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TNHo

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  1. Shortly after this, the Titanic will roll over to an even keel and take a sudden plunge at 2:15 AM and disappears at around 2:20 AM. I might make this an animation later if I have time...
  2. An attempt to animate Titanic breaking apart accurately. I might try to do the final plunge later if college work doesn't crush me.
  3. Is there anything I can do in the meantime before then? Is there something in the schematic that is causing this? When I load the schematic of the whole ship, it does not crash. When loading a schematic of the stern part, it crashes. The schematic of the bow section does not crash.
  4. I'm trying to load in schematics to make a Titanic animation but the stern section always causes Mine-imator to crash. Link to the problematic schematic in question: https://www.mediafire.com/file/bkr0j7t25ipw2r4/problematic_schematic.zip/file Log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:15:19 PM mineimator_version: 1.2.9 (Patch 2, 2021.12.20) 6:15:19 PM gm_runtime: 2.2.5.378 6:15:19 PM YYC: yes 6:15:19 PM working_directory: C:\Users\Tan\Mine-imator\ 6:15:19 PM file_directory: C:\Users\Tan\AppData\Roaming\Mine_imator\ 6:15:19 PM OS: Windows 6:15:19 PM os_version: 655360 6:15:19 PM os_is_network_connected: yes 6:15:19 PM os_get_language: en 6:15:19 PM os_get_region: US 6:15:19 PM USERDOMAIN: TNHO05-PC 6:15:19 PM USERNAME: Tan 6:15:19 PM USERPROFILE: C:\Users\Tan 6:15:19 PM APPDATA: C:\Users\Tan\AppData\Roaming 6:15:19 PM NUMBER_OF_PROCESSORS: 4 6:15:19 PM PROCESSOR_ARCHITECTURE: x86 6:15:19 PM PROCESSOR_IDENTFIER: 6:15:19 PM PROCESSOR_LEVEL: 6 6:15:19 PM PROCESSOR_REVISION: 9e09 6:15:19 PM video_adapter_subsysid: 127406120 6:15:19 PM udid: d790fc50-991f-4276-b534-a018ea15d582 6:15:19 PM video_adapter_vendorid: 4318 6:15:20 PM video_d3d11_context: 050900D0 6:15:20 PM video_d3d11_device: 04013244 6:15:20 PM video_adapter_deviceid: 7308 6:15:20 PM video_adapter_sharedsystemmemory: 1073676288 6:15:20 PM video_adapter_revision: 161 6:15:20 PM video_adapter_description: NVIDIA GeForce GTX 1050 Ti 6:15:20 PM video_adapter_dedicatedsystemmemory: 0 6:15:20 PM video_adapter_dedicatedvideomemory: 3221225472 6:15:20 PM Old log found 6:15:20 PM External library init 6:15:20 PM External library: Data\file.dll 6:15:20 PM External library: Data\movie.dll 6:15:20 PM External library: movie init 6:15:20 PM External library: Data\window.dll 6:15:20 PM External library: Data\math.dll 6:15:21 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 6:15:22 PM Open URL: C:\Users\Tan\AppData\Roaming\Mine_imator\log_previous.txt 6:15:22 PM working_directory: C:\Users\Tan\Mine-imator\ 6:15:22 PM Trying to save files 6:15:22 PM surface_save OK 6:15:22 PM texture_create OK 6:15:22 PM file_delete_lib OK 6:15:22 PM Create vertex format 6:15:22 PM Shader init 6:15:22 PM shaders_are_supported: yes 6:15:22 PM shader_distort compiled: yes 6:15:22 PM shader_ca compiled: yes 6:15:22 PM shader_high_light_desaturate compiled: yes 6:15:22 PM shader_noise compiled: yes 6:15:22 PM shader_vignette compiled: yes 6:15:22 PM shader_color_correction compiled: yes 6:15:22 PM shader_blur compiled: yes 6:15:22 PM shader_add compiled: yes 6:15:22 PM shader_high_bloom_threshold compiled: yes 6:15:22 PM shader_color_glow compiled: yes 6:15:22 PM shader_high_ssao_depth_normal compiled: yes 6:15:22 PM shader_high_ssao_blur compiled: yes 6:15:22 PM shader_high_ssao compiled: yes 6:15:22 PM shader_high_light_sun compiled: yes 6:15:22 PM shader_high_light_spot compiled: yes 6:15:22 PM shader_high_light_point_shadowless compiled: yes 6:15:22 PM shader_high_light_point compiled: yes 6:15:22 PM shader_high_light_night compiled: yes 6:15:22 PM shader_high_light_apply compiled: yes 6:15:22 PM shader_high_fog_apply compiled: yes 6:15:22 PM shader_high_fog compiled: yes 6:15:22 PM shader_high_dof_coc_blur compiled: yes 6:15:22 PM shader_high_dof_coc compiled: yes 6:15:22 PM shader_high_dof compiled: yes 6:15:22 PM shader_high_aa