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TheRealXander724

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  1. Upvote
    TheRealXander724 reacted to Entibrine303 in Sonic DLC model REMAKE!   
    I wasn't very satisfied with how my first Sonic DLC model turned out, so I remade it!

    It's features:
    - Accurate textures and modelpart sizes
    - New parts to make it look more like the original from the DLC
    - Seperate models for Shadow and Tails!
    Download unavailable, sorry.
  2. Upvote
    TheRealXander724 reacted to Yogaindo CR in MIPGI .miobject tools ( Mine-Imator Tools ) V.0.2   
    A Mine-Imator Miobject tools that help you create faster

     
    What is MIPGI?
    Mine-Imator PNG, Generate, Importer. Is a little software that help you import png sequence quickly, making fake volumetric quickly, converting new miobject version to older version, and more!
    But for now, there is only PNG importing feature, the others are coming on the next updates!  :^
     
     

     
    ( Screenshot is from version 0.1  )  

    Features:
    Fast processing Easy to use ( Probably? ) meow  
    Tools:
    PNG Sequence Importer
    Fake Volumetric Layer Tools ( Coming Soon )
    Rollback Version ( Coming Soon )
    2D Physics ( Experimentation )
    NPC Pathfinder ( Experimentation )
    Audio to Keyframes ( Experimentation )
     
     
     
    Download:

    This application was build with HTML5, so it can run on any OS. V.0.2 // 3MB
    V.0.1 // 7MB
     
     
     
    Changes:
     Enjoy!
    Tutorial? It's inside the software, it always nice to explore <3.
  3. Upvote
    TheRealXander724 reacted to NotSomeoneYouWannaKnow in Physics engine   
    A physics engine for MI, because... yeah. I'd like to see rigid body dynamics and soft body dynamics implemented. Hopefully it's not too hard to code.
     
    This would've also meant collisions would be added to MI, which is not the best for performance... I guess make it an opt-in feature for each project?
  4. Upvote
    TheRealXander724 reacted to david in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
    Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
    Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
    Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!   Now, without further delays...  
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
     
    2.0 Pre-release 4 (2022-07-29), changes:
    Changes
    Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
    2.0 Pre-release 3 (2022-07-11), changes:
    Features
    Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
    Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows  
    2.0 Pre-release 2 (2022-06-13), changes:
    Features
    Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
    Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)  
    2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
    Features
    Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
    Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
    “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
    Cheers,
    David
  5. Upvote
    TheRealXander724 reacted to YeiYu in Skirt RIG research 2nd - Skirt 8.6 version   
    Continued research for several months.
    Skirt RIG which I made is update to version 8.6.
    But also has something to debug.
    So, I want to try in my animations first.
    Here are my wallpapers.

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