Everytime i load up this certain project, it crashes the program.
It loaded just fine before but i don't know whats going on....
___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
2:51:55 AM mineimator_version: 1.2.0 PRE-RELEASE 2
2:51:55 AM gm_runtime: 2.1.5.246
2:51:55 AM YYC: yes
2:51:55 AM working_directory: C:\Users\Mb104\Mine-imator\
2:51:55 AM file_directory: C:\Users\Mb104\AppData\Roaming\Mine_imator\
2:51:55 AM OS: Windows
2:51:55 AM os_version: 655360
2:51:55 AM os_is_network_connected: yes
2:51:55 AM os_get_language: en
2:51:55 AM os_get_region: US
2:51:55 AM USERDOMAIN: DESKTOP-K9IDBPJ
2:51:55 AM USERNAME: Mb104
2:51:55 AM USERPROFILE: C:\Users\Mb104
2:51:56 AM APPDATA: C:\Users\Mb104\AppData\Roaming
2:51:56 AM NUMBER_OF_PROCESSORS: 4
2:51:56 AM PROCESSOR_ARCHITECTURE: x86
2:51:56 AM PROCESSOR_IDENTFIER:
2:51:56 AM PROCESSOR_LEVEL: 6
2:51:56 AM PROCESSOR_REVISION: 5e03
2:51:56 AM video_adapter_subsysid: 925701208
2:51:56 AM udid: 2471b7d1-5cc0-4648-b773-c9d42734283d
2:51:56 AM video_adapter_vendorid: 4318
2:51:56 AM video_d3d11_context: 03D723A8
2:51:56 AM video_d3d11_device: 03D70574
2:51:56 AM video_adapter_deviceid: 7297
2:51:56 AM video_adapter_sharedsystemmemory: 2210791424
2:51:56 AM video_adapter_revision: 161
2:51:56 AM video_adapter_description: NVIDIA GeForce GTX 1050
2:51:56 AM video_adapter_dedicatedsystemmemory: 0
2:51:56 AM video_adapter_dedicatedvideomemory: 2084110336
2:51:56 AM Old log found
2:51:56 AM External library init
2:51:56 AM External library: Data\file.dll
2:51:56 AM External library: Data\movie.dll
2:51:56 AM External library: movie init
2:51:56 AM External library: Data\window.dll
2:51:59 AM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
2:51:59 AM Open URL: C:\Users\Mb104\AppData\Roaming\Mine_imator\log_previous.txt
2:51:59 AM working_directory: C:\Users\Mb104\Mine-imator\
2:51:59 AM Trying to save files
2:51:59 AM surface_save OK
2:51:59 AM texture_create OK
2:51:59 AM file_delete_lib OK
2:51:59 AM Create vertex format
2:51:59 AM Shader init
2:51:59 AM shaders_are_supported: yes
2:51:59 AM shader_vignette compiled: yes
2:51:59 AM shader_color_correction compiled: yes
2:52:00 AM shader_blur compiled: yes
2:52:00 AM shader_add compiled: yes
2:52:00 AM shader_high_bloom_threshold compiled: yes
2:52:00 AM shader_color_glow compiled: yes
2:52:00 AM shader_high_ssao_depth_normal compiled: yes
2:52:00 AM shader_high_ssao_blur compiled: yes
2:52:00 AM shader_high_ssao compiled: yes
2:52:00 AM shader_high_light_sun compiled: yes
2:52:00 AM shader_high_light_spot compiled: yes
2:52:00 AM shader_high_light_point_shadowless compiled: yes
2:52:00 AM shader_high_light_point compiled: yes
2:52:00 AM shader_high_light_night compiled: yes
2:52:00 AM shader_high_light_apply compiled: yes
2:52:00 AM shader_high_fog_apply compiled: yes
2:52:00 AM shader_high_fog compiled: yes
2:52:00 AM shader_high_dof compiled: yes
2:52:00 AM shader_high_aa compiled: yes
2:52:00 AM shader_replace compiled: yes
2:52:00 AM shader_draw_texture compiled: yes
2:52:00 AM shader_depth_point compiled: yes
2:52:00 AM shader_depth compiled: yes
2:52:00 AM shader_color_fog_lights compiled: yes
2:52:00 AM shader_color_fog compiled: yes
2:52:00 AM shader_color_camera compiled: yes
2:52:00 AM shader_border compiled: yes
2:52:00 AM shader_blend compiled: yes
2:52:00 AM shader_alpha_test compiled: yes
2:52:00 AM shader_alpha_fix compiled: yes
2:52:00 AM Loading legacy file
2:52:00 AM Make transitions
2:52:00 AM Transitions OK
2:52:00 AM Loading language file: C:\Users\Mb104\Mine-imator\Data\Languages\english.milanguage
2:52:00 AM Windows startup
2:52:00 AM Found key_file: C:\Users\Mb104\Mine-imator\Data\key.midata
2:52:00 AM Loading settings: C:\Users\Mb104\Mine-imator\Data\settings.midata
2:52:00 AM load_format: 28
2:52:01 AM Render init
2:52:01 AM Loading Minecraft assets version: 1.13.1
2:52:01 AM Archive already unzipped, re-using: C:\Users\Mb104\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1\assets\minecraft\
2:52:01 AM Model textures: load
2:52:01 AM Model textures: done
2:52:01 AM Block textures: load static
2:52:01 AM Block textures: load animated
2:52:01 AM Block textures, blocksize: 16
2:52:01 AM Block textures: static block surface
2:52:01 AM Block textures: static block preview
2:52:01 AM Block textures: animated block surfaces
2:52:01 AM Block textures: animated frames
2:52:01 AM Block textures: animated block preview
2:52:01 AM Block textures: find static block depths
2:52:01 AM Block textures: find animated block depths
2:52:01 AM Block textures: done
2:52:01 AM Item textures: load
2:52:02 AM Item textures: surface
2:52:02 AM Item textures: done
2:52:23 AM Saving block previews: C:\Users\Mb104\Mine-imator\Data\blockpreview.midata
2:52:23 AM Loaded assets successfully
2:52:25 AM Ground vbuffer init
2:52:25 AM Resetting project
2:52:25 AM Destroying instances
2:52:25 AM Project resetted
2:52:25 AM Show popup: startup
2:53:25 AM Opening project: C:\Users\Mb104\Mine-imator\Projects\Minecraft Animated Adventures Episode 3 The Hunger Games\Minecraft Animated Adventures Episode 3 The Hunger Games.miproject
2:53:26 AM load_format: 27
2:53:26 AM Resetting project
2:53:26 AM Destroying instances
2:53:26 AM Project resetted
2:53:26 AM save_folder: C:\Users\Mb104\Mine-imator\Projects\Minecraft Animated Adventures Episode 3 The Hunger Games
2:53:26 AM load_folder: C:\Users\Mb104\Mine-imator\Projects\Minecraft Animated Adventures Episode 3 The Hunger Games