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KyStyle67

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About KyStyle67

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    KyStyle67

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  1. cool! I think you did a good job with the furniture, I just think you should add a bit of depth to the colours. Maybe you could use a gradient with paint.net or something like that, that would give it a bit more detail. Anyway, great work!
  2. No problem, I'll say I would normally prefer a wallpaper with a lot less effects rather that hundreds of crazy effects flying out everywhere. Anyways, I like the idea of the wallpaper and can see you have put a lot of effort into it, I think you have done a good job.
  3. Cool Wallpaper, Its a bit hard to see whats going on when there's too much going on at once, if you get what I mean.
  4. When I launch mineimator, the whole thing goes all glitchy and bad and unusable. Here is a picture: Here is the log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:08:04 PM version: 1.0.6 6:08:04 PM gm_version: 1.4.1749 6:08:04 PM build date: 13/03/2016 1:10:39 AM 6:08:04 PM YYC: yes 6:08:04 PM working_directory: C:\Users\Kyle\Mine-imator\ 6:08:04 PM file_directory: C:\Users\Kyle\AppData\Roaming\Mine_imator\ 6:08:04 PM OS: Windows 6:08:04 PM os_version: 393218 6:08:04 PM os_is_network_connected: yes 6:08:04 PM os_get_language: en 6:08:04 PM os_get_region: AU 6:08:04 PM USERDOMAIN: KYLE_PC 6:08:04 PM USERNAME: Kyle 6:08:04 PM USERPROFILE: C:\Users\Kyle 6:08:04 PM APPDATA: C:\Users\Kyle\AppData\Roaming 6:08:04 PM NUMBER_OF_PROCESSORS: 4 6:08:04 PM PROCESSOR_ARCHITECTURE: x86 6:08:04 PM PROCESSOR_IDENTFIER: 6:08:04 PM PROCESSOR_LEVEL: 6 6:08:04 PM PROCESSOR_REVISION: 4501 6:08:04 PM video_adapter_0_name: Intel(R) HD Graphics Family 6:08:04 PM video_adapter_0_driver_version_high: 655378 6:08:04 PM video_adapter_0_device_name: \\.\DISPLAY1 6:08:04 PM video_adapter_0_driver_version_low: 658728 6:08:04 PM Library init 6:08:04 PM Data\file.dll 6:08:04 PM Data\movie.dll 6:08:04 PM Movie init 6:08:04 PM Data\window.dll 6:08:04 PM Data\texture.dll 6:08:04 PM Texture init 6:08:04 PM working_directory: C:\Users\Kyle\Mine-imator\ 6:08:04 PM Trying to save files 6:08:04 PM surface_save OK 6:08:04 PM texture_create OK 6:08:04 PM file_delete_lib OK 6:08:04 PM Shader init 6:08:04 PM shaders_are_supported: yes 6:08:04 PM shader_high_ssao_blur compiled: yes 6:08:04 PM shader_high_ssao compiled: yes 6:08:04 PM shader_high_ssao_depth_normal compiled: yes 6:08:04 PM shader_high_light_apply compiled: yes 6:08:04 PM shader_high_light_night compiled: yes 6:08:04 PM shader_high_light_point compiled: yes 6:08:04 PM shader_high_light_spot compiled: yes 6:08:04 PM shader_high_light_sun compiled: yes 6:08:04 PM shader_high_fog_apply compiled: yes 6:08:04 PM shader_high_fog compiled: yes 6:08:04 PM shader_high_dof compiled: yes 6:08:04 PM shader_high_aa compiled: yes 6:08:04 PM shader_replace compiled: yes 6:08:04 PM shader_draw_texture compiled: yes 6:08:04 PM shader_depth compiled: yes 6:08:04 PM shader_color_fog_lights compiled: yes 6:08:04 PM shader_color_fog compiled: yes 6:08:04 PM shader_blend_fog compiled: yes 6:08:04 PM shader_blend compiled: yes 6:08:04 PM shader_border compiled: yes 6:08:04 PM Create vertex format 6:08:04 PM Render init 6:08:04 PM Ground model init 6:08:04 PM Character models init 6:08:04 PM Windows init 6:08:04 PM Lists init 6:08:04 PM Load language file: C:\Users\Kyle\Mine-imator\Data\Languages\english.txt 6:08:04 PM Make transitions 6:08:04 PM Transitions OK 6:08:04 PM Globals init 6:08:04 PM Opening pack from folder: C:\Users\Kyle\Mine-imator\Data\Textures\ 6:08:04 PM mob_texture 6:08:04 PM block_texture 6:08:05 PM colormap_grass_texture 6:08:05 PM colormap_foliage_texture 6:08:05 PM item_texture 6:08:05 PM particles_texture 6:08:05 PM block_preview_texture 6:08:05 PM sun_texture 6:08:05 PM moonphases_texture 6:08:05 PM moon_texture 6:08:05 PM clouds_texture 6:08:05 PM Pack opened 6:08:05 PM Startup OK 6:08:05 PM Resetting project 6:08:05 PM Destroying instances 6:08:05 PM Project resetted 6:08:05 PM Show popup: startup 6:08:06 PM HTTP: [] 6:08:25 PM Saving settings: C:\Users\Kyle\Mine-imator\Data\settings.file 6:08:25 PM Saving closed: C:\Users\Kyle\Mine-imator\Data\alerts.file 6:08:25 PM Closing... If you can figure out a way to fix this it would be greatly appreciated. thank you
  5. Yeah why is he standing on the dispenser Nice animation!
  6. I have posted a picture and and edited the post. I apologise for my terrible peice of junk that was meant to be a description, this is my first post on any forum.
  7. Here is the download link to the Rig, it is a .object file, so you can chuck this in you animation. After finding out that there wasn't any other saxophone rigs avaliable to download, I decided to make one for myself. Now I have uploaded it to the forum so that you can use it in your animation. Hope you enjoy it https://www.mediafire.com/?ec0178xf9eripvp This here is the rig: Now you can make your minecraft guy play epic sax guy.
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