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IBasG

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Posts posted by IBasG

  1. well , it's late to post this but heh ,  I've been inactive for a long time , well I am IBasG {sometimes known by other names like Dzair} , I do minecraft stuff {mods , animations , art....etc} and more in my free time , my interests in stuff change all the time so , I can't tell !!!  If anyone needs help for something I'm capable of , feel free to ask meh ;) 

    that's all I guess !!!

    and , yeh ....

  2. 40 minutes ago, Jake_28 said:

    I would join, but the project lags me.. a lot.

    ill wait till I get a new pc on Christmas or I’ll wait until next collab

    this looks cool btw nice work.

      Hide contents

    ?? What? I’m following  people and this ended up in my feed.. -_ -

     

    well , to avoid spending lot of time in the heavy project , make a new project , make a folder with your name , put your stuff inside it {positioned} save the folder as .miobject and then all you have to do is loading this .miobject file to the laggy project !

  3. 4 minutes ago, _BlueAsyl said:

    @IBasG You got the file from LegendMC's entry, which my part was broken.
    Can you please scroll up to where I posted the fixed version of the Collab file. From there you can add in your part.

    Ok , just a moment !

  4. Howdy ! 

    Well , recently while I was using mine-imator , I found out that there maybe some features if it existed in mine-imator it would add many more features , well as in the title :

    Custom hierarchy like :

    a button for custom hierarchy setting , then more buttons will appear like :

    position : only y , only x , only z , reverse x , reverse y , reverse z ....etc 

    rotation : only y , only x , only z , reverse x , reverse y , reverse z ....etc 

    also maybe adding another feature like parents can be effected by keyframes , or it can be parented with another object at the same time like : - follows the x of object1

                                                                                                                                                                                                                                                                  - follows the y of object2

                                                                                                                                                                                                                                                                  - follows the z of camera

                                                                                                                                                                                                                                                                  - follows the rotation of object3

    well that's it I guess , hope the idea got properly into your heads ! 

    andd idk , it may be a good idea !

  5. well , make a character with your skin without glowing parts , and make all body parts with only the glowing parts as a skin {open editor like paint.net and remove the rest of the skin except those parts} , after creating the parts and the character , parent the glowing body parts with the proper parts of the character , scale them up a little bit like by 0.01% and set the brightness of them to maximum , and here you go !

    I guess this is the answer for your question , there's more ways to do that but I guess this is a simple way !

  6. 20 hours ago, deedog2000 said:

    tis just for the teaser, I don't wanna show too many images for the real city from the series because it's loaded with different hidden images that wouldn't make sense, and it isn't even fully done, however I do agree that it's weird how a lot of people use it, including myself.

    OK then good ! GL with da animation :D

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