Jump to content

Just_five_fun

Members
  • Posts

    95
  • Joined

  • Last visited

  • Posts

    95
  • Joined

  • Last visited

Everything posted by Just_five_fun

  1. Useful critical comments are welcomed, I will take a look to see if I can smooth that out. I could release about 30 revisions as I repeatedly improved, but after 2 full days, I needed to break away cuz it all started looking the same. The camera, lighting, music, and rendering was only the last 1%, but makes it really pop!
  2. I have been working on this non-stop since the slime test. I have so many ideas for animations and I think having a working horse sequence opens up a lot of interesting possibilities. I hope you can forgive my form, but I am not exactly an expert on horses. I can't think of many scenes where you would watch a horse run closely for more than a few seconds at a time. The background and rider should draw your eye in an animation with a story line I hope.
  3. I like the bridge construction and terrain as well as the variety of characters and unique camera position. I think you are on the right track with the time of day to set a good mood for the scene as well. I didn't have any problem understanding why the zombie was being knocked off the bridge. Particles might help some people recognize the action. I have some suggestions, but don't want you to take them as hate, rather, they are constructive suggestions that you may use. The light sources are wonky. Where is the light coming from? There is a torch, but it's not making any light, instead there is a strange magic light a little ways to the side of it. The shadows would be better with improved lighting. Without animation, you still want to tell a story. The good guys have swords and bows, and do not look to be in a lot of danger from a couple of mobs. Try using more mobs approaching from the distance or defending the goal to cross the bridge. One of the characters is hanging from the side, in the background, but for no clear reason. If you put some fire or explosion damage at his location, it could be more interesting. I would not make so many comments if your work was not worthy of it. Keep up the good work.
  4. Spent most of my day exploring features of mine-imator and messing around with this test. I feel pretty good about the outcome, but it has no purpose other than to practice working with timelines, transitions and to figure out sound. Thanks to Voxy for his standard minecraft sound pack!
  5. I put a ton of effort into making this rig go around, but could not create the effect I need for my current project. Rather than just give up, I rendered it out and posted it for your enjoyment. New plan begins tomorrow.
  6. Did I get one of the parts or did you find someone else?
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...