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Nimi

Retired Mine-imator Developer
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  • Posts

    2576
  • Joined

  • Days Won

    57

Nimi last won the day on May 8

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About Nimi

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  1. So I came up with some concepts to make riggers' lives easier and make rigs more efficient...

    First off, have 2nd copies of variables like rotation, scale, position, ect. So essentially, have anchor variable for objects so you can have custom default rotations, positions, scales, ect. (Anchor variable)

    Second, pixel selecting. So basically, instead of using a whole image for something, you would be able to select pixels from a single imported image. This would help in case you need to change the texture/skin of something you're making. Ex; your rigging a bear or something from a mod and it has multiple fur colors, you would be able to swap the texture flawlessly.

    Third(Minor), when importing cubes, you can import a default size by-pixel and that would be put into the "anchor variable" for the cube you want. For example, if you want a 5 pixel height, 6 pixels in width, 7 pixels in length cube, it would take those number you put in (5h, 6w, 7l) and would multiply those by 0.0625, giving you your requested sized cube whilst it's regular scale numbers are still ones.

    Fourth, make unnecessary objects that may clutter your up your timeline have the ability to be hidden from the timeline.

    1. Nimi

      Nimi

      Darn it, I type too fast.

    2. Skjold

      Skjold

      You should make this into a topic.

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