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YoshiHunter

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  • Posts

    531
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YoshiHunter last won the day on June 26 2018

YoshiHunter had the most liked content!

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About YoshiHunter

  • Rank
    *insert witty title here*
    Newbie
  • Birthday January 3

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Profile Information

  • Member Title
    *insert witty title here*
  • Gender
    Male
  • Location
    USA
  • Interests
    The Weather

    Video Games

    Hanging out with my loved ones

    Favorite Video Games: (In no particular order)

    1. Super Mario World
    2. Splatoon 2
    3. Minecraft (Java Edition)
    4. Star Wars Battlefront II (2005)
    5. Star Wars: Jedi Knight 3
    6. Mario Kart Wii
    7. Mario Kart 8 Deluxe
    8. A Hat in Time
    9. Super Mario Galaxy
    10. Super Mario Odyssey
    11. Roblox (Yep, the game with the now infamous oof. Seriously, why didn't it become a meme back in 2006?)
    12. Halo PC
    13. Halo 2 PC
    14. ElDewrito (Halo Online)
  • Minecraft username
    yoshihunter125

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Single Status Update

See all updates by YoshiHunter

  1. Where I've Been

    To cut right to the chase: A couple years ago, I began my transition away from Mine-imator. I initially switched over to SFM on early 2022, where I continued to make renders, now with less blocky aesthetics. Having a more realistic look allowed me to have more freedom when it came to making the renders I wanted to make at the time. Not to mention, after making renders and animations with the Minecraft aesthetics for many years up until that point, I was growing tired of it. Then at the end of 2022, I switched over to the big piece of FOSS 3D software: Blender. It wasn't my first rodeo with Blender. I tried to use it many years ago as a kid, but it was so confusing to me that I gave up. Though this time, it felt different. Armed with my brief experience with SFM, and my years of experience with Mine-imator, the transition went surprisingly smooth. There were still bumps, but there were tons of great Blender tutorials on YouTube that helped teach me some things about the software. I was, and still am, having a blast using Blender. It's a fantastic piece of software.
    I will always remain grateful to Mine-imator and its devs (David, Nimi, et al) for giving me an easy to use piece of software that allowed me to make what I wanted with a UI/UX that was friendly, welcoming, and simple. If anyone is looking for an easy start to 3D, I recommend Mine-imator. For those who have grown more experienced and want something more powerful, I recommend Blender. I'll probably go back to using Mine-imator if there's a cool collab being hosted that has the use of it as a requirement, but other than that, I can confidently say that my time with it has long since passed.
    With all that being said, thank you to everyone for all the support on the stuff I've posted here, and for rightfully pointing out my shortcomings, both as a creator, and as a person. I'll probably share some of my Blender stuff on here eventually, if and when I remember to xd.

    If you all want to see the things I've created, check out my socials: https://yoshihunter.carrd.co

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