Search the Community
Showing results for tags 'lighting tips'.
-
Greetings, animators! So today I will be giving you some tips to improve lighting in Mine-Imator. 1. Use a custom background sky texture, I suggest use an inverted sphere as you can have more control over the texture of the background texture. 2. Scale your scenery up! This will make the lighting and shadows better. I usually use scale 3 but you can use any scale. 3. If you are doing a night time render, then don't rotate the time to night, change the ambient color to blue and change the sunlight color to a lighter blue color than ambient color and use a custom night sky texture, also don't forget to scale. 4. Don't overuse saturation, i'd say try to use vibrance in camera settings until you feel like its not saturated much. 5. If you are making a sunset render, use a sunset sky texture, change the ambient to blue, sunlight to orange and mess with the camera settings to get better results. Bonus tips. 6. In the camera settings, put the brightness to 50 and contrast to 100, now make everything at the background darker or brighter and import a point light making it night time, and the point light will be very bright. This is useful cause Mine-Imator's lighting sources don't get that bright. 7. Camera settings, play around with the camera settings to eventually get better results. I hope this was helpful to you all, let me know in the comments if you have any questions and i may answer to that. Peace!