We all know that new systems will come to MI 2.0, a new shadow method, Global illumination and other things already announced by Nimi, all this is amazing..
But I'm worried about how much MI might get lag and crashing with all new 2.0 systems because the program is limited to 32x and doesn't have multi-thread..
is there any chance of MI update to 64x and having Multi-thread system ? This would be very good, as few objects in the scene make the program to lag.
About Multi-threading: https://forum.yoyogames.com/index.php?threads/native-gml-multithreading-in-gamemaker-no-dlls-networking.44268/
( I don't know if I can mention you, but I'll take my chances - @Nimi )
I really appreciate your work, Nimi! thanks for your effort and sorry for my bad english. Have a nice day ! ^^