compiled: yes 6:15:22 PM shader_replace compiled: yes 6:15:22 PM shader_draw_texture compiled: yes 6:15:22 PM shader_depth_point compiled: yes 6:15:22 PM shader_depth compiled: yes 6:15:22 PM shader_color_fog_lights compiled: yes 6:15:22 PM shader_color_fog compiled: yes 6:15:22 PM shader_color_camera compiled: yes 6:15:22 PM shader_border compiled: yes 6:15:22 PM shader_blend compiled: yes 6:15:22 PM shader_alpha_test compiled: yes 6:15:22 PM shader_alpha_fix compiled: yes 6:15:22 PM Loading legacy file 6:15:22 PM Make transitions 6:15:22 PM Transitions OK 6:15:22 PM Loading language file: C:\Users\Tan\Mine-imator\Data\Languages\english.milanguage 6:15:23 PM Windows startup 6:15:23 PM Found key_file: C:\Users\Tan\Mine-imator\Data\key.midata 6:15:23 PM Loading settings: C:\Users\Tan\Mine-imator\Data\settings.midata 6:15:23 PM load_format: 28 6:15:24 PM Render init 6:15:24 PM Loading Minecraft assets version: 1.18 6:15:24 PM Show alert: Mine-imator 2.0 news!, New features revealed in the latest dev update!, 75 6:15:24 PM Archive already unzipped, re-using: C:\Users\Tan\AppData\Roaming\Mine_imator\Minecraft_unzip\1.18\assets\minecraft\ 6:15:24 PM Model textures: load 6:15:25 PM Model textures: done 6:15:25 PM Block textures: load static 6:15:25 PM Block textures: load animated 6:15:25 PM Block textures, blocksize: 16 6:15:25 PM Block textures: static block surface 6:15:25 PM Block textures: static block preview 6:15:25 PM Block textures: animated block surfaces 6:15:25 PM Block textures: animated frames 6:15:25 PM Block textures: animated block preview 6:15:25 PM Block textures: find static block depths 6:15:25 PM Block textures: find animated block depths 6:15:25 PM Block textures: done 6:15:25 PM Item textures: load 6:15:25 PM Item textures: surface 6:15:25 PM Item textures: done 6:15:25 PM Particle textures: load 6:15:25 PM Particle textures: legacy sheets 6:15:25 PM Particle textures: done 6:15:32 PM Saving block previews: C:\Users\Tan\Mine-imator\Data\blockpreview.midata 6:15:33 PM Loaded assets successfully 6:15:33 PM Ground vbuffer init 6:15:33 PM Resetting project 6:15:33 PM Destroying instances 6:15:33 PM Project resetted 6:15:33 PM Show popup: startup 6:15:33 PM Using the latest assets 6:15:38 PM Opening project: C:\Users\Tan\Mine-imator\Projects\titanic bigger\titanic bigger.miproject 6:15:38 PM load_format: 32 6:15:38 PM Resetting project 6:15:38 PM Destroying instances 6:15:38 PM Project resetted 6:15:38 PM save_folder: C:\Users\Tan\Mine-imator\Projects\titanic bigger 6:15:38 PM load_folder: C:\Users\Tan\Mine-imator\Projects\titanic bigger 6:15:38 PM Project loaded 6:15:38 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\aft tower top.schematic 6:15:38 PM Size: { { 22,61,124 }, } 6:15:43 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\bow.schematic 6:15:43 PM Size: { { 270,61,142 }, } 6:15:59 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\forward tower bottom.schematic 6:15:59 PM Size: { { 23,61,20 }, } 6:16:00 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\aft tower bottom.schematic 6:16:00 PM Size: { { 22,61,20 }, } 6:16:01 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\forward tower top.schematic 6:16:02 PM Size: { { 23,61,124 }, } 6:16:10 PM Saving settings: C:\Users\Tan\Mine-imator\Data\settings.midata 6:16:26 PM Add resource: schematic 6:16:26 PM filename: stern.schematic 6:16:26 PM Action Load resource: action_bench_scenery, C:\Users\Tan\Desktop\stern.schematic 6:16:26 PM Loading .schematic: C:\Users\Tan\Desktop\stern.schematic 6:16:26 PM Size: { { 203,61,141 }, } Error: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_block_set_state_id_value (line 17) called from - gml_Script_block_tile_entity_bed (line 15) called from - gml_Script_res_load_scenery (line 324) called from - gml_Script_popup_loading_draw (line 5) called from - gml_Script_popup_draw (line 111) called from - gml_Script_window_draw (line 31) called from - gml_Script_app_event_draw (line 8) called from - gml_Object_app_Draw_0 (line 1)
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