to save files 2:28:47 PM surface_save OK 2:28:47 PM texture_create OK 2:28:47 PM file_delete_lib OK 2:28:47 PM Missing file: d:\Users\Abby\Downloads\Mine-imator\Mine-imator\Data\import.exe When I try to open up Mine-imator, It says 'It semms Mine-imator didn't close properly last time, perhaps due to a crash.' I have re-installed Mine-imator many times and it just says the same thing!
  3. I am new to the forums and have done my best to search for other relevant posts before writing this one. Please forgive me if I have overlooked a post where this is already described and kindly point me in that direction. I have two separate Dell Optiplex 9020s, both 64-bit with Windows 7 installed. After installing Mine-Imator under a local admin account on both PCs, I get the attached display when starting the program. I would greatly appreciate any help. Thank you! Image URL: https://postimg.org/image/vwrciw3ix/ (I attempted to insert this image below but I can't tell if it is working so I put the direct URL above.) -connah0047
  4. Hi! as soon as I opened mine-imator it puts me a graphical error message and Direct X! can you help me? error log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 10:40:44 version: 1.0.6 10:40:45 gm_version: 1.4.1749 10:40:45 build date: 12/03/2016 15:10:39 10:40:45 YYC: yes 10:40:45 working_directory: C:\Users\Toshiba\Mine-imator\ 10:40:45 file_directory: C:\Users\Toshiba\AppData\Roaming\Mine_imator\ 10:40:45 OS: Windows 10:40:45 os_version: 393217 10:40:45 os_is_network_connected: yes 10:40:45 os_get_language: fr 10:40:45 os_get_region: FR 10:40:45 USERDOMAIN: KEUKEUL-PC 10:40:45 USERNAME: Toshiba 10:40:45 USERPROFILE: C:\Users\Toshiba 10:40:45 APPDATA: C:\Users\Toshiba\AppData\Roaming 10:40:45 NUMBER_OF_PROCESSORS: 2 10:40:45 PROCESSOR_ARCHITECTURE: x86 10:40:45 PROCESSOR_IDENTFIER: 10:40:45 PROCESSOR_LEVEL: 6 10:40:45 PROCESSOR_REVISION: 0f0d 10:40:45 video_adapter_0_name: Mobile Intel(R) 4 Series Express Chipset Family 10:40:45 video_adapter_0_driver_version_high: 524303 10:40:45 video_adapter_0_device_name: \\.\DISPLAY1 10:40:45 video_adapter_0_driver_version_low: 658229 10:40:45 Old log found 10:40:45 Library init 10:40:45 Data\file.dll 10:40:47 Data\movie.dll 10:40:49 Movie init 10:40:51 Data\window.dll 10:40:51 Data\texture.dll 10:40:51 Texture init 10:40:52 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 10:40:52 open_url: C:\Users\Toshiba\AppData\Roaming\Mine_imator\log_previous.txt 10:40:52 working_directory: C:\Users\Toshiba\Mine-imator\ 10:40:52 Trying to save files 10:40:53 surface_save OK 10:40:53 texture_create OK 10:40:53 file_delete_lib OK 10:40:53 Shader init 10:40:53 shaders_are_supported: yes 10:40:53 shader_high_ssao_blur compiled: no 10:40:53 Shader compilation failed 10:40:53 Download DirectX runtime: https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35 10:40:53 open_url: https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35
  5. Hello guys. I was wondering how I can get previous versions of mine - imator (specifically 1.0.4) because whenever I start up my mine-imator when I got the update, this screen would appear. http://imgur.com/3VcjmX4 and random parts of the screen would try to generate. I let it sit overnight but the screen never did finish. I uninstalled and reinstalled 6 times, each time going into my files and clearing ALL my mine - imator files. This wasn't happening in 1.0.4, but now it is. I assume it's because now I require an updated graphics card but I can't do that. Where can I get the 1.0.4 version?! please respond asap i do gfx on youtube and i dont want to have to stop because of this glitch!!!!!
  6. I Installed the Newest Version without uninstalling the old version first, I got this ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Attempting to read from outside the buffer, returning 0 ############################################################################################
  7. 1) My suggestion for Mineimator 1.0.0 Update 2 DEMO is to add a loading screen before the actual window shows up. To clearify, most programs normally show a window in the center of the screen that says "Loading..." and occasionally a "loaded something.code.package" as well. I think Mineimator users can benefit from such a thing because I'm guilty of clicking the shortcut a few times, because I thought it wasn't loading (or not loading fast enough) and I'm sure others have done the same. 2) Another suggestion I have is to make a way (or simplify the way, if it already exists [and I didn't know]) to delete objects in the timeline. I've added an object to my animation that I wanted to delete numerous times. I haven't found a way to delete it, so unless I'm just bad at finding things, there isn't one. I hope you take my suggestions to heart, David, and I wish you the best of luck on this project. Mineimator is totally awesome, and it's so cool that you're building it in GameMaker! I used it for a few years, since 6 or 7 I believe. I stopped after Studio came out because YoYo was trying to collect even more money .
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