Reputation Activity
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Tech Tac reacted to Nimi in Update Mineimator.com
As mentioned in the 24th dev update, the website won't be updated as official development ended on an unstable note and it was preferred to advertise a more stable version of the software on the main site.
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Tech Tac got a reaction from Entibrine303 in Update Mineimator.com
Update the Mine-Imator website to reflect the new features of Mine-Imator 2.0 more and to be more modern.
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Tech Tac reacted to brebkat in Auto Keyframing
Auto keyframing should be added it would work kinda like the auto keyframing feature in blender, press record, move your characters like normal and let mine-imator insert the keyframes for you
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Tech Tac got a reaction from Wallace in Dev update #24: Moving on & 2.0 release date
You will always be remembered.
R.I.P.
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Tech Tac got a reaction from Proud_AnimatorZ in Dev update #24: Moving on & 2.0 release date
You will always be remembered.
R.I.P.
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Tech Tac got a reaction from LeioceraYT in Dev update #24: Moving on & 2.0 release date
You will always be remembered.
R.I.P.
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Tech Tac got a reaction from MavSharkLife in Dev update #24: Moving on & 2.0 release date
You will always be remembered.
R.I.P.
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Tech Tac reacted to Nimi in Dev update #24: Moving on & 2.0 release date
Hello everyone, this will be my final dev update as we near 2.0's release.
Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website.
With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features.
David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0.
/ Nimi
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Tech Tac got a reaction from JaydenPolice44 in Texturing tools for Modelbench
Please add paint tools (like those in Blockbench) to Modelbench.
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Tech Tac got a reaction from Jeo_Swift in Among Us crewmate model
I know it's not 2020 anymore, but yeah, anyway, here it is, The Among Us crewmate Mine-Imator model. It's a simple and cartoony model.
Here, have a silly showcase render
[ Download ]
Features:
Easily colorable! The glasses are bendable to give more emotion! Hands! (Sorry no fingers) You can change the color by changing the blend color of the crewmate, but make sure to disable color inheritance of the glasses (see this issue). When bending the glasses make sure to rotate them have the bend angle in the opposite direction (e.g., bend: 15°, rotate-z: -7.5°).
btw this is my first (public) model, so what do you think? please give me feedback.
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