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moniker

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Everything posted by moniker

  1. Anyone can help me with this? im stuck without being able to continue my animation unless i can add chunks on mcedit to my schematic
  2. Here's what I mean: Say I want to make a door there and keep building next to that house. How can I do that? I've seen some people asking about the same thing wanting to do it but never got an answer. Edit: I just realized its done with the chunk control option but I can't use it, its red like you can see on the screenshot even after I select a lot of chunks.
  3. "most people" Citation needed. Did you run a survey?
  4. I've sort of given up using it myself because it seems like a waste of time, but I still hope it gets fixed rather soon. If what I mentioned gets addressed, the software would become really fun to use, right now it gets on my nerves. Accidentally deleting keyframes and not knowing exactly what happened and having to load again your latest save (because it doesn't even let you "save as" for some reason) or just redoing it etc, not having autowalk etc presets to make drafts and tweak them later on, lack of audio etc.. but let's keep our hopes up. It will eventually get done. It sucks that it wasn't released this summer tho. During holidays is usually the only time I got free enough time for this, which is why timesavers and general funcionality and ease of use is key for people like me. I don't enjoy spending an afternon fine tuning an animation movement. Final Fantasy 7 had terrible animations but a great storyline, im into that, simple animations and a good storyline. If I wanted super flashy **** I would honestly learn blender.
  5. I cant wait for the new version to get released. As of right now it takes autistc levels of dedication and consistence to work with the software due lack of undo/redo, copypasting keyframes from one character to another, lack of animation presets to make a rough draft get some progress going and then tweak accordingly, lack of audio timeline to fit in dialogues acordingly, having to duplicate stuff because you cant disable "lock to parent" and disable it like you could on the older versions, etc, but the potential is there and it will turn out a great software that "normal" people can use to animate without needing insane hours on blender. The ultimate timesaver will probably be being able to animate ingame so you can modify the world in real time.
  6. I've made the first part of an animation in one of the existing sample schematics, the thing is wanted the character to cross a door continue walking (I had on mind expanding the already existing schematic) but the door is right at the edge of the "area" of the schematic (I don't know if its called area or whatever). So this means now I cant build on there on MCEdit. How can I expand it? I hope there is a way to do this because I already animated a lot on the existing area.
  7. One of the main reasons for me to want audio as soon as possible on the timeline so you can drop directly audio files and sync them is to be able to create complex dialogues that tell a story. Right now you sort of have to do the scripting in your mind and hope you are making your animation correctly in terms of how much a face angle while a character talks should be etc. It really kills your vibe and inspiration because you have to sort of guesstimate it to then work around it with Sony Vegas or whatever and start syncing up audio with what you got. Are there any methods around this? I've considered putting it on text so you can calculate how much a sentence would last so you know how much a plane of a face talking should be held for but unfortunately im using 0.7.0 because of the autowalk not being availible in 1.0.0.
  8. moniker

    0.6.2. doesnt render

    No, it's maximized. I tried 0.7.0, does the same thing. I get 0kb file after waiting for the render.
  9. How in hell "people" think david is stupid? why and who is "people"? Im not people?
  10. Yeah, but the autowalk from the old version seems good enough to me as well, it's a good mix between more realistic than minecraft but still a goofy-cartony look, a big time saver. I hope its back too. The copy pasting just gets on my nerves.
  11. Thanks, I realized you can copy paste regularly with ctrl c + ctrl v but only if its on the same entity, you can copy paste frames onto other entities unfortunately. Sadly I cannot continue my project. Without the auto walk and without undo and redo i keep screwing things up. I've continued my project in 0.7.0 but I really miss the nice lightning of the 1.0.0. I've tried importing the project from 0.7.0 to 1.0.0 and it loads but its a bit bugged. The walking animations are saved, but I need to delete the keyframes in the middle otherwise it makes the character go all the way down to the ground. It's a workaround but still very annoying. Lets hope the next update doesn't take too long so doing simple animations becomes enjoyable and not a chore. Again if you tweak a bit the auto walk, is just enough for regular walking, it works, so I hope it comes back. It would be cool to understand what is exactly happening when you import a pre 1.0.0 sequence with auto walking to fix it properly, right now like I said before i make it work more or less by deleting the frames in the middle (not the ones that are for each bodypart individually but the frames of the entire entity that get exported from the previous version). Maybe a patch could be made to properly import and export autowalks from the old version but unfortunately i doubt this can be made due the program being closed source.
  12. I've been trying for 40 minutes to make an animation of a guy that opens a chest, gets a block and keeps it on his hand. I got the chest opened, the body leans in, the arm raises to pick the item that is placed inside the chest, and now is when I click "lock to parent" but when I do this the position of the item goes away to some random place, so I have to place it again and it doesn't look the same position as when the item was resting inside the chest. I hope this makes sense. How do I go about this? all tutorials I see are simple parent lock to swords.
  13. moniker

