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TheRealXander724

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About TheRealXander724

  • Rank
    AbstractXavier61
    Newbie
  • Birthday 07/24/2003

Profile Information

  • Member Title
    AbstractXavier61
  • Gender
    Male
  • Location
    United States
  • Interests
    Trying to make my Animations Anime-Style, Powerful, Epic, Comical and Hyperdimensional.
  • Minecraft username
    AbstractXavier61

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  1. This has got to be... The BEST THING I have ever seen... But since I mostly perfer the archive version than the Installer, its more easier for me and I would even put it into a cloud.
  2. This is actually really cool! Really like the new features, they are amazing. Especially the Markers, Better lighting, And the style as well. But just 2 things to ask. 1. Will this effect current version(1.2.8) rigs, projects and keyframe files? (because you are going straight to 2.0.0) 2. Will the software also have the ability combine duplicate resources into 1, like loading a rig into a project that has a rig with the exact same model file but different appearance in terms of skins and objects?
  3. I see... And just out of curiosity, how many minutes would you recommend per project? Because 23 Minutes is the highest I have gotten without crashing, and for future reference for the safety for my animations, it is good to know what is the recommended amount.
  4. When I opened my project that was more than 23 minutes long. the next day, I was able to open it but all the progress beyond frame 32000 was erased for an unknown reason and whenever I go into another project just to work on another project, Mine-imator decides to crash and shows this error. This is quite bizzare for me, because I had to create a new project and save miobjects from the other animation, tested it to see if it wouldn't do it and and luckily it didn't crash. but when i started animating beyond frame 32000 and saved it, it erased everything beyond that point again and crashed when entering another project. this concerns me that mine-imator either has a limit for the amount of markers in the timeline, or the limit of how long the animation should be...
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