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Just_five_fun

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About Just_five_fun

  • Rank
    Newbie
    Newbie
  • Birthday 11/12/1975

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  • Gender
    Male
  • Location
    Pittsburgh, PA
  • Minecraft username
    just_five_fun

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  1. I think David has given more to the community than any single person should be asked. I expect that if a group of people take over the bulk of development that David won't stop either. I will be trying to learn, but It will take some time, I know programming, but not the gamemaker platform, so time.
  2. We arn't all bad, give it a little more time for us to get to know you. I thought it was interesting to see your depth of field experiments. You are already working on learning some of the advanced features. I was also impressed that you were working with interesting scenery because many people never get past moving steve around on a flat grass world. You seem to have skipped using steve all together and picked out a rig and figured out how to manipulate it a little. This to me is pretty darn impressive, not because the animation is very good, but because you have clearly begun to visualize what is possible with the software and are learning many features at the same time. If you keep working at it, you will be able to make great progress in very little time.
  3. I agree, 1.0.5 is looking a lot more stable. Didn't crash all day for me.
  4. I really liked how the music fit to the Time Lapse. Simply fun to watch.
  5. Adfocus allows advertisers to use openly criminal techniques to try and trick people into clicking. It's disgusting, isn't there any other way??

  6. No longer duplicates. Have not done extensive testing, but now I can get back to work, I will keep an eye out for anything else.
  7. Was able to quickly duplicate the bug with a project started in 1.0.5, so doesn't seem to be related to updating.
  8. I have a pretty large project that I have been working on in 1.0.4 and I updated to 1.0.5 yesterday. When I try to create a new particle spawner it causes duplicates of every part of every entity in the timelines. There is no 'crash' but I stopped right away because I didn't want to corrupt the project, it seems fine when I reopen it, but creating a particle spawner causes even more duplicates this time. I will try to get a reliable way to repeat this behavior if it's specific to my project, but hopefully it's easier to spot for you since you know your code. I have been programming for a very long time, so I understand how it goes, let me know asap if there is any way I can help. This bug is simple to recreate. Make a new project with a human and a zombie. Create a high fire particle spawner and bam! You will have 3 humans 3 zombies and a particle spawner.
  9. I can't even find words for how great this is!!! Thank you, thank you, thank you, ......
  10.  

    Animation is first if you only want to watch that.

  11. Very good job of creating a mood with obvious attention to your color palette and some good lighting and depth of field examples. I give you high marks on all of those areas and enjoyed your use of textures. There was plenty of variation to your camera speed and angle to create interesting movement to the cinematic portions of the video. My critical commentary is for the animation, it seems to have been an afterthought. If the characters had not moved at all, it would hardly have detracted from everything else. Also, one question I am left with: Why are the remains of Boston a single radio tower and a trailer?
  12. Check out this cool video I found. This is a real person doing a backflip. It won't translate exactly to what would look best for a minecraft character animation. I think the most important is the build up and tuck. Even if it doesn't help with animation, I thought it was a cool video.
  13. I am very happy to present my (hopefully) finished entry. If there is anything that must be changed, I could still adjust small things and render again, but I think I should be done unless it's major.
  14. **Works frantically to finish project I have a 20 second animation with lots of lighting and particle effects that I have been working on since the beginning. I would like to put more polish on it, but I need several hours to just do the sound which I needed to wait till the final to sync. Please don't count me out.
  15. I think it goes without saying that this is a 'superhuman' kind of action. This will be really great for a fight or parkour animation. The action that you have so far has lots of energy and feels 'natural' for a superhero if that makes sense.
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