Search the Community
Showing results for tags 'Automatic'.
-
you know automatic run? well I like it the thing I hate about it is THIS: help me fix it IS ANNOYING
- 4 replies
-
- automatic
- automatic run
-
(and 1 more)
Tagged with:
-
My Favorite Gun of WW2 is now in Mine-imator!! The Browning Automatic Rife or B.A.R Fixed Color Scheme Side View: Aiming Down Sights: Download Link: http://www.mediafire.com/download/4uw3l6aq6x5kq81/WW2+B.A.R.zip
-
Now this is where I'm least experienced in coding: reading files. As such, I have no idea if this is easily possible or if it would take a lot of work, especially in GM. When one imports a schematic into an animation, if there are any chests, doors, levers, or other moveable blocks, they are always attached to the schematic. What would be cool and no doubt useful for those who are really forgetful (such as myself ^^ , is the automatic conversion of blocks such as doors, trapdoors, levers, etc. into special blocks or regular blocks, parented to the schematic. Also, for those who are using schematics as background props or something it would be nice to have a tick-box or something to toggle whether to automatically create those kinds of blocks. I can honestly say for once that I'm not sure if this could be done, but there's my thought.
-
If not planned already, what do you know? David could have thought of this/possibly implemented as well. An auto sort when using the World Importer. When using it, it just labels schematics the name of the world and numbers it. This all automatically is placed within the Schematics folder. Would it be possible that another folder within the Schematics folder is generated, called the name of the world and then the schematics imported via the world importer, placed in there? And on the topic of the world importer - a custom naming system? so when you import it, it could ask you before importing it would you like to Nickname it (Yeah it's a Pokémon ) before placed in the folder .