    0.6.2. doesnt render

    I've tried different codecs and all create a 0 KB avi file (after reaching 100% in the status bar at the top of the window). I don't understand. I've tried without any codecs and the avi file was like 1 GB after a couple of seconds, but it never goes above 0KB if I use a codec.
  14. 1.0.0 ruined me because the auto walk feature is not availible anymore. My time is limited and i don't have much time to tweak the legs everytime I want to move a character, copy pasting keyframes around is annoying, this coupled with the fact we dont have undo redo is simply hell. Some of us just want a 1:1 minecraft movement, nothing realistic. Please add this asap, I put my project on hold until then or i'll probably continue it in 0.6.2, the main problem is I cant see the realtime shadows..
  15. I've just noticed i cant copy keyframes anymore like I used to with holding ctrl+dragging in the old version.. this makes it so annoying. How do I copy in the new version and why would this not be availible in the new version?
  16. Hi I just got the 1.0.0 and its now working with the maximized window. I want to ask how to set the camera view in fullscreen by default like in the old version. I don't really need to see the actual camera, then a small screen of what the camera sees, I want to be on the camera POV all the time. How to set it like this? I also cant find a shortcut in case I want to switch from camera mode to edit mode Also, where is "animate like it's walking" checkbox so it automatically animates the walking thing? Will there be automatic presets to walk, run, jump etc the basic stuff for the ones like us that are too lazy to do everything? I don't have the time to automate realistic walking myself. I also miss the option that would pop the selected entity into the screen so when you spawn a new one you don't need to drag it wherever you are looking at. Where is that located now? Also ctrl z doesnt seem to work to undo keyframes. Edit: Im also having problems with buttons, they are invisible, for some reason.
  17. 2. Yes, it's not working 5. For some reason I had Beta 0.6.2 installed, im gonna try 1.0 demo 5 8. The schematic is the same size, but the house seems to move back to 0,0,0 everytime I import it back. The thing is I moved it to say 10,0,0 and I did all the character animations there, so I need it to stay there. When I import it after a modification usually small like removing blocks because I want an explosion in a wall or removing a door because i want a door that moves.. etc it goes back to 0,0,0 Another suggestion I have is making the characters and items clickable on camera so you don't have to search them on the lists or on the timeline.
  18. Hi, thanks for replies 2. Is not working. Where do I click at? if I press shift and I click on a character and while pressing shift i press on other character it just changes to that last clicked character. I have tried this in the library, instances and timeline and it never gets more than one at once selected. 4. Is there any tutorial in how to do this? i have seen older posts mentioning you could import a .zip but theres no way to do that. 5. Here you can see the window not maximized, then maximized, notice 25% and 0:00:000 get cut off by windows bar. For now im adjusting manually but its pretty annoying. I forgot to ask: 8. Is there a way that, when you for example have scenary, and you have a door and you delete it in mcedit to animate it, then open it again replacing the existing scheme and the x,y,z is not reset and stays the same? because right now is not replacing the scheme, its also reseting the cohordinates and i have to re-adjust it everytime i make a small change on the scheme file. Anyway Its good to see development is planed for the project and its not a dead project. Is this open source? maybe if it was it would go way faster. Its nice to have a way to animate in simple ways and it looks like the real game unlike blender etc. Dont wanna turn this into suggestion thread but it would be nice to eventually get like some sort of MP collaboration coop sort of thing where you can animate with a couple friends.
  19. Hi i've downloaded this recently and i have been having fun, it's a pretty simple program compared to other animators but thats why I like it. Anyway, I would like to know: 1) When will we able to drop sounds on the time? It would be useful to be able to sync wav and mp3 files with the keyframes and save us TON of time. 2) How do I select multiple characters at the same time? Sometimes for example I want to move a lot of characters to a distance really high in the sky, and I have to do it manually with each character, it's a waste of time. 3) How do I copy-paste keyframes from a character into another character? This is perfect to do for example, a choreography of a dance with a lot of different characters doing exactly the same moves. 4) How do I import texturepacks and I do use multiple texture packs at once? For example, I like a lot of the textures from the default minecraft, and I want to use them, plus a lot of new custom ones when I get ideas that can't be fulfilled with the default texturepack. For example a part of the animation may happen in a medieval setting so default textures are useful, but part of the animation happens in contemporary times so I need modern looking textures. So basically I need to use both texturepacks. 5) (Bug?) When I maximize the windows it gets a bit cut at the bottom where it says 100% and shows the time of the animation, it doesn't snap exactly within the windows bar (im using windows 7 btw). My resolution is 1680x1050. How to fix? 6) (Suggestion) Will we be able to select textures by clicking on the faces of the surfaces and setting any textures we want like on a level editor? And also, could this whole thing be implemented sort of "in-game" so we can modify the scenareo (add/remove blocks) directly in mine imator so we don't lose traction of what we are doing in between switching from minecraft to the animator again in case we want to modify the scenareo? 7) (Weird) When I launched the program Comodo Firewall blocked it when it tried to connect to the internet and or change some internet related configuration and also tried to do something with svchost.exe. Im asuming this program is safe so what does the program need to connect to the internet for in any case?
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