Jump to content

BeastyBoss_303

Members
  • Posts

    17
  • Joined

  • Last visited

  • Posts

    17
  • Joined

  • Last visited

About BeastyBoss_303

  • Rank
    Bruh
    Newbie

Profile Information

  • Member Title
    Bruh
  • Gender
    Male
  • Interests
    Good stuff
  • Minecraft username
    BeastyBoss_303

Recent Profile Visitors

1076 profile views
  1. I should not have to compromise a skins outer layer to not have an ugly xray glitch inbetween body parts full stop, im just waiting for the devs to actually do something. Wtf did i just read
  2. This bug has been in mine-imator forever and makes me want to die just fix it already. https://imgur.com/a/fluengl I have not once used mine-imator for around 3 years now, i finally decide to use it again and quickly realised why i got tired of it, there are unfixable problems such as this issue which never seem to be acknowledged by the devs at all, this one in particular: The legs on my skin have a transparent outer layer near the bottom and mine-imator has a spaz attack when it realises it has to deal with transparency, so naturally you have to choose which leg you want to have at a higher render level instead of having it so you can look at the front/back of the legs from both left and right without it looking horrid. it is such a simple issue and its been a painfully long time that this has been in mine-imator, just dont have limitations, its that easy, just add features such as custom transition curves, why not?? Every time i use mine-imator, i have to restrain myself from going on a mass genocide rampage with how pissed off it makes me, if i knew how to code i would immediately fix this shit, thats what gets me angry- the fact that there are people that develop updates for mine-imator and they dont care to make it less infuriating. I want to use this program but i also want to not hang myself, doing both is extremely counter-intuitive.
  3. https://imgur.com/a/E2LbVdM The light bulb is on
  4. 1. Have already tried using texture packs and have given up due to the braindead format that mineimator needs them in. 2. High Quality mode is the same. 3. You don't need a screenshot, i perfectly described the problem; the light is on the backside of the body while the darkness is on the front (the side that has a light pointing towards it)
  5. For some stupid reason, on the bodies of villagers that i have in my project, the lighting is Reversed.. As in the front (where there's a light pointing at it) it is dark and on the back it is bright ? It was fine before upgrading to the dreaded 1.14 textures, etc, That's the only thing i did.
  6. It would be amazing if there were custom transitions, like if you could draw your own line and also enter specific numbers for angles at different points, and most importantly, have a curve maker in it.
  7. I can't manually move the camera or make the camera move by playing the animation, because of it being in high qual rendering mode. I don't even have that many animatable blocks, and thats why it does it, its because i have a few animated blocks like doors/chests. Please help, i need a way to get around this, i would really like not needing to call the waaambulance for mine-imator whenever i put in a few animated blocks in. I don't want to have to export the damn thing as a movie every time i want to preview it, thanks.
  8. I can not change the sky and background etc with different frames so thats not what im looking for
  9. I want to do an animation that features both the overworld and the nether, Not just one. How?
  10. Thats not helpful at all, at Least tell me where to look to fix it.
  11. It looks the same if it's rendered or not, as a said on individual blocks its fixed to be dark on 2 sides E.g.(north and west) and bright on the other side E.g.(South) and on E.g.(east) its normal brightness.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...